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#1 |
Drizzt Do'Urden
![]() Join Date: June 11, 2001
Location: Wherever the road takes me.....
Age: 54
Posts: 609
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I just cleaned out the hand looking section with the umber hulk(he asked for the badge). Now I went to the big circle room and got electrocuted. I am unable to move the hammer on the statue in the big room with the circle puzzle table.
Please help......
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I am the Angel of Death You Can Not Hide |
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#2 |
Avatar
![]() ![]() ![]() ![]() Join Date: November 15, 2001
Location: London, England
Age: 34
Posts: 568
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It's been a while, but as I recall you should use the clues on the Circle Table to solve the puzzle and avoid the electricution traps. Only then will you be allowed to pull the lever and progress to the next part of the game. There should be previous posts on this subject if you want to search for more details. Sometime you have to stop fighting and start thinking - it's all part of the game!
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Midget Gems - Heroes in their own lunch time and creator of the Suicidal Gnomes. |
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#3 |
Legion Symbol
![]() Join Date: February 14, 2002
Location: Ireland
Age: 40
Posts: 7,368
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PUZZLE SOLVING SPOILERS (from planetbaldursgate)
. . . . . . . . . . . Puzzle Answer: If you look at the table, you will notice that the black areas are etched with symbols, each corresponding to a ring around the table. Remember them, as you will need them when you enter the secret room. Once the symbols are noted, enter the secret room (AR6010). Upon entry, you will notice that there are symbols on the floor. The design is similar to the one on the table, but there are more symbols. Don't step on the symbols, as they are protected by Lightning Bolt traps. To disarm them, walk around the perimeter of the circle until you reach the northeast section of the room. Step on the symbol that looks like a hammer striking an anvil (905, 412). This will disarm the traps on the outer ring of symbols. Then walk back around the perimeter to the southern part of the room. Step on the symbol that looks like an 'X' (587, 741). This will disarm the traps on the second ring of symbols. Now walk to the eastern half of the room, being careful not to step on the inner ring of symbols, and step on the symbol that looks like two joined rings (535, 522). This will disarm the remaining traps. Once done, return to the table room. The switch (1683, 540) on the dwarven statue will be active; flip it and return to the secret room. You'll see a staircase (819, 616) leading down to the gear room
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ZFR |
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#4 |
Drizzt Do'Urden
![]() Join Date: June 11, 2001
Location: Wherever the road takes me.....
Age: 54
Posts: 609
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Thanks, all is well now.
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I am the Angel of Death You Can Not Hide |
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