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#1 |
The Magister
![]() Join Date: September 26, 2002
Location: A little house in a small place I call the World
Age: 36
Posts: 111
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I'm still waiting on a new PC but in the mean time i am planning my team, this is what i have got so far
Siprius / Aasimar Fighter Charlak / Sheild Dwarf Fighter Shadow / Wild Elf Thief Alora / Half Elf Cleric (Preist of Lathander) Thelzea / Elf Druid Psybeznia / Deep Gnome Illusionist Any Pointers, i am a bit annoyed that i wont be able to obtain mage necromancy spells (such as wail of the banshee, Death spell) and i dont want to dual class, how would i go about this or if i did have to dual class who would you suggest
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Psybeznia\'s Friend and Front Line Fighter, Master of the Axe, The Dwarf - Charlak. Grab my arm and i\'ll cut your hand off, before you grab my beard...remember i\'m a Dwarf |
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#2 |
Elminster
![]() Join Date: July 15, 2002
Location: USA
Age: 37
Posts: 412
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Here's a few suggestions...
1. change the Aasimar fighter to Aasimar paladin 2. wild Elf thief to Teifling theif 3. I myself liked the clerics of Illmater, but whatever floats your boat 4. In 3rd edition rules there is no "dual classing", when you gain enough exp. to level up you can just put a level in ANY (not always) class. everything else looks good in my eyes, hope you enjoy the game when you get the new computer ![]() and as for your necromancy spells dilemma, all I could suggest is to have instead is a Drow instead of a Deep Gnome, just b/c of the Drow's magic resistance (don't have to worry about too many area of effect spells).
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Capital Punishment turns the state into a murderer, Imprisonment turns the state into a gay dungeon-master. |
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#3 |
Ma'at - Goddess of Truth & Justice
![]() Join Date: November 15, 2001
Location: Asheville, NC
Posts: 3,253
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Malavon's suggestion about changing the aasimar fighter to a paladin is excellent. [img]smile.gif[/img] The added stat points make that an excellent choice - ALSO a good option for a cleric.
Personally I would use a halfling thief, but a tiefling or even elf would work. I prefer non-specialized mages to avoid the loss of spell schools - but the gnome illusionist is not a bad choice for a specialized mage. I used a ranger instead of a third spellcaster, but the choice of both a cleric AND druid is interesting. One option to consider is taking a pure mage, and then multi-classing a gnome rogue to illusionist. Looks like a good party though. [img]smile.gif[/img] The myriad of options are simply a matter of personal choice. Your party is well balanced and should succeed. [img]smile.gif[/img]
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“Every tavern’s an opportunity, I say.” |
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#4 |
Manshoon
![]() Join Date: January 8, 2001
Location: Helsingborg Sweden
Age: 39
Posts: 155
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add a sorcerer and barbarian =) they rule =) lolz
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\'Carpe diem\'<br /><br />Seize the...carp? |
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#5 |
The Magister
![]() Join Date: May 24, 2001
Location: Copenhagen, DK
Age: 49
Posts: 121
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You should definately change the Aasimar to Paladin, if you´re a good party, since the dwarf will be enough muscle for a first line of attack. Tiefling thief might also prove useful, mine has ridiculously high skills, and besides, half demons are cooool. Also, sorcerers are cool because you rarely use more than a couple of spells/level anyway.
To me, three spellcasters is a must. My cleric of Selune, invoker and sorcerer have saved my a**e more than a few times.
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If you don´t go to the edge, don´t go anywhere. |
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#6 |
Elminster
![]() Join Date: July 15, 2002
Location: USA
Age: 37
Posts: 412
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If you intend on using a dwarven fighter, I'd make him a Gold Dwarf (subrace) figher
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Capital Punishment turns the state into a murderer, Imprisonment turns the state into a gay dungeon-master. |
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#7 |
Elite Waterdeep Guard
![]() Join Date: February 28, 2003
Location: denial
Age: 38
Posts: 15
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Bring in a monk!
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\"I\'ve yet to meet a Drow with more courage than a Goblin with broken legs.\" |
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#8 |
Elite Waterdeep Guard
![]() Join Date: January 16, 2003
Location: Sydney Australia
Age: 70
Posts: 20
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Your could also consider trying a Halfling as your Rogue/Thief as they also +2 dexterity bonus and some other skills helpful to rogues including +1 to hit with thrown weapons.
Unfortunately they have a strength penalty but atleast they don't have the Tiefling level disadvantage. |
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#9 |
Dungeon Master
![]() Join Date: January 17, 2003
Location: Faerun, exact location will remain secret.
Age: 33
Posts: 56
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I would personaly have a Drow or Deep Gnome thief, as they both have an extra boost on hiding skills, not to mention cool special abilities!
A bard would be useful, prahaps Assamar or Drow (I like dark elves!), as they both have +2 Charisma, and a dark elf has the racial bonus of +2 dexterity (useful for bard thief skills) and +1 I.Q.!! [img]graemlins/hehe.gif[/img] ! [ 03-04-2003, 01:45 PM: Message edited by: Jaramira ]
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May Laurenar and I purge Faerun of ALL evil.<br />For not all dragons are evil... |
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#10 |
The Magister
![]() Join Date: March 1, 2002
Location: Canada
Posts: 144
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Alternately....
all humans. They recommend 2 fighters, 1 cleric, 1 rogue, 1 mage. I recommend 1 Paladin (14 wis so he can cast spells) 1 Ranger (14 wis so he can cast spells) 1 Cleric 1 Druid 1 Mage (specialist - Illusionist) 1 rogue (14 int min, she gets all the theif skills that way) You still got your 2 fighters. You have access to every spell in the book basically. (cleric, druid, mage) You have scads of spells, summons, what not because you basically have 3 real spell casters and 2 half spell casters. 2 shots at turning unded (the paladin and the cleric) 4 people who can stealth (wizard-invis, cleric-sanctuary, theif, ranger) No more than two people fighting it out for good armor. - Heavy armor : Paladin and Cleric - medium : Druid - Light Armor : Ranger and Rogue - Mage is no armor at all Make sure they all specialize in different weapons so they're not fighting for weapons either. None of this everyone wants a long sword biz ! Let the cleric and druid stay with slings, the ranger and rogue do bows, the paladin does a crossbow, and the mage we don't care because he couldn't hit the broad side of a barn if his life depended on it ! [img]smile.gif[/img] great swords for the paladin. flail for the cleric Longsword and short swords for the dual weilding ranger Bows and rapid shot feats for the rogue and druid and the mage gets whatever crossbow the paladin rejects, and maybe a staff. It rocks. [ 03-14-2003, 10:59 PM: Message edited by: koconnor100 ]
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