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#1 | |
Quintesson
![]() Join Date: January 7, 2001
Location: Manchester, NH, USA
Posts: 1,025
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I was originally going to post this info in the current "Spells" thread, but since many people who might want to see this info might not know that the "Spells" thread had turned in this direction, I decided to start a new thread.
. . . 1. Wiemer is working on a mod to convert BG2 over to use the IWD2 3rd ed rules engine. This is Weimer's "mission statement" for the project: Quote:
Westley Weimer is the person responsible for the fine IWD2 Ease-of-Use mod and a couple of others. . . . 2. BIS is currently working on their next generation engine, code named Jefferson. From reading the various threads on it on the Interplay site, Jefferson sure sounds like it's going to be quite impressive. IIRC, it will use 3d graphics technology but will continue to use the 3rd person isometric viewpoint. Check out the BIS Feedback Forum for the various threads on "Jefferson" for more info. |
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#2 |
Avatar
![]() ![]() ![]() ![]() Join Date: June 8, 2001
Location: The forest
Posts: 526
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hmm, Wiemer will have a lot of things to do I think [img]smile.gif[/img]
It does sound nice though, but how will he do that with graphis of demons who aren't in iwd2 but are in BGII? |
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#3 | ||
Quintesson
![]() Join Date: January 7, 2001
Location: Manchester, NH, USA
Posts: 1,025
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If you've checked out his site, you'll see that he's already been able to use some of the existing BG2 graphics (the Shadow Dragon, for example). I think what he's building is some sort of converter that will be executed and in some way "convert" many of the BG2 elements (monsters, weapons, etc.) to work in the IWD2 engine.
I cannot really explain it any better than the Icewind Gate 2 website: Quote:
Another interesting statement: Quote:
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#4 |
Manshoon
![]() Join Date: March 27, 2002
Location: Brisbane, Australia
Age: 39
Posts: 248
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it would be very much awesome to play bg 1 with the iwd II engine.... the graphics are the only thing letting bg 1 down badly... a conversion would make for bigger res
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#5 |
Avatar
![]() ![]() ![]() ![]() Join Date: June 8, 2001
Location: The forest
Posts: 526
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I agree with lethoso, although I do like the idea, BGII is still playable in its current form, BGI is hardly, so I'd rather see a conversion of BGI. Oh well, perhaps in the near future
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#6 |
Manshoon
![]() Join Date: January 8, 2001
Location: Helsingborg Sweden
Age: 39
Posts: 155
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just a thought that hit me...how about planescape in the IWD2 engine! omg what a game it would be...but the graphics from that game is totally diferent so mnaybe it's not possible at all...but still [img]smile.gif[/img]
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#7 |
40th Level Warrior
![]() Join Date: March 24, 2002
Posts: 10,215
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emm..how will they release the convertion when they finish it? by downloading it? how big is the convertion?
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#8 |
Zhentarim Guard
![]() Join Date: March 30, 2001
Location: Scotland
Age: 48
Posts: 335
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Sounds excellent!, though I disagree that Baldurs Gate 1 isn't playable in it's original form. I play it once a year right through, it hasn't lost anything over time. Also play a couple of the old M & M games too.
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