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Old 10-11-2005, 08:11 PM   #1
krunchyfrogg
Red Dragon
 

Join Date: February 14, 2004
Location: NY, USA
Age: 49
Posts: 1,516
Let me start by saying that I dispise thieves, since IMHO they run out of usefulness very early on., and further experience spent on them is experience wasted.

That being said, I do need them for opening locks and dealing with traps. I've thought level 7 is a perfect time to dualclass a thief, since they can get OL and F/R T up to about 90 or higher, and they also gain evasion, a useful ability. My problem in my last game was dealing with those traps after my character had dualclassed out of the thief class, but had not yet gotten his thief skills back (essentially having no thief in the party, which sucks, just ask NobleNick!). So, for my new game, I plan on actually using two of them (weird, eh... read on!).

I plan on having two human characters start off as thieves. The first one will dual class into a cleric at thief level 3, 4 or 5, so that I will have my thief skills back before I even need them. They will be low level skills, but should be good enough for the early game (as I gain some experience with the IWD world, I'm starting to realize how good an essentially single classed cleric is as well, and a cleric with 3, 4 or 5 levels of thief won't be far behind a single classed cleric. There seem to be a lot of undead in this game, and my characters are always taking some damage!). I want to dual as early as possible, without really handicapping my team (either with lack of thief skills since this character will be the only one for a time, or with lack of spells and turning ability). Since my team will include a bard, I might just have him memorize a ton of knock spells and have this character maximize F/R Traps.

The second character will switch from thief to mage at level 8. I had originally thought level 7, but this shouldn't make a difference in the long run of things, and I'm pretty sure a thief gains an extra proficiency at level 8. I also don't think you really need a mage so much in this game, so I do not mind waiting a while longer for a spellchucker.

So far the party is like this:

Thief (3,4,5)>Cleric
Thief (8)>Mage (with ToTL a generalist is probably best... might go illusionist since the bard can pick up any restricted spells)

I'll definitely add in a paladin and a bard, two really fun, powerful classes. I'd also like a druid, but will go multiclass here. I think the party can use more tanks (it's too bad ironskin isn't a spell in this game). This leaves only one slot. As I said, I like tanks, and this party is lacking a pure-classed fighter. I'll probably insert a gnome fighter here, since I've always liked gnomes and they can use that awesome helmet from Khuldahar.

To summarize, I have:

Human Paladin
Half-Elf Fighter/Druid multiclass
Gnome Fighter (see edit below)
Human Thief(3,4,5)/Cleric dualclass
Human Thief(8)/Mage dualclass
Half-Elf Bard

Eventually, when both thieves have dualled completely (gaining back their thief abilities), I plan on having the cleric play just like a normal cleric, even wearing heavy armor (you can still search for traps, just not disarm them). The mage will be played just like any mage/thief, shooting arrows while not casting spells.

I would really appreciate responses and input on this party. I'm still pretty much a newb at this game, so please do not spoil me too much. I would really like input on the two thief idea, and what levels I should dualclass at. And please don't suggest to me that I should try backstabbing and sneaking around, it doesn't appeal to me.

Thanks a lot everyone, for both your input and reading through my babbling post (I hope it isn't too bad!). [img]smile.gif[/img]


EDIT:: Would I be better off replacing that gnome fighter with a second paladin? I guess it comes down to what is better: draw upon holy might boosting awesome stats or grandmastery in greatswords...??

[ 10-11-2005, 08:35 PM: Message edited by: krunchyfrogg ]
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Old 10-12-2005, 10:37 AM   #2
NobleNick
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Join Date: February 5, 2002
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krunchyfrogg,

Question: What sucks worse than having NO Thief? Answer: Having TWO Thieves! LOL! I see what you are trying to do; but there has got to be a better way to do it then screwing up two characters.

I assume you know that I have dealt with this by having one DC F(13)/T, and fill in the thiefless void by hiring in a 7th character (Thief). I also assume you do not want to do this. So, the next thing I would suggest is a MC F/T, (which is the ONE AND ONLY case where I would suggest a multiclass Fighter mix in a normal difficulty game) or an MC M/T. So your former DC Thieves get traded in for:

MC Fighter/Thief
MC Mage/Cleric

-OR-

MC Mage/Thief
DC Fighter(9_to_13)/Cleric

(With a Fighter(12_or_13) DC being preferred if you are doing HoW. You can muddle through without a Cleric in IWD if you have a Thief and excellent Fighter support; but having at least one Cleric in HoW is almost mandatory.)

I would keep the Fighter over having a 2nd Pally: You get the benefits of stacked PP all the time, not just when casting a spell. If you let The Fighter go to 5 PP in Axe, he will be an awesome ranged warrior with the returning Axe that shows up mid-game. If you also let him go to 3 PP in Mace he will be covered for enemies that are immune to piercing and slashing damage.

(I just finished DE. The culminating fight was VERY challenging the first time through, and was still challenging for my second party. But this time was a breeze. My Axe warrior had the main antagonist "badly wounded" before it could even close to melee: Awesome! Far and away my best ranged warrior, and she was only CLVL 7 with 4 PP in Axe! (Don't worry, the 5th PP, and the extra 1.0 ApR that it brings, is coming soon...)

BTW - Make sure that one of the weapons in which your Pally specializes is LARGEsword.

--------------------
What's a party,
without a song?
Bards ROCK!
Party On!!


[ 10-12-2005, 02:44 PM: Message edited by: NobleNick ]
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Old 10-12-2005, 05:26 PM   #3
krunchyfrogg
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Thanks for the input, NobleNick. The thing is (regarding thieves) is that after both are activated, the only difference between a single classed cleric and my thief(3)>cleric is 6 less hit points. That's hardly a sacrifice IMHO.

I played with this party last night, and I think I'm going to keep on with it a bit longer and see if it clicks. The t/c has 80 in f/r traps, and only 25 in ol. Orrick has a belt for sale which should help me out a little bit along the way. I plan on memorizing quite a few knock spells for a while, and after my thief(7 or 8)>mage has his thief levels back, I will memorize better spells like mirror image and acid arrow.

My only minor complaint so far is that the t/c has only one quick weapon slot, as will the t/m. At least I can pause on the inventory screen so this won't be a problem.
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Old 10-12-2005, 11:24 PM   #4
Aerich
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As I said elsewhere in more detail, one way to get around the thiefless void in difficult areas when dualclassing is to start with 5 characters and add in the thief later on. You could potentially add a thief at the beginning of Dragon's Eye, get up to a decent level by DE lvl 5, deal with all the traps, and then dual over to your class of choice.

There are two positives to this strategy - takes away the admittedly minor XP loss/aggravation of your dual dualclass thief strategy, enables you to free up another character for effective multi or dual classing if you wish, and gives the other five characters a little extra XP bonus because you will only split early XP between 5 instead of 6.
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Old 10-13-2005, 10:13 AM   #5
NobleNick
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You are welcome, krunchyfrogg,

To each his own. Given that you are going to do this, I'd advise going to Thief(5) before the DC.

--------------------
What's a party,
without a song?
Bards ROCK!
Party On!!
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Old 10-13-2005, 01:51 PM   #6
krunchyfrogg
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Howcome?

BTW, I have some huge updates here.

My party just finished the second level of Dragon's Eye. I have been playing on insane difficulty to get these dual classes going.

I dualled the t>c at level 3, and she's currently an 8th level cleric. The t>illusionist dualled at level 7, and just hit level 8 as an illusionist. The game is playing well, and I can sense my party really starting to roll now.

My bard had equipped that amulet that allows an extra 2nd level spell, and memorized 4 knock spells. I never used one of them.

While wearing the gond belt, the t>ill has about 100 in traps and locks skills (can't remember exactly) and if there is ever a problem, the bard can still sing the song that bumps skills by 10%.

Edit: I looked up the party for an accurate report:

Paladin 7
Fighter/Druid 7/8
Thief(3)/Cleric 8 (traps:85 locks:35) --wearing belt of gond
Gnome Fighter 8
Thief(7)/Illusionist 8 (traps: 100 locks: 85)
Bard 9 (lore: 97 pickpocket 90)

[ 10-13-2005, 02:03 PM: Message edited by: krunchyfrogg ]
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Old 10-13-2005, 09:21 PM   #7
Aerich
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It's a good party, even with my reservations about the thieves. The only real weakness, IMO, is the lack of missile support for fighters with good bows and crossbows. There's hardly any good shortbows in the game.
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Old 10-13-2005, 10:13 PM   #8
krunchyfrogg
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Aerich, are there any good slings or (preferably returning) missiles?

My t>ill is the only character using a shortbow, but I'd prefer to give him a buckler for added defense. Supposedly there are mage daggers with added spell slots which I'll probably end up giving him.
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Old 10-14-2005, 01:01 AM   #9
Aerich
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Item Spoilers ahead
*
*
*

Yes, there are good slings. At least two of +3 or over, iirc, not counting the Giant Killer (+4 against giants). The shopkeeper in the Severed Hand also sells unlimited +2 sling bullets, which helps. However, the good slings come later in the game than good bows. The best one is in HoW.

There are two returning missiles. One +2 axe in Dragon's Eye, and apparently one +4 dagger near the end of HoW. I've never found the dagger, for whatever reason. Don't know if it's random.

There are several mage daggers; the +4 mage dagger also grants a bit of magic resistance. Sorry, you won't be able to get a buckler for your thief. For defence, you'll have to use primarily spells, robes, rings, and dexterity.
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Old 10-14-2005, 03:07 AM   #10
krunchyfrogg
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Why no buckler?
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