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#1 |
Dungeon Master
![]() Join Date: November 22, 2002
Location: UK
Age: 40
Posts: 61
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Has anyone ever find a good helm?i am in chapter 5 now and my characters are still using normal helmet.where the hell are those magical helms?help me please.
btw,are there any potions that increase your ability scores? |
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#2 |
Ma'at - Goddess of Truth & Justice
![]() Join Date: November 15, 2001
Location: Asheville, NC
Posts: 3,253
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Chapter 5? There should have been a nice dragon helm back at the river caves after you fought the white dragons. Did you cheeck out his treasure horde inside the cave?
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“Every tavern’s an opportunity, I say.” |
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#3 | |
Dungeon Master
![]() Join Date: February 11, 2003
Location: Jersey, Channel Islands - UK
Age: 39
Posts: 69
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Quote:
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Morganis Szalazar III; Meet me if you dare! |
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#4 |
Ma'at - Goddess of Truth & Justice
![]() Join Date: November 15, 2001
Location: Asheville, NC
Posts: 3,253
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Actually there is one potion that will raise your wisdom by 2 while dropping dex (or con, can't remember for sure) by 1. It's a good trade off as you find it EARLY enough to have it actually make a difference. [img]smile.gif[/img]
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“Every tavern’s an opportunity, I say.” |
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#5 |
Elite Waterdeep Guard
![]() Join Date: June 16, 2003
Location: UK originally, NH US now
Age: 45
Posts: 18
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Yeah, I found that. Potion of Clear Focus or somesuch. -1 Con +2 Wis.
Tempted to give it to my monk/rogue, but her CON is already so low. 12 I think. |
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#6 |
Dungeon Master
![]() Join Date: November 22, 2002
Location: UK
Age: 40
Posts: 61
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i mean are there any potions that increase your ability scores without sacrificing other ability scores.
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#7 |
Ma'at - Goddess of Truth & Justice
![]() Join Date: November 15, 2001
Location: Asheville, NC
Posts: 3,253
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Yes, there are potions of strength for example, but those potions are NOT permanent. The potion I mentioned gives a permanent alteration to stats. I don't recall any potion that provides a permanent stat change without some trade-off.
Note that I said STAT change - there ARE some potions that do provide permanent effects, but those do not alter primary stats. [img]smile.gif[/img]
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“Every tavern’s an opportunity, I say.” |
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#8 |
Quintesson
![]() Join Date: January 7, 2001
Location: Manchester, NH, USA
Posts: 1,025
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There are only a few useful helms and other headgear. I think that this was an intentional decision on the part of the devs, IIRC.
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#9 |
Legion Symbol
![]() Join Date: February 14, 2002
Location: Ireland
Age: 40
Posts: 7,368
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and i would like to ask... normal helmets do not seem to protect from critical hits like in bg and iwd1.... its not a bug is it? and in that case, normal helmets are pretty useless to wear, just like wearing normal rings and stuff?
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#10 |
Ma'at - Goddess of Truth & Justice
![]() Join Date: November 15, 2001
Location: Asheville, NC
Posts: 3,253
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Nope, not a bug. It's the 3E rules kicking in.
Wearing non-magical helms is nothing more than a way to make an aesthetic statement about your character. [img]smile.gif[/img]
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