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#1 |
Elminster
![]() Join Date: July 15, 2002
Location: USA
Age: 37
Posts: 412
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THACO. What the heck is it? I've had the game for months and i still dont know what it is.
and...my theif has a x3 in backstabing, does that mean he gets to strike at a target 3 times until he leaves the shadows?
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#2 |
Dungeon Master
![]() Join Date: May 23, 2002
Location: Kansas
Age: 36
Posts: 77
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THAC0 is to hit at armor class 0 it just means the lower it is the more likely you are to hit a person. Backstabbing is a theif comes out of the shadows and does immediant damage because the attacked cannot see him, Backstabbing x3 means it will take the damage from backstabbing and multiply x3 my backstabdamage is x5
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#3 | |
Elite Waterdeep Guard
![]() Join Date: July 3, 2002
Location: Calgary, Alberta, Canada
Age: 47
Posts: 23
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This helped me understand it
Quote:
[ 07-17-2002, 01:31 PM: Message edited by: Sharkannon ]
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#4 |
Elminster
![]() Join Date: July 15, 2002
Location: USA
Age: 37
Posts: 412
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thanx
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Capital Punishment turns the state into a murderer, Imprisonment turns the state into a gay dungeon-master. |
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#5 |
Elminster
![]() Join Date: July 15, 2002
Location: USA
Age: 37
Posts: 412
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I think i get it, but what about lore...?
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Capital Punishment turns the state into a murderer, Imprisonment turns the state into a gay dungeon-master. |
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#6 |
Elite Waterdeep Guard
![]() Join Date: July 3, 2002
Location: Calgary, Alberta, Canada
Age: 47
Posts: 23
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I know lore affects your ability to Identify things (without the need for a spell).. not sure what else
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Death is not the END, but the beginning..... you can always be resurrected |
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#7 |
Elite Waterdeep Guard
![]() Join Date: July 16, 2002
Location: silverymoon
Age: 37
Posts: 18
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if you have a high enough lore, you have heard of certain magical items and know what they do.
anyway, the one thing i want to know is what the two numbers after the 18 on a high stat do.
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#8 |
Elite Waterdeep Guard
![]() Join Date: July 17, 2002
Location: Wales
Posts: 36
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I'd like to know what the number after the 18 in stats (eg.18/54) is aswell! I've always wondered since I played Baldur's Gate five years ago!
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#9 |
Elite Waterdeep Guard
![]() Join Date: July 4, 2002
Location: Tampa, FL
Age: 55
Posts: 5
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Only strength can have a percentile score, like 18/35. Basically, any other character can only have a maximum strength of 18. Fighters, rangers, and paladins, however, can have this percentile strength, showing they're even more powerful. The higher the percentile, the better your "to hit" and damage bonuses.
It breaks down like this: STR 18 = +1 to hit, +2 damage STR 18/01 - 18/50 = +1 to hit, +3 damage STR 18/51 - 18/75 = +2 to hit, +3 damage STR 18/76 - 18/90 = +2 to hit, +4 damage STR 18/91 - 18/99 = +2 to hit, +5 damage STR 18/00 = +3 to hit, +6 damage Percentiles also affect your carrying capacity, open doors, etc. Strength spells cast on fighter-types increase strength by these percentile ranks, so a fighter with STR 17 getting 3 bonus strength points from the spell would have 18/51 strength for the duration of the spell. Other classes get a max of 18 strength from the spell. 1st and 2nd edition D&D used these percentiles for strength, and later introduced the cavalier class, which had percentiles in dexterity and constitution, as well. 3rd edition eliminated the percentiles, as well as eliminated the cap for potential strength (a 1st level half-orc thief in 3e can have a 20 strength, and the rules give ratings for a 45 strength!).
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