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#1 |
Elite Waterdeep Guard
![]() Join Date: July 14, 2001
Location: Sydney, NSW, Australia
Posts: 9
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I have both IWD and HOW installed along with the Lure expansion. I cannot play the game for more than 10 minutes without it locking up. Does anyone else have this problem?
I have a PIII 600, 256mb RAM, GeForce II Ultra (12.40 drivers), Soundblaster Live! (3300WDM drivers), directX 8.0a, Windows ME. I have tried everything I can think of without luck. |
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#2 |
Welcomed New User
![]() Join Date: July 15, 2001
Posts: 2
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The same thing has been happening to me as well. I have both Icewind Dale and Heart of Winter and after working fine for 3 months, it started freezing on me. Very frustrating. I was actually thinking of just reformatting the hard drive! (That will show it!) Are any of your other games doing it as well? (I can't play Torment or Diablo II without it freezing up, so I think it's a software problem on my computer. All diagnostic tests show my computer running fine.)
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#3 |
Elite Waterdeep Guard
![]() Join Date: July 14, 2001
Location: Sydney, NSW, Australia
Posts: 9
|
Do you have a Soundblaster Live! or a GeForce 2? I think it is one of those stuffing it up!
I have tried reformatting and starting again several times without luck. I have even used Windows SE instead of ME, but the same crashes occur. It happens to me on Thief 2 and Baldur's Gate 2 as well. I can play other games perfectly though. I'm sure we can figure this out. |
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#4 |
Zhentarim Guard
![]() Join Date: March 5, 2001
Location: The leafy, green forests of Wisconsin
Posts: 315
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Hmm, i've always noticed a certain choppiness on this game for some reason
![]() And you say yours freezes a few minutes in? Have you messed with all the graphic settings in the game and it's config page? Maybe it's a Caching issue? Sometimes removing the Override folder prevents crashes(during loads). I wonder if it's something picky about timing; the game is always counting the seconds. |
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#5 |
Welcomed New User
![]() Join Date: July 15, 2001
Posts: 2
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I seemed to have fixed my problem...for now. After posting, I was inspired to stay up until I figured it out, and at 2 AM I finally did it! Apparently there were problems between my Diamond Viper V550 vid card (It's an older one) and the newer DirectX 7.0. I downloaded a patch for it, and now I can happily say that I am playing HoW full speed with no problem. Keep at it! You'll find out what's causing it! (Heck, if I can, anyone can!!)
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#6 |
Elite Waterdeep Guard
![]() Join Date: July 14, 2001
Location: Sydney, NSW, Australia
Posts: 9
|
Thanks for the responses. I am happy to hear that you have fixed your problem muaddib74, but I am having less luck. I have tried all the options in the Configuration area, including turning EAX and OpenGL off, but it still locks up.
You know, it seems that it locks up more when I'm creating new characters or going through the information screens (ie. the Inventory screens, Maps etc.)than actually playing the game. Any ideas would be appreciated. |
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#7 |
Zhentarim Guard
![]() Join Date: March 5, 2001
Location: The leafy, green forests of Wisconsin
Posts: 315
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Hmm, DiretX might be the culpret. I remember BG having trouble with osme versions of DirectX. I'm currently running 7a, but i've heard some bad things about that version. What version DirectX are you guys using? Is 8a any good?
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#8 |
Elite Waterdeep Guard
![]() Join Date: July 14, 2001
Location: Sydney, NSW, Australia
Posts: 9
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I'm using DirectX8.0a, but I have tried DirectX7.0a as well. I can't see any real difference.
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#9 |
Zhentarim Guard
![]() Join Date: March 5, 2001
Location: The leafy, green forests of Wisconsin
Posts: 315
|
i get some lag time on those screens as well. i usually pause before going into inventory screens for that reason. and I try not to move the cursor too much right away when a screen loads (i just give it time to LOAD load just like my windows boot.
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