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#1 |
Elite Waterdeep Guard
![]() Join Date: March 22, 2003
Location: Australia
Age: 36
Posts: 21
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OK, I am rather new to SoA, having only started playing it a few days ago. I was just wondering about a few things, namely the special abilities for my main character (eg, when do you get them, what if you are multiclassed etc.) and the thieving skills, (what happens when it goes past 100, is this 100% or just another 100).
All these questions are probably answerable in the manual but upon looking in the box, I discovered that it had gone "missing" (the joys of having a little brother) I later found that it had been hacked to bits with a stanley knife. Any help would be appreciated!
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To break out of gaol, first you must realise that you are imprisoned. |
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#2 |
Gold Dragon
![]() Join Date: June 18, 2002
Location: Wolfville, NS / Calgary, AB
Age: 38
Posts: 2,563
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In the base game, you start with all the abilities you're ever going to have...eventually, stuff will happen around them, but that would be a bit of a spoiler.
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#3 |
Symbol of Cyric
![]() Join Date: February 11, 2003
Location: UK
Age: 55
Posts: 1,375
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the sticky post at the top of this board (Forum Guidelines And FAQ)and the links in there will be very useful, especially six's guide
[ 06-30-2003, 08:47 PM: Message edited by: Armen ] |
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#4 |
Elite Waterdeep Guard
![]() Join Date: March 22, 2003
Location: Australia
Age: 36
Posts: 21
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Just a couple more questions...
Ive noticed that my main character (fighter/mage/thief) has a special abilities set traps ... what is this ? and how do I use it? I've tried setting a trap but when an opponent walks through it, nothing happens. Is something supposed to happen (I could be mistaken I will just have to try this out again) oops just reread your post and suddenly understand about the sticky links... Thanx for the help so far [ 06-30-2003, 08:54 PM: Message edited by: limeyman25 ]
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To break out of gaol, first you must realise that you are imprisoned. |
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#5 |
Jack Burton
![]() Join Date: May 15, 2001
Location: The Netherlands
Age: 41
Posts: 5,888
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You thought correctly about the Set Trap ability; with that you can set a snare which will damage enemies who walk over it. You must watch closely, because if you're not proficient enough in setting traps (which is a thieving skill) setting the trap might not go right (i.e. you'll see this appear in the feedback
![]() CharacterName: Set Snare CharacterName: Set Snare Failed Or something fairly similar.
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Rowing is not a sport, it's a way of life Goal: Beijing 2008 |
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#6 | |
Symbol of Cyric
![]() Join Date: February 11, 2003
Location: UK
Age: 55
Posts: 1,375
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Quote:
your set traps is actually one of your thief skills as well as a special ability - when you assigned you percentage skill points when you created your F/M/T it was at the bottom of the list and you might not have seen it because its outside the wondow and you need to scroll down - its probably quite a low percentage chance of success but its (arguably) not the most important thief skill yet anyway F/M/Ts are great characters but as they divide their experience points between the three characters they increase in level very slowly in a full party - needn't be a problem of course, just something to be aware of have fun [img]smile.gif[/img] |
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