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#1 |
Manshoon
![]() Join Date: January 13, 2003
Location: Holland
Age: 40
Posts: 197
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hiya,
got me some questions possible spoilers to . . . . . (\/) (> '')> ^^. .. . .. .. . .. 1)i used shadowkeeper to change my prot from neutral to evil during the game, does this really work,,,,, he still has goodie goodie lines, or do interaction dialog options never change? 2)where the **** can i find spellthrust , i havent been able to find it anywhere cant stand not bein able to kill those cowled goons i could also dev use it in the planar sphere where im now. i got so frustrated i used shadowkeeper to memorise a thrust spell ,,,,,but i dont really like cheating, i shouldve found it somewhere by now tho, its a level 3 spell !! 3)im a conjurer, edwins a conjurer.....why does he have 2 more spells then i do ? is it because my intelligence is only 16? 4)my intelligence is 16... is this a bad thing? whats the difference between a 16 and a 18 intell, does it get me more spells to mem? 5)Is Neeber the master of all evil here to torment me? 6) what kinda stupid name is neeber? 7)if you kill the leaders (upper part) of the slaver stockade (the part connected to the sewers) and leave the part connected to the copper coronet intact and hendak imprisoned will i be able to take over and do business w/ lehtinan? 8)i keep finding these kanga xxxxxx parts guarded by lichs, is this part of a quest? if so where or w/ who and how do i trigger it 9) the pirates hiding in the sea bounty in the docks over at thumb's, are they part of a quest? if so where or who triggers it 10)what do you like better siding with linvail or siding w/ bodhy ? 11) does shadow keeper have any bugs i should know off? for instance when i used shadowkeeper to change my allignment i suddenly had larlochs drain and haste as part of my innate abilities , these kinda bugs happen alot? i never finished the game all the way so id hate to see my game messed up cuz shadkeepr messed up the plot. 12) also planning on installing the boulderdashfix mod.....these r stricktly bug fixes rite? no enhaced bosses extra items etc, i want the original game,also can i install it during my game? more to come. thanks alot ! [ 01-14-2003, 08:11 PM: Message edited by: Eternal ]
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jal zhal nym\'uer ussta kaas, lueth rei ulu ninta talwien !! |
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#2 |
White Dragon
![]() ![]() ![]() ![]() Join Date: April 1, 2001
Location: UK
Age: 45
Posts: 1,893
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Spoiling Space:
> > > > > > > > > > > > > > > > 1) Yep... the dialog never changes. Just choose the most evil ones you can. 2) Not a clue... 3) Edwin's intelligence should give him extra spells. The hisger your intelligence with a Wizard, the more spells you can learn. Plus Edwin gets a bonus one for being Edwin. 4) 16 isn't bad. 18 would be better. See above! [img]smile.gif[/img] 7) Nope. In fact, I'm not sure what happens, but I know you can't be Lehtinan's boss. Note that you can 'inform' on Hendak, though. 8) Yep; it's a quest. I wouldn't advise it until you are a higher lovel, ut if you want a go... Try the door between the tavern in the Docks and Mae'Var's guildhouse. If you have trouble finding it, search for traps; there's a whopper of a trap on that door. 9) The pirates are part of no quest... just a little diversion and a way to earn £££ 10) I personally prefer Linvail. 11)Your innate powers reflect your alignment. Shadowkeeper is very good at making sure all changes are 'right'; therefore, when you change your alignment, your innate powers also change. There are no bugs as far as I know... 12) The Fixpack contains no updated enemy packs. Just bug fixes. Glad to help! Tanc
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#3 |
Ma'at - Goddess of Truth & Justice
![]() Join Date: November 24, 2001
Location: Australia
Age: 39
Posts: 3,281
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SPOILERS
> < > < > < > < > < > < > 1)i used shadowkeeper to change my prot from neutral to evil during the game, does this really work,,,,, he still has goodie goodie lines, or do interaction dialog options never change? They never change 3)im a conjurer, edwins a conjurer.....why does he have 2 more spells then i do ? is it because my intelligence is only 16? His necklace gives him the extra 2 spells 5)Is Neeber the master of all evil here to torment me? Yes 6) what kinda stupid name is neeber? A stupid one 7)if you kill the leaders (upper part) of the slaver stockade (the part connected to the sewers) and leave the part connected to the copper coronet intact and hendak imprisoned will i be able to take over and do business w/ lehtinan? No 10)what do you like better siding with linvail or siding w/ bodhy ? I prefer Bohdi - really depends on alignment - Good can not side with bohdi
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#4 | |
Lord Soth
![]() Join Date: July 28, 2002
Location: Sisak, Croatia
Age: 40
Posts: 1,930
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Quote:
Why wouldn't they be able to side with her? Would they rather team up with evil thieves?
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#5 | |
Dracolisk
![]() Join Date: January 8, 2001
Location: Amsterdam, The Netherlands
Age: 45
Posts: 6,541
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Quote:
Why wouldn't they be able to side with her? Would they rather team up with evil thieves?[/QUOTE]Agree. Both sides are evil, and I have teamed up with Bodhi several times as a Neutral Good Cleric. Just depends how you justify it to yourself from a roleplaying point of view (if you do that sort of thing [img]tongue.gif[/img] ). Also, a note on Intelligence for mages: I don't think a higher INT gives you more spell slots. It merely increases the amount of scrolls you can scribe into your Spellbook and decreases the chance of failure when doing so. The reasons why Edwin has more spells than other mages are: 1. he has an Amulet which gives him extra spells and 2. he is a Conjurer. Specialist mages (i.e. Necromancers, Diviners etc as opposed to just regular mages) get one spell slot extra per level. SO in your case it's the Amulet that makes the difference. [ 01-15-2003, 09:37 AM: Message edited by: Melusine ]
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#6 |
Manshoon
![]() Join Date: January 3, 2003
Location: Leeds, UK
Age: 49
Posts: 171
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I always thought that the only restriction on siding with Bodhi was on Theives. A good character probably should side with her - you've no evidence at that point who/what she really is and it's the only way to destroy the Shadow Theives.
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#7 |
Jack Burton
![]() Join Date: March 31, 2001
Location: The zephyr lands beneath the brine.
Age: 40
Posts: 5,459
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1) Dialog actions never change, alignment only affects which innate spells you get, what kind of familliar you'll receive, whether you'll be ably to cast holy smite or unholy smite, command undead or turn them, and so on. Aside from that, alignment mostly serves as a reminder of the kind of character you originally wanted to play (roleplaying value only, of no use in the game).
2) There's a good chance some merchant somewhere sells a copy. If you can't find any, I'm afraid you'll have to live without. 4) Intelligence affects the number of spells of each level you can learn (write-to-your-spellbook-learn, not memorize-learn). Edwin will be able to write more spells to his spellbook than you. If you write spells while your intelligence is artificially raised they won't disappear after you remove the item/the potion's effects wear off. |
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#8 |
Dracolisk
![]() Join Date: September 16, 2001
Location: Bellingham, WA, USA
Age: 48
Posts: 6,901
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Mostly agreeing with what others have said.....
1) There are some dialogue options in the game that look at your stats to see how a person like you would probably talk. For instance, if you were a Half-Orc with 2 INT and 3 WIS, the only conversation options open to you will make you sound like a lobotomized eggplant (which, in fact, you would be). But since you're a Conjurer with 16 INT, you won't have this problem. There are a FEW conversations that are determined by your Alignment, but only a VERY few. 2) Spell Thrust has gotta be for sale *somewhere* in Athkatla.....just because it's only a Level 3 spell, you can't assume that you'll find it as random loot. The random scrolls are highly unpredictable: I once got Abi-Dalzim's from Tarnor the Hatchetman's Group, Mordenkainen's Sword off an Ankheg, and Time Stop off the gang in the North Forest. 3) "Keep your paws off this amulet! It is a memento of Thay and you shall not touch it!" 4) 18 INT allows the character to learn 18 spells of each Spell Level, and gives 85% chance to learn new spells from scrolls. (Penalties are applied if you try to scribe a scroll of a level higher than you can currently cast.) 16 INT gives 70% chance to scribe new spells, allows you to learn 11 spells of each Spell Level, and makes you unable to learn 9th-Level spells. Happily, raising your INT while you're scribing scrolls will get around all of these penalties. 5) Yes 6) He's Noober's cousin (I think?) 7) Sadly, no. There just aren't enough Evil quests in the game, running your own Slave Compound would be a good one. 8) Go thee to the southern part of the Docks and start exploring. Then, start Reloading. 9) The pirates may have once been part of a quest, but if so, it was never written into the game. 10) I generally side with Linvail, as I like getting the goodies quicker. Still, siding with Bhodi means you get an extra magical item (albeit one that I don't give a damn about). 11) If changing your Alignment in-game affects your Innate Abilities, I'm very surprised to hear it. As far as I know, however, Shadowkeeper has no actual *bugs,* but if you're going to play with fire you'd better be careful to not get burned. 12) For precise information on exactly what the BaldurDash Fixpack does, go to the site & start reading. You can download each component separately if there are some things you like & some that you don't.
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#9 |
Drizzt Do'Urden
![]() Join Date: December 1, 2002
Location: Newcastle, Australia
Age: 47
Posts: 636
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conversation options are also dependant on charisma and current reputation
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#10 |
Manshoon
![]() Join Date: January 13, 2003
Location: Holland
Age: 40
Posts: 197
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thanks alot guys
''8) Go thee to the southern part of the Docks and start exploring. Then, start Reloading.'' so by checking out the southern part of the docks il find something that triggers the kanga quest? anyway thanks for all the answers
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