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#1 |
Dungeon Master
![]() Join Date: July 23, 2003
Location: WDSM, Iowa
Age: 54
Posts: 81
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Ok, here's my issue.
I recently tried to import my last character from totsc to BG2. I have installed SoA and ToB, as well as the ToB patch. I copied the .chr file and pasted it to the ToB folder. My char from Totsc was a fighter, and yet when I import him, I find only wizard slayer or kensai available to him. NOT berzerker. Does anyone know of a possible reason for this or a way to fix it? Thanks.
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#2 |
Zhentarim Guard
![]() Join Date: July 24, 2002
Location: Arm's length from my monitor.
Age: 35
Posts: 367
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I myself don't, though you could always just start the game then use ShadowKeeper or such to change his class to Berserker, assuming that you want him to be one. Otherwise, try checking the restrictions for a Berserker and see if your character violates any of them. Possibly, having a ranged weapon equipped when you exported it could cause this, but I seriously doubt it. (Proficiencies maybe?...)
-Brainless One |
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#3 |
Ironworks Moderator
![]() Join Date: October 26, 2003
Location: Sydney, Australia
Age: 44
Posts: 4,416
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Hmmm Im not to sure but wasn't there an alignment restriction on the Berserker kit ?
Whats your alignment ?
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#4 |
Jack Burton
![]() Join Date: November 10, 2001
Location: Bathurst & Orange, in constant flux
Age: 38
Posts: 5,452
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Is your fighter a lawful alignment? This will exclude him from being a beserker.
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#5 |
Dungeon Master
![]() Join Date: July 23, 2003
Location: WDSM, Iowa
Age: 54
Posts: 81
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Ahh... that's the problem. Ok thanks for the feedback. Next question. Anyone care to give their opinion on favorite kit between kensai and wizard slayer and why?
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#6 |
Dracolisk
![]() Join Date: September 16, 2001
Location: Bellingham, WA, USA
Age: 48
Posts: 6,901
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The Kensai is a favorite of powergamers, primarily because Dual-classing to Mage or Thief largely erases all the disadvantages of the Kensai class. As a standalone kit, the Kensai can be a very powerful Warrior, as long as you constantly chant the mantra, "I am NOT a Tank, I am NOT a Tank, I am NOT a Tank..."
The Wizard Slayer, in all honesty, sucks. BioWare screwed big time on this one. He's designed to be very resistant to magic attacks and quite efficient at destroying spellcasters--he can't do either one. Their Magic Resistance is lower than a Monk's, they're nowhere near as efficient at killing spellcasters as an Inquisitor, their chance of Spell Disruption is essentially worthless, and they can't use roughly 90% of all the anti-spellcaster items in the game. Heck, if you don't have ToB installed, they can't even use Healing Potions.
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Volothamp's Comeuppance Everything you ever needed to know about the entire Baldur's Gate series......except spoilers. |
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#7 |
Gold Dragon
![]() Join Date: August 6, 2004
Location: North East England
Age: 35
Posts: 2,561
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Don't forget you can still play with just a plain old fighter
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#8 |
Dungeon Master
![]() Join Date: July 23, 2003
Location: WDSM, Iowa
Age: 54
Posts: 81
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Six..
You sir, are EVERYWHERE. ![]() Your site btw, is like a bible for my games. Has been since I started the BG series. That said, a few more questions if I may. First off, your site made no mention of alignment requirements/restrictions for classes that I could find. Did I miss them or is it possible that this could be an extra table worth adding? Secondly, I took your suggestions on patches to heart. I installed the ToB mod and got the merchants from my bonus disc, but when I went to baldurdash, there's a warning saying NOT to install the fixpack if ToB is installed. Is this to be heeded or ignored? Should I uninstall ToB and use the fixpack to play just SoA first? Third, and yes I'm asking for an ever so slight spoiler here.. I have no clue what weapons are out there for SoA/ToB and need to redo my proficiencies. I believe I'll stick to a weapon/shield style tank and play a straight fighter with my import first. Then I'll create new characters or bring a new one up through totsc. What proficiencies would you recommend? Thanks for all the previous help and looking forward to further posting.
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#9 | |||
Dracolisk
![]() Join Date: September 16, 2001
Location: Bellingham, WA, USA
Age: 48
Posts: 6,901
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Quote:
Quote:
Quote:
Seriously, there's a wealth of good weapons to be had. In fact, the only advice I'll give you is what weapons NOT to put a lot of points into, since weapons of these types are either rare, rather difficult or time-consuming to obtain, or just really lacking in quality. The following weapons are "weak" in SoA (opinions may vary, of course): Clubs Bastard Swords Longswords Katanas Wakizashi Ninja-to Scimitars Now, some very good weapons of some of these weapon types certainly do exist, but I would not invest many points into a weapon until I'd found the weapon itself and decided it was worth it. Note: Several creatures in SoA are immune to weapons of less than +3 enchantment. Therefore, it's a good idea to always have at least one Warrior who's good with his/her +3 weapon. [ 11-16-2004, 04:09 PM: Message edited by: SixOfSpades ]
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Volothamp's Comeuppance Everything you ever needed to know about the entire Baldur's Gate series......except spoilers. |
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#10 |
Elminster
![]() Join Date: August 30, 2004
Location: Canada
Age: 40
Posts: 463
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Hmmmm, as for the weapons part....
I'll agree with... Club Bastard Sword Wakizashi Ninja-to Scimitar I will also add: Dagger Dart Sling As there is only one good Katana in the entire game, I can see Six's point there, unless you decide you REALLY like Katanas.
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a.k.a. Lord`Rift<br />Founder, Anti-Idgit Squad.<br />\"I find your lack of geek knowledge disturbing\" |
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