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#1 |
Drizzt Do'Urden
![]() Join Date: July 23, 2003
Location: West Lafayette, IN, USA
Age: 53
Posts: 681
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As I remember...Thralls and Warden have Yung-Ti mages and Ice/Fire Salamander as their goons in Planar Prison. This time around, in one of my games, I was fighting bunch of Umar Hulks and two Minotaurs...guess it's adjusting to my PC's low level? He's dualing, and so he's lvl 8 mage into Planar Prison. But there are like 10 Umar Hulks...that's not necessarily less difficult to handle than two Yung-Ti mages. Has anyone fight Umar Hulks in Planar Prison, or other type of monsters (besides Yung-Ti mages and Ice/Fire Salanander)?
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#2 |
Silver Dragon
![]() ![]() ![]() Join Date: January 24, 2002
Location: Mundania
Age: 43
Posts: 1,634
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I haven't, and I've gone in late whenever I wasn't a bard. Do you have any Mods installed?
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#3 |
Drizzt Do'Urden
![]() Join Date: July 23, 2003
Location: West Lafayette, IN, USA
Age: 53
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I have some (not all) Tactics components and the NPCflirt pack installed. That's all. In my other games, I faught the usual mages and Salamanders. So I don't think it's because of mod.
I always go there quite early since there are some nice loots.
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#4 |
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I've gotten the Umber Hulks before and I agree that they can be more of a pain than the mages/salamanders. They hit hard when they connect, and while you can protect yourself from confusion in a variety of ways, the freed thralls don't tend to fare so well.
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#5 |
Ma'at - Goddess of Truth & Justice
![]() Join Date: June 3, 2003
Location: New York
Age: 40
Posts: 3,302
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You've probably got the always tougher spawns part from the tactics mad installed.
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#6 |
Dracolisk
![]() Join Date: September 16, 2001
Location: Bellingham, WA, USA
Age: 48
Posts: 6,901
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No, Umber Hulks are standard fare for the Planar Prison, I see them there all the time. Of course, from what I hear, a lot of players (especially soloists) make a run for the Prison as quickly as possible, to get the Boots, while I tend to stay closer to the bare minimum of quests required to get me to Spellhold ASAP, and therefore don't even bother with Haer until Chapter 6.
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#7 | |
Symbol of Cyric
![]() Join Date: February 11, 2003
Location: UK
Age: 55
Posts: 1,375
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Quote:
(you can exploit the fog of war and the AI to be out of sight when the confusion connects and usually you can just wait it out - not recommended in a no-reloads game of course ![]() |
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#8 | |
Silver Dragon
![]() ![]() ![]() Join Date: January 24, 2002
Location: Mundania
Age: 43
Posts: 1,634
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Quote:
But I've never encountered them. Each time I go there, no matter my level, no Umber Hulks. I'm just taking everyone's hope for it. I do feel a bit jipped, though, since Yaun-Ti Mages are easy to kill with Insect Plague.
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#9 |
Symbol of Cyric
![]() Join Date: November 17, 2002
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I would've thought that the Yuan-Ti packs (with mages) is the toughest spawn you can encounter there, since that is what you invariably get with the "Toughest random spawns" mod installed.
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#10 | |||
Drizzt Do'Urden
![]() Join Date: July 23, 2003
Location: West Lafayette, IN, USA
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Quote:
Quote:
[quote]Originally posted by Armen: Quote:
(you can exploit the fog of war and the AI to be out of sight when the confusion connects and usually you can just wait it out - not recommended in a no-reloads game of course ![]() well, if you do one particular side quest before you go to fight against Umar Hulks, you will get certain sword that'll protect your Kensai from confusion. However, there'll be like 4-5 Umar Hulks rush to you all together there, and it's very difficult to do the divide and conquer thing; imo, this will give your Kensai more trouble.
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