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Old 01-28-2004, 06:13 AM   #1
CerebroDragon
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I've read quite a few fascinating threads on the hatred of Saemon Havarian and experiences had with him and recently due to my own experiences, I must say that I've come to join in the intense irrational disliking of him.

I mean objectively speaking, he is a shifty character to interact with and has a kind of finesse about him. You can respect his clever style. But from the point of view of my party, he's downright untrustworthy and from a slightly evil perspective, is thus in need of disposal at the correct moment of discretion. [img]tongue.gif[/img]

So I chose this moment after obtaining the horn and defending him from the clutches of Desharik and his crew, who despite his aloofness from the battle, fell quickly to Korgan for murdering a woman in cold blood. Saemon makes his little 'lets away' speech then gives us the githyanki blade regardless of which of three options you choose. (stupid!)

My Avenger gives the signal for Korgan and co to pounce on him as soon he gives his next disassociative speech as the Githyanki board. The battle which ensues is violent to say the least but Saemon is chunkily spattered in pieces before he can dimension door away, like the coward that he is. The rest of the Githyanki fell without too many dramas.

However, the strange bug came with the Githyanki Captain, who for some reason, just will not die. His status just stays at 'Near to Death", no matter what we throw at him. I had an Aerial Servant do many critical hits of 30 damage and still he would not die. I then got Viconia to cast slay living, which seemingly worked when I saw the apparition appear - but yet the Captain still lived! Nothing seems to kill him, he just continues to take a ton of damage.

Anyone have any experiences like this? Or have I encountered yet another linear bug?
I have ToB installed plus its patch....so its quite odd I think. I hope its not caused by my slaughtering Saemon, as if he can commit treachery, so I hope, can I!
I might reload and try again, to see if the timing of the murder helps.
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Old 01-28-2004, 06:31 AM   #2
Gangrell
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Spoilers...
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It's not a bug, you can only kill members of his crew, the Githyankie captain himself isn't meant to die.

[ 01-28-2004, 06:36 AM: Message edited by: Gangrell ]
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Old 01-28-2004, 06:54 AM   #3
CerebroDragon
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No, I beg to differ. If my party is helpless to merely sit and watch as this 'near death' Captain kills us off one by one with no oether way around it other than to follow the main plot, I see it as a bug. I think of it as alternative solutions to role playing situations...to which there should be more than one!

If I wait longer, the encounter with the Sahuagin is triggered and Saemon seemingly escapes, regardless of how fast I try to interfere with his casting.

There should still be a way to either kill the Catpain and Saemon with or without avoiding the main linear plotline.

I'll keep experimenting.
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Old 01-28-2004, 07:02 AM   #4
Gangrell
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No, it is not a bug. There is a reason the captain will not hit 0 hit points, read on.

Spoilers...
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I have tried myself several and all ways to kill him, but you can't kill him because he is required to escape a certain area later on in the game.
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Old 01-28-2004, 09:18 AM   #5
Dundee Slaytern
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Sigh... what was that famous fable about airplanes and drinks again? Or maybe the one about the forest and the trees... ...

In any case, if you do not mind crashing your game, use Shapechange:Mind Flayer on the Githyanki Captain.

It is simply delusional to imagine that any singleplayer CRPG can adapt to an infinite amount of possible outcomes.
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Old 01-28-2004, 12:13 PM   #6
CerebroDragon
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Quote:
Originally posted by Dundee Slaytern:

It is simply delusional to imagine that any singleplayer CRPG can adapt to an infinite amount of possible outcomes.
Ahh but Dundee, as is the nature of many scientific discoveries and their doubters over the years, I wouldn't be too quick to say that something isn't possible.
But I agree with you since CRPG experiences are finite concepts and so can only ever have a limited number of possibilities. [img]tongue.gif[/img]
However, I did say having MORE THAN ONE (i.e...2!) would be nice.
Generalising that to an infinite number is a bit rich I think.
Some CRPGS allow for more ways and paths than others.

Having said all that, after quite a few reloads I finally managed to get what I most importantly wanted out of this scenario - the death of Saemon Havarian. The tactic I used was to wait a few moments as the Githyanki boarded, buff a little and strengthen fighters, then mash Saemon to a pulp until he was 'nearly dead'. Then I waited until the Sahuagin encounter was triggered before selecting everyone to make the final blows before he disappeared.
Jan - Flame Arrow
Vigamortis - Chromatic Orb
Edwin - Magic Missile....etc = dead Sameon. I couldn't believe it, I was that overjoyed that I hit 'print screen'.

Spoilerish conclusion to this odd little mess:

So I tend to think that the problem I had with the Githyanki Captain continually destroying my party members without fleeing the ship (as in the plot) was caused by my killing of Saemon Havarian before the ships movement triggers the start of the Sahuagin encounter. But I could be wrong of course.
I'm just glad now to be moving forward into a section of the game that I haven't done before!
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Old 01-28-2004, 12:58 PM   #7
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"My Avenger gives the signal for Korgan and co to pounce on him as soon he gives his next disassociative speech as the Githyanki board. The battle which ensues is violent to say the least but Saemon is chunkily spattered in pieces before he can dimension door away, like the coward that he is. The rest of the Githyanki fell without too many dramas."

i now understand exactly what happened...when you wrote that, we all assumed that the dialogs between saemon and the gith captain were done, and that you killed him a split second before he cowardly d gates away...

this section has some triggers that can fail or malfunction...

personal experience: do Not kill the pirate king. kill off his pirates, but to my personal experience, killing the pirate king has made the ship scene freeze in cutscene mode.

do not kill saemon until he cowardly git says all his lines. then you have about half a round to pound him into the ground, before he d gates away.

killing saemon means the gith captain was unable to finish his lines, making him unkillable.
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Old 01-28-2004, 01:05 PM   #8
Illumina Drathiran'ar
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I immensely enjoy killing Saemon Havarian. And I also killed the Pirate Lord twice. Once, for his crimes against the island, and then the second time to escape. Now, the point of all of this is...
Doesn't a "Strange Havarian Bug" sound like something you'd find in a pool filter?

Me: Why's the filter making that noise?
Friend: I don't know, I'll look in the... Oh, my God!
Me: What is it?
Friend, scooping it out: It's some kind of strange Havarian bug.
Me: Eeeeew! Get rid of it!

Or is it just me?
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Old 01-28-2004, 01:49 PM   #9
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It's perfectly safe to kill Desharik, and perfectly safe to kill Saemon--after he says his lines to the Githyanki Captain (who is not to be confused with Simyaz or Kruin, but is unkillable anyway). The weirdest Havarian bug I've encountered here is how he refused to say anything--I had to initiate conversation with him myself, at which point he gave me a second Silver Sword Blade (which I threw away), and then I had to initiate conversation with him again to trigger the conversation with the Githyanki.
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Old 01-28-2004, 03:43 PM   #10
Gangrell
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Quote:
Originally posted by SixOfSpades:
It's perfectly safe to kill Desharik, and perfectly safe to kill Saemon--after he says his lines to the Githyanki Captain (who is not to be confused with Simyaz or Kruin, but is unkillable anyway). The weirdest Havarian bug I've encountered here is how he refused to say anything--I had to initiate conversation with him myself, at which point he gave me a second Silver Sword Blade (which I threw away), and then I had to initiate conversation with him again to trigger the conversation with the Githyanki.
yea, the same thing happened to me.

Odd, I thought that was the same githyanki that helped you out of the underdark, my mistake.
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