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#1 |
Drow Warrior
![]() Join Date: January 17, 2002
Location: Umapine, OR
Age: 37
Posts: 267
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is timestop Stackable?
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#2 |
Symbol of Cyric
![]() Join Date: January 2, 2003
Location: Old Bethpage, Long Island
Age: 36
Posts: 1,156
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No, that would be too cheesy. I think.
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#3 |
Iron Throne Cult
![]() Join Date: January 2, 2003
Location: Big Castle in the Sky
Age: 38
Posts: 4,835
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Technically it is if you cast Time Stop right after the previous one has ended, or a bit before.
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#4 |
Drow Warrior
![]() Join Date: January 17, 2002
Location: Umapine, OR
Age: 37
Posts: 267
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Don't know if anyone picked up on this but I am a very CHEESEY(sp?) Person
[ 07-24-2003, 01:53 PM: Message edited by: DragonSlayer25 ]
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#5 |
Symbol of Cyric
![]() Join Date: January 2, 2003
Location: Old Bethpage, Long Island
Age: 36
Posts: 1,156
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Oh. Use a Thief with UAI and TS traps, then...use TS from a scroll and place TS traps a few feet away from the battle. TS ends, lead the living enemy to the traps...=)
Repeatedly casting is a better idea, though. Buy a few TS scrolls.
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#6 |
Dracolisk
![]() Join Date: September 16, 2001
Location: Bellingham, WA, USA
Age: 47
Posts: 6,901
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Each Time Stop freezes all other people (unless they're immune) in place for three rounds. If you cast a Time Stop, followed immediately by another Time Stop, you will not stop time for SIX rounds, you will stop it for FOUR. Both of your Time Stops will run concurrently. But if you start casting your second TS so that it kicks into effect right when your first one runs out, then yes, that will stop time for 6 rounds.
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