Visit the Ironworks Gaming Website Email the Webmaster Graphics Library Rules and Regulations Help Support Ironworks Forum with a Donation to Keep us Online - We rely totally on Donations from members Donation goal Meter

Ironworks Gaming Radio

Ironworks Gaming Forum

Go Back   Ironworks Gaming Forum > Ironworks Gaming Forums > Baldurs Gate II: Shadows of Amn & Throne of Bhaal
FAQ Calendar Arcade Today's Posts Search

Reply
 
Thread Tools Search this Thread
Old 04-17-2003, 01:12 PM   #1
Boutte
The Magister
 

Join Date: April 12, 2003
Location: Huntington Baech CA
Age: 71
Posts: 111
I'm really getting to hate that death screen!

What's the best way to handle gauths and beholders? If one of them see's me or one of my npcs that charachter is as good as dead. The only thing that has worked for me so far is to summon monsters and let them kill the nasty beasts while I hang back out of sight. (I let my hidden thief keep an eye on the battle.) How come the summoned monsters can mele' with them but when I try it I get machined gunned with killer spells and die? Obviously I'm doing something wrong here and the summoned monster thing seems kind of cheesey.

Thanks for any suggestions
__________________
\"I wouldn\'t belong to a group that would have some one like me as a member\"<br /> Groucho
Boutte is offline   Reply With Quote
Old 04-17-2003, 01:37 PM   #2
Pirengle
Symbol of Cyric
 

Join Date: April 20, 2003
Location: Sarasota, Florida, USA
Age: 42
Posts: 1,101
Quote:
Originally posted by Boutte:
What's the best way to handle gauths and beholders? If one of them see's me or one of my npcs that charachter is as good as dead. The only thing that has worked for me so far is to summon monsters and let them kill the nasty beasts while I hang back out of sight. (I let my hidden thief keep an eye on the battle.) How come the summoned monsters can mele' with them but when I try it I get machined gunned with killer spells and die? Obviously I'm doing something wrong here and the summoned monster thing seems kind of cheesey.[/QB]
Highly cheesy ways to handle beholders:
  • Shield of Balduran reflects beholder rays
  • Cloak of Mirroring reflects spells back to caster
  • Protection of Magic scroll will block all magic effects, whether cast by user or cast upon by enemy
Mildly cheesy ways to handle beholders:
  • Potions of Invulnerability
  • Potions of Magic Shielding/Blocking
Not very cheesy ways to handle beholders:
  • The beholder rays are spells. So, get your tank's save vs. spells down, through gear or potions.
  • Chaotic Commands can help against charm and domination spells, but if a beholder throws a Dispel Magic, well, it's not so helpful then. [img]tongue.gif[/img] Best to send out a cleric and a tank, send the tank out to fight and use the cleric to cast buffing spells on those two characters so if the effects get dispelled, the cleric can cast more.
  • Minor Spell Turning, Minor Spell Deflection, Spell Turning, Spell Deflection, and Spell Trap can protect spellcasters.
  • You might want to send your weak magi away to hide somewhere, but why? Mages can be just as important in Beholder battles as fighters. Not only can they cast magic dispelling spells, but spells like Magic Missile, Flame Arrow, Melf's Acid Arrow, Melf's Minute Meteors, and such can disrupt their spellcasting.
  • (Most) Beholders don't carry treasure. It's pretty safe to use instant death spells like high level Chromatic Orbs, Disintegrate, Finger of Death, Flesh to Stone, etc, against Beholders. You might want to Lower Resistance first.
(EDIT: MUAHAHAHAHAHA! Drow Warrior beats Green Scalies! )

[ 04-17-2003, 10:58 PM: Message edited by: Pirengle the BNM ]
__________________
[img]\"http://img.ranchoweb.com/images/pirengle/quintesson.gif\" alt=\" - \" />
Pirengle is offline   Reply With Quote
Old 04-17-2003, 01:48 PM   #3
Gangrell
Iron Throne Cult
 

Join Date: January 2, 2003
Location: Big Castle in the Sky
Age: 38
Posts: 4,835
A high magic resistance also helps.
Gangrell is offline   Reply With Quote
Old 04-17-2003, 02:04 PM   #4
Annatar
Mephistopheles
 

Join Date: January 7, 2003
Location: Holland
Age: 38
Posts: 1,402
Spell Immunity: Alteration, Evocation, Necromancy ect....

It takes some time, but no beholder will ever touch you with those vile spells they cast. But Pirengle already coverd all the tactics so... I'm not needed here [img]smile.gif[/img]
__________________
<br />Nau Tagnik\'zur zhal fre\'sla wun ussta i\'dol. -Annatar
Annatar is offline   Reply With Quote
Old 04-17-2003, 02:21 PM   #5
dulouz
Manshoon
 

Join Date: May 30, 2001
Location: U.S.A.
Posts: 204
Quote:
Originally posted by Annatar:
Spell Immunity: Alteration, Evocation, Necromancy ect....

It takes some time, but no beholder will ever touch you with those vile spells they cast. But Pirengle already coverd all the tactics so... I'm not needed here [img]smile.gif[/img]
I'll second Spell Immunity. The gauths cast Cause Damage or something like that which is Necromancy based i believe. And they cast it like it's going out of style.

Haste someone who can melee, buff them up with resists (free action also comes to mind) and send them in. Summoned monsters or animals are also good to take some damage. Or you could buff up the melee fighters fire or cold resistance and use Ice Storm or Fireball from afar.

dulouz.
dulouz is offline   Reply With Quote
Old 04-17-2003, 02:54 PM   #6
Gangrell
Iron Throne Cult
 

Join Date: January 2, 2003
Location: Big Castle in the Sky
Age: 38
Posts: 4,835
Yes but you need every spell immunity cast to totally block out a beholders/gauths attacks I think.
Gangrell is offline   Reply With Quote
Old 04-17-2003, 03:17 PM   #7
SixOfSpades
Dracolisk
 

Join Date: September 16, 2001
Location: Bellingham, WA, USA
Age: 48
Posts: 6,901
Gauths/Beholders cast:
Cause Serious Wounds. Solution--Spell Immunity: Necromancy.
Lightning Bolt. Solution--Spell Immunity: Evocation or the Cloak of Reflection.
Dire Charm or Charm Person. Solution--SI: Enchantment or just decent Saves.
Death Spell. Solution--Forget about using summons. (Apparently, if you haven't BaldurDashed your game, Beholders aren't smart enough to react to your summons)
Slow. Solution--SI: Alteration or good Saves.

Note: No matter what Spell Immunities you're using, a single Beholder can Dispel them all instantly with their accursed Anti-Magic Ray. Happily, Spell Shield will protect you from Anti-Magic Rays for the full duration of the spell. (This seems to be the only worthwhile use for Spell Shield.)

All of the above Beholderkin attacks (except Death Spell and the Anti-Magic Ray) can be ignored by using the ToB Cloak of Cheese or 100% Magic Resistance, or downright reflected, with the SoA Cloak of Cheese or the Shield of Cheese.

SI: Evocation is also very handy for shielding yourself from your own spells: Even though Beholderkin do pitiful melee damage, they love to get close to you. In this situation, there's nothing more fun than to cast things like Death Fog, Ice Storm, and Incendiary Cloud on yourself!
__________________
Volothamp's Comeuppance
Everything you ever needed to know about the entire Baldur's Gate series......except spoilers.
SixOfSpades is offline   Reply With Quote
Old 04-17-2003, 03:28 PM   #8
Boutte
The Magister
 

Join Date: April 12, 2003
Location: Huntington Baech CA
Age: 71
Posts: 111
You guys are great! I love this place!
__________________
\"I wouldn\'t belong to a group that would have some one like me as a member\"<br /> Groucho
Boutte is offline   Reply With Quote
Old 04-17-2003, 04:05 PM   #9
Borg
The Magister
 

Join Date: March 25, 2003
Location: San Francisco
Age: 53
Posts: 137
My phylosophy on Beholders is kill them FAST. While with many monsters it's ok to cast support spells in the middle of battle, use defense, and perhaps have ranged attacks which minimize the monster's ability to hit you, with Beholders, the faster you can bring them down, the better. It's all about offense with them, I think. So, rush in with your fighters (perhaps on speed), cast fast, impactful spells (flame arrow comes to mind), and try to eliminate them before you take too much damage.

That approach works well with one or two beholders. With many beholders waiting for you, I have to admit that my favorite method is a little on the cheese side -- I sneak in with a thief or someone invisible and then throw in a few fireballs from mages that cannot quite be seen by the beholders. That weakens them enough for me to take them out quickly with my fighters.

In a Beholder lair, I also think it's critical to keep one character invisible and on the outskirts of the battle to see if any other beholders are coming to join -- intelligence is key (a wizard eye works too, I think, but I don't use that much -- yet).
Borg is offline   Reply With Quote
Old 04-17-2003, 04:32 PM   #10
Rataxes
Symbol of Cyric
 

Join Date: November 17, 2002
Location: Sweden
Age: 39
Posts: 1,359
Beholders are not pitiful melee opponents!

They got THAC0 0! Low enough to regularely hit even the hardiest tanks. They deal 2D4 +5 damage with their melee attack (that's 14-26 per hit on Insane) and will also deliever a very powerful poison with each hit if the target fails it's save (I think there's even a save penalty attatched to this ability). On Insane it's 4hp/sec for 2-3 rounds, which will cause severe hp losses fast unless you remedy it quickly.

I've experienced, the hard way, that the Shield does not render Beholders harmless, at least not Improved ones [img]smile.gif[/img]

Also, maybe this only applies to Imp Beholders, but they can also cast Flesh to Stone, Hold Person, Paralyze, and a strange variant of the Death Spell that causes the target to drop dead if he fails his save. Like a Finger of death, but without the save penalty.

[ 04-17-2003, 05:57 PM: Message edited by: Rataxes ]
__________________
[img]\"http://atlas.walagata.com/w/rataxes/ymca3.jpg\" alt=\" - \" /><br />I want <b>YOU!</b>
Rataxes is offline   Reply With Quote
Reply


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
beholders seeing me Thuram Baldurs Gate II: Shadows of Amn & Throne of Bhaal 6 05-14-2003 11:45 AM
kill the Gauth's in Sewer hrizonstickup Baldurs Gate II Archives 7 07-19-2001 02:58 PM
Beholders Gustave Baldurs Gate II Archives 10 07-06-2001 03:25 AM
Beholders w6u6f Baldurs Gate II Archives 7 05-30-2001 03:32 AM
Gauth's in CUlt of the Eyeless Dungeon (SPOILER PLEASE!!!) Bodhidharma Baldurs Gate II Archives 3 02-25-2001 08:59 AM


All times are GMT -4. The time now is 02:36 PM.


Powered by vBulletin® Version 3.8.3
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
©2024 Ironworks Gaming & ©2024 The Great Escape Studios TM - All Rights Reserved