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#1 |
Dracolisk
![]() Join Date: September 16, 2001
Location: Bellingham, WA, USA
Age: 48
Posts: 6,901
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I'm finally getting to understand the IEEP tools, but I have a few questions regarding the pictures of the items:
What file controls the picture of the item in your Inventory slot? How do I change it? What file controls the "airborne" picture of the item as you're moving it from one slot to another? How do I change it? What file controls the picture of the item shown in the Item Description? How do I change it? Thanks in advance for any help!
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Volothamp's Comeuppance Everything you ever needed to know about the entire Baldur's Gate series......except spoilers. |
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#2 |
Zhentarim Guard
![]() Join Date: July 10, 2002
Location: Martinez, California, United States of America
Age: 40
Posts: 366
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On the first tab of the IEEP, where it has the base price, stack maximum, etc., it shows ICON REFERENCES. Under that it has inventory, ground, description, and destroyed. Say if the item you used for your pictures was SW2H02. In the inventory space, you have to put an I in front of the file name. Ex.-ISW2H02. Put a G for the ground space, and a C for desc. pic. Extract some already made items from the game if you have't already, much easier than making items from scratch. Just choose the certain effects that you want. [img]smile.gif[/img]
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Black Bush: \"UN got a problem with me in Iraq? You know what you should do? You should sanction me. Sanction me with your army. Oh wait, you don\'t have an army. I guess that means you should need to shut the f**k up! SHUT THE F**K UP!\" |
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#3 |
Zhentarim Guard
![]() Join Date: July 10, 2002
Location: Martinez, California, United States of America
Age: 40
Posts: 366
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Basically, you just use the name of the file and add the appropriate letter in front of it.
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Black Bush: \"UN got a problem with me in Iraq? You know what you should do? You should sanction me. Sanction me with your army. Oh wait, you don\'t have an army. I guess that means you should need to shut the f**k up! SHUT THE F**K UP!\" |
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#4 |
Dracolisk
![]() Join Date: September 16, 2001
Location: Bellingham, WA, USA
Age: 48
Posts: 6,901
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Okay, cool, thanks. One more thing: How do I edit the files, for instance if I want to change the coloring on the icons or alter the Item Decription picture? Are the .BAM files as easy to edit as your everyday bitmaps?
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Volothamp's Comeuppance Everything you ever needed to know about the entire Baldur's Gate series......except spoilers. |
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#5 |
Zhentarim Guard
![]() Join Date: July 10, 2002
Location: Martinez, California, United States of America
Age: 40
Posts: 366
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Not sure, I've never tried that. You could try the TeamBg forums for that.
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Black Bush: \"UN got a problem with me in Iraq? You know what you should do? You should sanction me. Sanction me with your army. Oh wait, you don\'t have an army. I guess that means you should need to shut the f**k up! SHUT THE F**K UP!\" |
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#6 |
Lord Soth
![]() Join Date: July 28, 2002
Location: Sisak, Croatia
Age: 40
Posts: 1,930
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These are bitmaps. Just download BAMworkshop.
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Dulce et decorum est pro patria mori, adhuc dulcius pro patria vivere. (It is sweet and glorius to die for one's homeland, even sweeter to live for it) Horatio |
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#7 |
Dracolisk
![]() Join Date: September 16, 2001
Location: Bellingham, WA, USA
Age: 48
Posts: 6,901
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Hey, thanks for the link, Vedran!
Yeah, I thought they were bitmaps, but Paintbrush didn't want to load any, and neither did my MGI Photosuite program, which seems to handle every type of graphics file on the planet. It even handles *PNGs, and I've never even heard of those.
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Volothamp's Comeuppance Everything you ever needed to know about the entire Baldur's Gate series......except spoilers. |
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#8 | |
Jack Burton
![]() Join Date: November 10, 2001
Location: Bathurst & Orange, in constant flux
Age: 38
Posts: 5,452
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Quote:
And they`re one of the only three filetypes that display properly no matter what browser you use... |
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