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#1 |
Dungeon Master
![]() Join Date: October 30, 2001
Location: NF, Canada
Posts: 84
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Can anyone give some clues as to how I can easily take these guys out?
My party consists of: Azuran (me) - Level 22 Half Elf Human Ranger Minsc - Level 22 Jahiera - Level 16 Fighter/ Level 14 Druid Imoen - Level 20 Mage/ Level 7 Thief Aerie - Level 16 Cleric/Level 15 Mage Nalia - Level 21 Fighter/ Level 4 Thief Thanks, Guk73
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The Lord of Murder Shall Perish....But Not If I Get To Them First... |
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#2 |
Ma'at - Goddess of Truth & Justice
![]() Join Date: October 31, 2002
Location: Western Australia
Age: 44
Posts: 3,293
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Where abouts are you stuck? If it's that spot where you appear in the door and are in a room filled with eight or so fire giants? If so, all i can recomend is invisibilty 10' radius (turn group AI off) then leave the room and take 'em on at your leasure. Watch out for the traps, though.
Two spells that will really help with fire giants are black blade of disaster and tenser's transformation. If Immy knows them, great. Tool her up (er.. that didn't sound so good) equip her with boots of speed and let her go. Greater malison followed by a hold monster will keep them still. Happy big'un bash'n [img]graemlins/fight.gif[/img]
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Say say, oh playmate i cannot play with you my dolly's got the flu boo hoo hoo hoo hoo hoo |
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#3 |
Galvatron
![]() Join Date: December 14, 2001
Location: Israel
Age: 38
Posts: 2,187
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Fire Giants are melee monsters, and nothing more.
That is both their advantage and disadvantage. ![]() Use this to your advantage:
[ 12-02-2002, 11:40 AM: Message edited by: Alson ] |
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#4 |
Dungeon Master
![]() Join Date: October 30, 2001
Location: NF, Canada
Posts: 84
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Thanks guys, those suggestions worked. Now I just have to get though this place.
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The Lord of Murder Shall Perish....But Not If I Get To Them First... |
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#5 |
Galvatron
![]() Join Date: December 14, 2001
Location: Israel
Age: 38
Posts: 2,187
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No problem. [img]smile.gif[/img]
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#6 |
Dracolisk
![]() Join Date: September 16, 2001
Location: Bellingham, WA, USA
Age: 48
Posts: 6,901
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For me, the only tough part about the Marching Mountains were:
1) Foolishly thinking my Tank was man enough to take on 2 Fire Giants at once in a fair melee, with the rest of the party cheering him on 2) Trying to kill all of Chinchilla's band (one almost always gets away) 3) The group of Fire Giants right inside the entrance can cause some serious havok if they get past your Tanks. After that, everything's gravy. I had a Boots-of-Speeded Valygar, dual-wielding CF and CF, and he just went on a Backstabbing frenzy. It's fun to watch something the size of a Fire Giant explode into a tiny little spray of meat. ![]() Oh, yeah: Don't use Fireball here. ![]() Ring of Fire Resistance Ring of Fire Control Red Dragon Scale Darkmail+2 Dragon Helm Helm of the Rock Helm of Defense Dragon Scale Shield Delryn Family Shield Ice Star+4 any others, besides spells/scrolls/potions?
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Volothamp's Comeuppance Everything you ever needed to know about the entire Baldur's Gate series......except spoilers. |
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#7 |
White Dragon
![]() ![]() ![]() ![]() Join Date: October 19, 2001
Location: York, UK.
Age: 42
Posts: 1,815
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I'm going with Six on this - these guys shouldn't actually give you any trouble at that level. Just use huge quantities of healing potions and magically nuke them to bits. Abi Dalzims is obviously quite a handy spell for this kind of time. Any insect spells from Jaheira work wonders as well. Then just send in the two rangers in your party buffed up to the hilt. In theory you should be picking bits of giant off of the ceiling for weeks...
If its the later bits you're having problems with I can only advise resting and repeating. Or getting someone to use the Wave halberd - it instantly destroys Fire-elementals and Burning Men. That can speed up the whole process of causing carnage...
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[img]\"http://img1.ranchoweb.com/images/sproutman/certwist.gif\" alt=\" - \" /><br /><br /><i>\"And the angels all pallid and wan,<br />Uprising, unveiling, affirm,<br />That the play is the tragedy, man,<br />And its hero the Conquerer Worm.\"</i><br /> - Edgar Allan Poe |
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#8 |
Avatar
![]() ![]() ![]() ![]() Join Date: May 16, 2001
Location: Estonia
Posts: 532
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I don't know, I may mix this up this perhaps with some other spot, but I think that after completing the SoA with "good" selections, it made you immune to hits with weapons of +1 and less. Topped off with a good fire resist, I was practially immune to the fire giants... somewhere. Their melee attack didn't do a thing, and fire part of it neither (not to mention it would have been minimal anyway).
[ 12-05-2002, 06:23 AM: Message edited by: Whailor ]
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#9 |
Zhentarim Guard
![]() Join Date: June 27, 2001
Location: inland empire, ca
Age: 49
Posts: 316
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What? your pc is a half elf human? lol I see that you have Jaheira in your party. Use your highest level insect plague spell with her, it does wonders on the fire giants and hopefully it will spread to the one who is a mage.
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I\'ll talk BG anytime, AIM is: GreaterMalison |
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#10 |
Ra
![]() Join Date: March 26, 2002
Location: Finland
Age: 37
Posts: 2,323
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I would have to say the best tactic would be to have Imoen and Nalia cast Horridwilting, Jaheira Creeping Doom and Aerie could cast something like Holysmite or perhaps an ice storm. Have your tanks keep the giants away from the spellcasters. this tactic should work in the later bits too.
[ 12-18-2002, 12:46 PM: Message edited by: Raistlin Majere ]
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