Visit the Ironworks Gaming Website Email the Webmaster Graphics Library Rules and Regulations Help Support Ironworks Forum with a Donation to Keep us Online - We rely totally on Donations from members Donation goal Meter

Ironworks Gaming Radio

Ironworks Gaming Forum

Go Back   Ironworks Gaming Forum > Ironworks Gaming Forums > NWN Mod: Escape from Undermountain

Reply
 
Thread Tools Search this Thread
Old 02-10-2006, 03:05 AM   #1
javan
Zhentarim Guard
 

Join Date: September 5, 2003
Location: Canada
Age: 66
Posts: 396
OK, I find this do-hickey on the upper levels and I want to use it.

On the bottom level of Blackstaff's tower there is a dungeon cell with a Umber Hulk, a Stirge and some sort of Intelect Devourer. They attack as soon as I approach the door, putting me in combat mode. The cell door is locked (DC 32). I have a point in Open Locks plus another two for dexterity and a variety of lockpicks which means I need a roll of 19-20 to open the door. (1 (skill) + 2 (Dex)+ 10 (lockpicks) + roll (19-20)= 32-33)

I thought I could save a lot of lockpicks if I can figure how to use this magical chime. I right click on it to get the radial menu; then click USE and get a targetting pointer; and try to target the door but it does not highlight. The only thing I can target is myself. [img]graemlins/1ponder.gif[/img]

Does anyone know how to use this item?

TIA

[ 02-10-2006, 03:06 AM: Message edited by: javan ]
javan is offline   Reply With Quote
Old 02-10-2006, 08:45 AM   #2
robertthebard
Xanathar Thieves Guild
 

Join Date: March 17, 2001
Location: Wichita, KS USA
Age: 62
Posts: 4,537
The best way to use items like this is to quickslot them, and use them while your inventory is closed. However, to use it while the inventory is open, click on yourself with the targeting cursor.
Edit: Great, my avatar changed, and now all the Undermountain fans are gonna be hunting me, thinking I'm Ol' Red...

[ 02-10-2006, 08:46 AM: Message edited by: robertthebard ]
__________________
To those we have lost; May your spirits fly free.
Interesting read, one of my blogs.
robertthebard is offline   Reply With Quote
Old 02-10-2006, 10:18 AM   #3
Cloudbringer
Ironworks Moderator
 

Join Date: March 1, 2001
Location: Upstate NY USA
Posts: 19,737
Quote:
Originally posted by robertthebard:
The best way to use items like this is to quickslot them, and use them while your inventory is closed. However, to use it while the inventory is open, click on yourself with the targeting cursor.
Edit: Great, my avatar changed, and now all the Undermountain fans are gonna be hunting me, thinking I'm Ol' Red...
HEHEHE! Pay no attention to the bow and fancy arrows, Mr. Red...err.. Bard.

I never could get the chimes to work, even when using them properly. Do they actually open things?
__________________
"Don't take life for granted." Animal (may he rest in peace)
Cloudbringer is offline   Reply With Quote
Old 02-11-2006, 05:47 PM   #4
Greything
Drizzt Do'Urden
 

Join Date: June 25, 2004
Location: UK
Posts: 633
What! Me! Kill dragons! Protected species and all that.

(Walks away whistling towards weapon shop).
Greything is offline   Reply With Quote
Old 02-12-2006, 03:11 AM   #5
robertthebard
Xanathar Thieves Guild
 

Join Date: March 17, 2001
Location: Wichita, KS USA
Age: 62
Posts: 4,537
The chime will work, on lower DC's. I think it casts the spell knock at like lvl 3. The spell description in the book isn't very descriptive, but I think a lock with DC of like 25 or so will be beyond it's capabilities. Not real clear on that however, as spell casters still aren't my forte.
I'm gonna need a lot of belts...
__________________
To those we have lost; May your spirits fly free.
Interesting read, one of my blogs.
robertthebard is offline   Reply With Quote
Old 02-14-2006, 02:47 PM   #6
Cloudbringer
Ironworks Moderator
 

Join Date: March 1, 2001
Location: Upstate NY USA
Posts: 19,737
Hehe, I usually just bring a thief...err.. someone with special borrowing talents along to help my ladies get into problematic chests and such. Hubby's characters usually take a few lockpick points since I usally want to open everything in sight!
__________________
"Don't take life for granted." Animal (may he rest in peace)
Cloudbringer is offline   Reply With Quote
Old 02-14-2006, 03:11 PM   #7
robertthebard
Xanathar Thieves Guild
 

Join Date: March 17, 2001
Location: Wichita, KS USA
Age: 62
Posts: 4,537
You can't find anything, if you don't open everything...
__________________
To those we have lost; May your spirits fly free.
Interesting read, one of my blogs.
robertthebard is offline   Reply With Quote
Reply


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools Search this Thread
Search this Thread:

Advanced Search

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
[OBV] opening locks Aelia Jusa Miscellaneous Games (RPG or not) 6 06-01-2006 06:12 PM
Best Opening Cinematics Sir Degrader Miscellaneous Games (RPG or not) 27 06-02-2005 03:44 PM
BUG? Opening doors Dar'tanian Baldurs Gate II: Shadows of Amn & Throne of Bhaal 2 05-24-2004 06:50 PM
Help! Not opening! RoryD Neverwinter Nights 1 & 2 Also SoU & HotU Forum 9 12-08-2003 11:40 PM
Opening chests... Help! Paleface Neverwinter Nights 1 & 2 Also SoU & HotU Forum 4 07-19-2002 03:05 PM


All times are GMT -4. The time now is 08:59 AM.


Powered by vBulletin® Version 3.8.3
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
©2024 Ironworks Gaming & ©2024 The Great Escape Studios TM - All Rights Reserved