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#1 |
Manshoon
![]() Join Date: July 17, 2003
Location: Australia
Age: 47
Posts: 159
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Heres a couple of things I need to find out...some1 please help
I have already installed the patches U r allowed to give me some hints and tips instead of ruining it outright for me if u like but I don't really mind.....This is the 1st time I am posting and don't feel I should make 5 separate POSTS for each 1....sorry if this is bad. FLAIL OF THE AGES ------------------ 1) actually looks like I've screwed it cos the cold flail head (for FLAIL of the AGES) the only 1 I'm missing is back near the forge where the lions were.... wasn't there when i looked (this was before I claimed ownership of the keep) anyway very weird !!! a bug! becos after u have cleared the trolls out and claimed ownership of the KEEP for NALIA, everyplace (chest, box, nook and cranny etc) is like 'emptied' out of what was in them - did this happen to anyone before? Even tho I was probably never gonna use it anyway, still I want to find out... SLAVERS QUEST -------------- 2) also if u had done the slavers quest 1st (the BOAT part where the slave leader is) b4 freeing HENDAK u then go back + talk to HENDAK *thats* when he tells u to free the rest (and actually get the QUEST to do so - i.e where the children r kidnapped!) u try talking to him several times but the option to say that u have already freed the rest of the slaves isn't there, therefor u miss out on the exp! BUG! FREEING the GENIE ------------------ 3) ahhhhhhhhhh.....heres y! "After you've talked to them, talk to them again, and ask for the Gene Flask. (After visiting the Genie. see below)" I don't think I talked to them again after talking to the genie thats how u get the flask! I was too eager to get out cos I replayed after losing me saved files thru reformatting! "Once you return, and give it to him, he will give you Sarevok's Sword of Chaos +2! and you'll gain a whopping 15,000XP for completing this quest." damn! some exp there!!!! Becos I don't think I talked o the dryads after talking to the djinni, also i don't remember but think i pickpocketed the dryads for the flask and then talked to the genie it mysteriously disappeared from my inventory and appeared on a random spot on the map but when I went there to try to pick it back up, it momentarily appeared then vanished again! Then I could not get the flask back! a BUG! KEY for THE SECRET DUNGEON --------------------------- 4) The part to enter the sewers near where the eyeless cult is (u should of gotten a key to open the part to get part of the crom Faer) I cannot find! I have looked everywhere where MAZZY FENTAN was rescued??? Please any ideas on this? THE WOLFWERE CAMP ------------------ 5) After speaking to CORAN and looting the CABIN I went EAST where cage was hanging from the tree there was nothing in sight! CORAN and SAFANA or wolfweres were not there??? I tried walking around and resting in the area - NOTHING! R they on a separate map? but both other FOREST parts r to the WEST, also when u look on the map the 'diamond shaped icon' clearly says 'wolfwere camp'! Can some1 please tell me where it is? Is there a specific time u have to b there to catch them? or is it a BUG? THANKS for your HINTS and TIPS APPRECIATE IT!
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\"In My Humble opinion....<br />I shouldn\'t give a humble opinion\"<br /><br />~TheWiSeFooL~ |
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#2 |
Jack Burton
![]() Join Date: November 10, 2001
Location: Bathurst & Orange, in constant flux
Age: 38
Posts: 5,452
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Firstly, try NOT to TALK in ALLCAPS so MUCH.
![]() Secondly, for the Flail Head - do you happen to have the Tactics Mod installed ?? The Improved De'Arnase Keep moves this head to the boss of the keep. When you claim the keep from Nalia, it *will* clear everything out. Always. It becomes a different area file, so none of your old stuff is there. With the Slavers & Hendak, there's probably a Global Variable you can change... looking through Hendak's dialogue now... Edit: got it. If you know how to use the CLUAConsole, CLUAConsole:SetGlobal("FreeSlaves","GLOBAL",1) With the Genie, dump the walkthrough ![]() The key for the door with the Crom Fayer Part is not in the place where Mazzy was. It's somewhere else. You'll know it when you find it. [ 07-21-2003, 03:51 AM: Message edited by: LennonCook ] |
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#3 | |
Dracolisk
![]() Join Date: September 16, 2001
Location: Bellingham, WA, USA
Age: 48
Posts: 6,901
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Quote:
Thought for the Day: Does the forge even *work* in the "new" map? By which I mean, can you collect all 3 Heads, accept the Keep, and then forge the Flail? I've never tried. Slavers Question: Genuine Bug. Djinni Question: Okay, so you missed out on some EXP and a sword. No big deal, accept your mistake and move on. Sewer Key Question: Just keep your eyes open for keys in strange places. You never know when you might find the one you need. Wolfwere question: It might possibly be related to time of day, but it's more likely that it's just a bug. Either way, you're not missing much: The encounter is a rather lame one, in my opinion, especially considering how cool Coran was in BG1. Und Velcome to Ironverks! Ja, Ja! Vy am I usink zis strange Djerman akzent? Ich weiss es nicht! Ach, mein Gott in Himmel, Helfen Sie mich! (Pardon. I appear to be experiencing some technical difficulties.) [img]graemlins/thewave.gif[/img] [ 07-21-2003, 04:06 AM: Message edited by: SixOfSpades ]
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#4 | |
Jack Burton
![]() Join Date: November 10, 2001
Location: Bathurst & Orange, in constant flux
Age: 38
Posts: 5,452
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Quote:
BTW, what cosmetic changes are made *inside* the keep ?? I've always noticed the guards-on-pikes outside being buried, but what is there to warrant the insides being changed (and thus cleared) ?? |
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#5 |
Manshoon
![]() Join Date: July 17, 2003
Location: Australia
Age: 47
Posts: 159
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quote:
------------------------------------------------------------------------------- Originally posted by LennonCook: With the Slavers & Hendak, there's probably a Global Variable you can change... looking through Hendak's dialogue now... Edit: got it. If you know how to use the CLUAConsole, CLUAConsole:SetGlobal("FreeSlaves","GLOBAL",1) ------------------------------------------------------------------------------- My main character is a Barbarian I haven't installed the Tactics Mod or whatever that is? how or where do I get it? Plus I don't know how to change it....? Please email me as an attachment? or do I download it from somewhere? Thanks quote: -------------------------------------------------------------------------------- Originally posted by SixOfSpades: .....IF your main character (PC) is a Fighter, Barbarian, or Monk. If your PC is one of these classes, we can give you the codes that will let you teleport your party to the "old" de'Arnise Keep--which will enable you to run around the place like a chicken with its head cut off, looking for where the hell you left that last Flail Head)--and then, when you've found it, back to the "new" de'Arnise Keep, so you can pretend all that cheating stuff was just a hallucination. -------------------------------------------------------------------------------- and the above code for that one as well Apart from teleporting u what else does this code change? Thanks!
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\"In My Humble opinion....<br />I shouldn\'t give a humble opinion\"<br /><br />~TheWiSeFooL~ |
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#6 |
Jack Burton
![]() Join Date: November 10, 2001
Location: Bathurst & Orange, in constant flux
Age: 38
Posts: 5,452
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In your main BG2 directory, open the file baldur.ini (use your favourite text editor). Under the heading [Game Options] put Cheats=1 .
Save, open the game, hit Ctrl-Space and put in the code I gave you. This is all case sensitive... Copy/Paste works well. [img]smile.gif[/img] This should let you tell Hendak you've freed the slaves already. |
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#7 |
Manshoon
![]() Join Date: July 17, 2003
Location: Australia
Age: 47
Posts: 159
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quote:
------------------------------------------------------------------------------- Originally posted by LennonCook: In your main BG2 directory, open the file baldur.ini (use your favourite text editor). Under the heading [Game Options] put Cheats=1 . Save, open the game, hit Ctrl-Space and put in the code I gave you. This is all case sensitive... Copy/Paste works well. This should let you tell Hendak you've freed the slaves already. ------------------------------------------------------------------------------- I've already put Cheats=1 under game options in baldur.ini and saved it but what do u mean by Ctrl-Space after starting the game? Is it that separate part appears underneath the play script part for u to type in the rest of the code CLUAConsole:SetGlobal("FreeSlaves","GLOBAL",1) but it does not allow u to copy/paste??? after that do u then need to save it? Do u have to press Ctrl-Space again to switch it off? Thanks Also what about the code for the d'arnisse keep? so I could get the flail of the ages.... KEY for THE SECRET DUNGEON --------------------------- 4) The part to enter the sewers near where the eyeless cult is (u should of gotten a key to open the part to get part of the crom Faer) I cannot find! I have looked everywhere where MAZZY FENTAN was rescued??? Please any ideas on this? What hint can u give me for the key for this part to b found...? Becos I have already been to every map area I think....and I do not think it is in the watchers keep. Thanks again!
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\"In My Humble opinion....<br />I shouldn\'t give a humble opinion\"<br /><br />~TheWiSeFooL~ |
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#8 | ||||
Zartan
![]() Join Date: October 15, 2001
Location: Oslo, Norway
Age: 36
Posts: 5,367
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Quote:
1. Open the game (d'uh [img]tongue.gif[/img] ) 2. Open the console by pressing Ctrl + Space 3. Type in the code (pasting does not work) 4. Press Enter Quote:
CLUAConsole:CreateItem("BLUN14") Quote:
Quote:
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#9 |
Manshoon
![]() Join Date: July 17, 2003
Location: Australia
Age: 47
Posts: 159
|
~SECRET DUNGEON key~
ok I think I'm gonna give up on the SECRET DUNGEON key (for the CROM Faeyr part in the sewers in the TEMPLE district b4 u get into the cult of the eyeless) It was either a bug? or I already took the key and dumped it somewhere? or accidentally dropped it for 1 which I thought I'd already used and had no more use for...? I went back to the WINDSPEAR HILLS a couple of times now (this time I knew about the little handy TAB key to highlight all the areas where u could store things in comes into a light blue...Y was this never actually a tip? or in the manual??? or did i miss it?) the cabin where Garrens child was captured was a the one on the right of 2 cells just b4 u enter the chamber where FIREKRAAG is... I TABBED it and there was only the closet and the table which u could get something out of - I am positive I'd already checked! NOTHING?! [img]redface.gif[/img] If anyone has the CHEAT for me to get the key pls tell me? Or can tell me exactly where the key was? or still is??? THANKS
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\"In My Humble opinion....<br />I shouldn\'t give a humble opinion\"<br /><br />~TheWiSeFooL~ |
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#10 |
Dracolisk
![]() Join Date: September 16, 2001
Location: Bellingham, WA, USA
Age: 48
Posts: 6,901
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The key WAS on the corpse of Tazok--the big, mean-lookin' guy wearing the helmet with the great big horns on it--that you fought right there, in the room just before Firkraag. If you missed it, and it's gone now, there's no way to get it back. You can either:
1) Pretend that you actually did pick it up & put it in your bag, and cheat the key into your game 2) Admit you made a mistake, get over it, forget about seeing what's behind that door, and remind yourself to check bodies more thoroughly on your next game.
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Volothamp's Comeuppance Everything you ever needed to know about the entire Baldur's Gate series......except spoilers. |
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