Visit the Ironworks Gaming Website Email the Webmaster Graphics Library Rules and Regulations Help Support Ironworks Forum with a Donation to Keep us Online - We rely totally on Donations from members Donation goal Meter

Ironworks Gaming Radio

Ironworks Gaming Forum

Go Back   Ironworks Gaming Forum > Ironworks Gaming Forums > Miscellaneous Games (RPG or not)
FAQ Calendar Arcade Today's Posts Search

Reply
 
Thread Tools Search this Thread
Old 08-06-2003, 05:25 AM   #1
Oruboris
Avatar
 

Join Date: April 5, 2002
Location: SW Montana
Posts: 575
So, got 'corpsified' [corpsicled? corpsicated?], hung out in a cavern for a while...

First attempt not fulfilling: was using this amulet I made that re-set attribute losses to train enchant skill. Kept droping my endurance back to where it was SUPPOSED to be, without the divine disease...

So I re-loaded, and just slept for 51 days, and now I'm wondering if I should have waited longer:

Is there any reason not to sleep for, say, a hundred days? You'd have awesome carrying capacity, then!

Those who have finished the game multiple times, how long do you usually sleep for?

Oru
Oruboris is offline   Reply With Quote
Old 08-06-2003, 05:29 AM   #2
Kakero
40th Level Warrior
 

Join Date: March 24, 2002
Posts: 10,215
are you talking about the corpus diesease? I always cure it immediately.

I sleep only to level up.

edit : interesting, I still can edit it after this long.

[ 08-07-2003, 08:31 AM: Message edited by: Kakero ]
Kakero is offline   Reply With Quote
Old 08-06-2003, 07:37 AM   #3
johnny
40th Level Warrior
 
Ms Pacman Champion
Join Date: April 15, 2002
Location: Utrecht The Netherlands
Age: 59
Posts: 16,981
Same here, i only sleep when it's time to level up. Who needs sleep when i have a good skooma pipe, and some Brandy to go with that. PARTEEEEH !!!
__________________
johnny is offline   Reply With Quote
Old 08-06-2003, 08:27 AM   #4
HammerHead
Zhentarim Guard
 

Join Date: January 11, 2002
Location: Denmark
Age: 69
Posts: 333
I get cured right away. I think this exploit is too cheesy. The game is easy enough as it is.

C
__________________
Those are my principles.<br />If you don\'t like them I have others.<br /><br />Groucho Marx 1890-1977
HammerHead is offline   Reply With Quote
Old 08-06-2003, 11:57 AM   #5
Oruboris
Avatar
 

Join Date: April 5, 2002
Location: SW Montana
Posts: 575
Well, that's true: I had a hundred strength and long blade, 79 endurance and a robe I found that regens hit points pretty fast, and hadn't been in serious jepardy in combat for a long time prior to this.

I don't know how the game calculates combat, though: since you don't see a health bar for opponents, I'm not sure that you get a lot more damage with a 150 strength than with a 100, all else being equal: so far it doesn't seem make any difference. Critters that took 2 blows before still do. Maybe once you are at 100 str. and 100 skill, the damage is determined strictly by the weapon.

But the extra carrying capacity was irresistible. Dunno why, when I already have more cash than I can spend and a room full of ebony, glass and daedric trophies.

I'll have to check and see if I have a save from before the disease...

Oru

[ 08-06-2003, 12:03 PM: Message edited by: Oruboris ]
Oruboris is offline   Reply With Quote
Old 08-06-2003, 12:24 PM   #6
GForce
Guest
 

Posts: n/a
i like to get the cure asap. it just looks all ugly when my attributes are fortified and not all natural. i prefer only going to 100 and not any more if i can help it. however, i do use a little drainage when i want to get more levels. so with me, infinite levels is ok but not attributes. i want my character to be vulnerable not too godly.
  Reply With Quote
Old 08-06-2003, 12:59 PM   #7
HammerHead
Zhentarim Guard
 

Join Date: January 11, 2002
Location: Denmark
Age: 69
Posts: 333
Quote:
Originally posted by Oruboris:
Well, that's true: I had a hundred strength and long blade, 79 endurance and a robe I found that regens hit points pretty fast, and hadn't been in serious jepardy in combat for a long time prior to this.

I don't know how the game calculates combat, though: since you don't see a health bar for opponents, I'm not sure that you get a lot more damage with a 150 strength than with a 100, all else being equal: so far it doesn't seem make any difference. Critters that took 2 blows before still do. Maybe once you are at 100 str. and 100 skill, the damage is determined strictly by the weapon.

But the extra carrying capacity was irresistible. Dunno why, when I already have more cash than I can spend and a room full of ebony, glass and daedric trophies.

I'll have to check and see if I have a save from before the disease...

Oru
You do more damage with high strength.

If you want that extra carrying capacity, enchant a ring or 2 and an amulet with fortifying strength CE and equip them when needed. I always do that because it's really a pain to have to return to a town every time you find a pair of heavy boots. [img]smile.gif[/img]

C
__________________
Those are my principles.<br />If you don\'t like them I have others.<br /><br />Groucho Marx 1890-1977
HammerHead is offline   Reply With Quote
Old 08-07-2003, 06:21 AM   #8
B_part
Quintesson
 

Join Date: September 11, 2002
Location: Milan (Italy)
Age: 44
Posts: 1,066
Quote:
Originally posted by Oruboris:
since you don't see a health bar for opponents


Health bar for opponents came with the first morrowind patch. So, unless you have Xbox, go and patch your game. Might save you from some annoying bugs.

Quote:

But the extra carrying capacity was irresistible. Dunno why, when I already have more cash than I can spend and a room full of ebony, glass and daedric trophies.

I'll have to check and see if I have a save from before the disease...

Oru
Carrying stuff around is the main difficulty in the game [img]smile.gif[/img] I also like to take everything valuable and heavy, no matter how many of those I have at home.
__________________
Never attribute to malice that which can be ascribed to sheer stupidity
B_part is offline   Reply With Quote
Old 08-07-2003, 07:53 AM   #9
Skunk
Banned User
 

Join Date: September 3, 2001
Location: Amsterdam, The Netherlands
Age: 63
Posts: 1,463
I find carrying annoying too - the next game I start, I'll create a mod to give him a 'natural' constant ability of 500 feather pts to reduce the annoying 'to and fro' treasure journies...
Skunk is offline   Reply With Quote
Old 08-07-2003, 01:06 PM   #10
Oruboris
Avatar
 

Join Date: April 5, 2002
Location: SW Montana
Posts: 575
Yeah, I've seen the posts about getting the patches, have been meaning too...

Where can I download them, which is best?

Oru
Oruboris is offline   Reply With Quote
Reply


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
I havent visited the bookstore in a long long time but when I did just 3 days ago Harkoliar Entertainment (Movies, TV Shows and Books/Comics) 10 12-07-2006 03:11 PM
Sir Lancelot´s and Tashia`s adventures-LONG ,LONG STORY Xen Baldurs Gate II: Shadows of Amn & Throne of Bhaal 2 05-16-2003 03:58 PM
Beginning a long..long...long long long journey esquire Baldurs Gate & Tales of the Sword Coast 9 10-10-2002 08:44 PM
Gosh, this is the weirdest item i ever made (long... way too long) 250 Baldurs Gate II Archives 11 05-01-2001 01:53 AM
The LONG, LONG awaited PROM PICS... theres a small prob though.. Bahamut General Conversation Archives (11/2000 - 01/2005) 11 04-28-2001 11:13 PM


All times are GMT -4. The time now is 04:00 AM.


Powered by vBulletin® Version 3.8.3
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
©2024 Ironworks Gaming & ©2024 The Great Escape Studios TM - All Rights Reserved