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#1 |
Drow Warrior
![]() Join Date: August 6, 2002
Location: Sweden
Age: 36
Posts: 286
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Hi Id like to try out and play som on the board here. so if some one please could tell me if there is somthing speciel I must know to be abel to play`?
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#2 |
Zartan
![]() Join Date: May 20, 2003
Location: Near Aberdeen, Scotland
Age: 36
Posts: 5,225
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well not really. In some of the different "games" (cant think of a better word
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[img]\"http://img.ranchoweb.com/images/ladyzekke/dragonwater2.gif\" alt=\" - \" /> |
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#3 |
Jack Burton
![]() Join Date: October 16, 2001
Location: PA
Age: 44
Posts: 5,421
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also many of the games state wheterh they are "open" or "closed", ie whetehr tehy're accepting new players or not, if a game doesn't say, read a few page or two to try and get a feel for the game, then either ask if you can join directly in the game, or PM the GM (person in charge of the game). I have room in my werewolf game if you're interested in that, as I said read some of the posts and let us know.
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"Any attempt to cheat, especially with my wife, who is a dirty, dirty, tramp, and I am just gonna snap." Knibb High Principal - Billy Madison |
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#4 |
Ironworks Moderator
![]() Join Date: March 1, 2001
Location: Midlands, South Carolina
Age: 49
Posts: 14,759
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Hi! Welcome to the fun side of Ironworks. I have questions for you, and would like to know more about your gaming abilities. First, let me fill you in on the types of games here. You tell me which you like more.
1. Strict RP, Game Master calls all shots and sets up world. Players respond to events, and are led by the DM through the world. 2. Writing intensive. Players are given a general idea of world and are kept within boundries by DM...but are free to interact and move about in an open-ended world with endless possibilities only limited by one's imagination. Monster enconters are directed by DM, but otherwise conversation between players is the meat of this game, and the decisions they choose as a team. Sort of like writing a novel, but with help. 3. Insta-scrap. A room or otherwise small area is designated to be a battle-ground between two or more players. Can be managed by DM or not. Fighting intensive, winner takes all and loser gets the hell out. I am in two games now, one of which I am the DM and player, that are both #2 style. It's what I like. If you would like to be in it, I might be able to arrange something... Now...do you like playing the good guy or the bad guy? I may have an opening for both, if you are interested...and dedicated. If not, no problem. A game will pop up soon enough that you can get into from the beginning. Let me know. Also...what style of gaming do you like? Strictly D&D? What version? Can you play in a world that is not associated with D&D rules? |
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#5 |
Drow Warrior
![]() Join Date: August 6, 2002
Location: Sweden
Age: 36
Posts: 286
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I think nr 2 sounds the best for me.
And about med only playing whit D&D rules... I dont actualy know the rules of D&D. when I play whit my friends I play a swedish made game. |
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#6 |
Ironworks Moderator
![]() Join Date: March 1, 2001
Location: Midlands, South Carolina
Age: 49
Posts: 14,759
|
Great. Then if I were to allow you into my game...
1. What type of character would you try to bring in? Good ? Evil ? Neutral ? 2. What would this character's biography be ? 3. What are his/her strengths and weaknesses ? |
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#7 |
Drow Warrior
![]() Join Date: August 6, 2002
Location: Sweden
Age: 36
Posts: 286
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Name: Coruno
Gender: male Age: 25 Race: human Occupation: Boat builder Appearance Weight: 95kg Height: 170cm: Eyes: Dark blue Hair: Long brown hair. He has it open when he is on land and in a pigtail when he is in the sea so it wont blow in his face. He has a very muscular body. He walks like a typical fisherman looking like he had a barrel between his legs. Clothes: A single layered pants of whale skin and a little vest also of whale skin Strengths he can dive to deeper waters that other humans never could. He is also a good sailor and boat builder. Weaknesses: For the first since he never went to school he can’t read or write and hardly count. Also if he doesn’t get alcohol every 24h he gets very easily mad Weapons: A small axe Belongings: A small boat (two men) and a necklace (A whale tooth on a thread Familiars: A red and whit fish named Gulyf he has it in a watertight bag filed whit water. (So he doesn’t miss the sea too much). I often play "good" chars. I olso have writen an history for hiim but i wanted to eas you from the pain of reading to much... [ 12-12-2003, 12:27 PM: Message edited by: Calsiumus ] |
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#8 |
Ironworks Moderator
![]() Join Date: March 1, 2001
Location: Midlands, South Carolina
Age: 49
Posts: 14,759
|
You have a very interesting character! I have never seen one like it before, whose primary thing was sea-life. Unfortunately, we are deep underground right now and your character may be too traumatized to live through the awful experience of living underground for any length of time. Our plan is to get out of this hole and get back to our primary concern above ground. It would take a long post for me to explain all the details.
I tell you what. How good are you at managing your own game? If you were to set a story up, have a clear goal in mind for your players to achieve, and you take active part as a player as well...I would join your game and hope that others would too. I would like to try on some sea legs and find out how well I can fare on the open waters. If you are interested...let me know, or start the thread yourself. You can make one sign-up thread and one actual game thread if you like. Let me know if I can be of any help. If you would rather be a part of a game...you will have to decide if your character can maintain his sanity while away from the sea, and then explain why he is adventuring on dry ground. What do you think? |
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#9 |
Drow Warrior
![]() Join Date: August 6, 2002
Location: Sweden
Age: 36
Posts: 286
|
well there is a game im playing as dm "in real life" whit my friends. i could re do it alitle and put it on the board I guees. but it will be in my own world.
and no speciel rules exept: 1.the dungeon master is always right ![]() 2.if the dungeon master isint right, look at rule nr one. 3.and no "god characters". It might take some days for me to set evry thing up but Ill be posting it in a day or two. |
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