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#1 |
Banned User
Join Date: October 6, 2001
Location: In Abyss
Posts: 1,181
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Well, this is a Pokemon-esque rpg........ you get a monster at the start, and you evolve it and battle others but less cutesy like Pokemon (its got the cuteness of the monsters in YU-GI-OH (more serious looking) )
Ubering is well...... you gotta find Upgrades Syringes (fastest evolution but its forced evolution; and technically only suited for slow leveler monsters like Dragons) The Syringes are soooooooo hidden (especially lvl 4........ makes your monster turn into its ultimate form; but be warned; you may only challenge other Ultimates or monsters that are beyond 60th level (so they have enough hps to withstand Omega Breath,etc) and as an added factor, Ultimates start at 30th level regardless what level your monster was. The level limit is 100. If alot join and if everybodys ready for the next step I will allow up to level 400 characters (after all are lvl 100 of course) Note: Mechanical monsters (Guardians, Foot Soldiers etc can only be enhanced by finding or buying new weapons and armor but still level normally (kinda like a fighter except its made out of steel). You can also help your monster out with Magics that you can cast (mostly heals and enhancers) You may have at the most 3 monsters at 1 time. Here are my starter monsters: Imp: A good monster any way you slice it- may become decent mage(Imp Prince), an arch demon (like a balrog or a balor; which is the demon fighter) a Demon Lord (ultimate for 1 branch for the Imp, but it will depend on current type and stage) and a simple back up warrior (Greater Imp; first stage of evolution regardless) Stats: Strength 17 Dex: 20 Magic: 15 Defence: 14 Leveling: Medium 4/5 (for a rating) Baby Dragon: Aaah, the Baby Dragon. Very slow leveling, but high attack and defence. Dont expect the dragons to be very fast....... average at best. It cant be a mage, but can learn skills of its element (red dragon-comets black dragon-shadowball etc.) Stats Strength: 30 Dex 12 Magic: 10 Defence: 26 More soon! |
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#2 |
Dracolisk
![]() Join Date: January 5, 2002
Location: Guantanamo Bay, Cuba
Age: 40
Posts: 6,043
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Can I use me real winter wolf cub? He knows bilzzard and has 50 hp... [img]smile.gif[/img] Better than my army of 6 level 100 mewtwos each one named after a location on earth where a nuklear bomb went off [img]smile.gif[/img]
![]() I even got that Martial Chrnonicals battle music wooh!
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[img]\"http://membres.lycos.fr/th8or/ZeroSigForIronworks.gif\" alt=\" - \" /> o.o; |
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#3 |
Banned User
Join Date: October 6, 2001
Location: In Abyss
Posts: 1,181
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Your cub must begin with Ice Shard first (shoot a shard of ice) to be fair.
Anyway, more monsters! SeedMan: The one starter monster that can be a worthy opponent- makes a GREAT mage. Be sure to up its hps tho......... it begins with only 18 hp! It levels FAST, but like I said, you need to up its hps and defence and sum dex (so if it came to a melee brawl it wont loose as easily if it didnt have the high speed) Stats Strength 9 Dex 11 Magic 30 Defence 7 Leveling- Fast (its a plant! they grow like the wind!) Mechas: The mechas are slower then a turtle with slow cast on them; but, they are the defence dynamos. Their attacks do moderate damage and are the only ones that can use arm weapons (like rocket launchers that can be added to their arsenal but they still only get 1 attack a round (counts for all monsters) ) To fully upgrade them, a Mecha must have their weapons and plate upgraded as well as their level and they cant use the Upgrade Syringes because well, their mechanical and have no flesh to insert (possibly the hardest class to level up as theres no easy leveling; but give em an explosive gun and they become uber at low levels but are otherwise are the hardest leveling type (even more than Dragons *cause atleast dragons can use the syringes*) The mechas can 'transmute' to different forms by micro chips (so if you wanted a Guardian *HUGE hps at lvl 100* you put in a Guardian chip in and it will become more wide and physically stronger and its defence shoots up!) It should also be noted, that if going for a diffrent mecha monster, it becomes a Beginner's XXXXXXX so theres no ubering (the beginners are usually smaller) Stats Strength 25 Dex 5 Magic 11 Defence 30 Leveling: Slower than if you put a turtle in a slow time spell......... Pixie: These fairies are the starting holy choice, and are at first the most pathetic, but if you get a WarriorMan (or woman if u want it to be ladies) to be 'blessed' and get to be headed on the road to be a Paladin (works with the Imp aswell; you can have a Dark Knight by 'tainting' a WarriorMan by getting the Imp to touch the warrior's face; a darkish purple begins to swirl and taint the guy) but, with the Pixie, you have to let it touch the warrior on the head with the wand to bless it. If you want a strong warrior of holy alignment, make sure the pixie gets an Angelic Robe, and then (for Archangel) you must get a golden plate thats been blessed (2 Greater Pixies must bless a plate to make it golden; again to bless it same with Greater Imps and Dark armor) You then get a decent sword with good mods and bless it to make the ultimate holy warrior! The Pixie and its evolutions can be the BEST healers, but dont expect anything else besides that and the Sleep spell you get at lvl 1. Stats: Strength:9 Dex 13 Magic 15 Defence 9 You may also bring in any monster that you have created but it must: be at the 'pup' or baby stage, must not have attacks that sound developed or have a skill catagory go above 30. The most hps you can have (at first lvl) is 60. This is to balance the fact that Mechas have a 30 defence rating and that determines hps! Put your monster in your sigs so you dont have to re-state what it is and wat level! |
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#4 |
Banned User
Join Date: October 6, 2001
Location: In Abyss
Posts: 1,181
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Obviously I have chosen a Mecha, which is the ChipDude. Come on peeps! Join meh! Come on!
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#5 |
Banned User
Join Date: October 6, 2001
Location: In Abyss
Posts: 1,181
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Bump for my glorious ideas!
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#6 |
Dracolisk
![]() Join Date: January 5, 2002
Location: Guantanamo Bay, Cuba
Age: 40
Posts: 6,043
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![]() SYMYUNOCRIUMS... baby geomancer mutants... O_o i wouldn't want to fight one of these: All Defense, the only move it knows is stone skin, which is about 3 layers, each turn it only casts more and more stone skins, hence it cannot die until all of its spell times are used up... but guess what? it's stone skin technique isn't limited... its skins only max at 10 tho, so if you had a team of 3 monsters attack it simultaneously you might could break its skins... but its HP is its second highing concentration, it takes about 18 damage before death, and it grows up to become a geomancer @_@
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[img]\"http://membres.lycos.fr/th8or/ZeroSigForIronworks.gif\" alt=\" - \" /> o.o; |
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#7 |
Ma'at - Goddess of Truth & Justice
![]() Join Date: January 9, 2002
Location: Mt. Gambier, Australia
Age: 38
Posts: 3,337
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Ill Join [img]smile.gif[/img] Though I barely Understand what ur talkin about.... Neway.... Do I get to choose what my monster is?? I wanna Baby Dragon... cause Dragons Kick Arse
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#8 |
Banned User
Join Date: October 6, 2001
Location: In Abyss
Posts: 1,181
|
Train in the Gym to build stats!
Sections: Weight Room: Good for upping strength Puzzle Room: Good for focusing abilities and upping your magical moves Dodge Room: Wanna be fast? Go in here and dodge the many cluster bombs, giant hammers, and such. HitMeBaby1MoreTime: This is the suitibly named room for increasing defence (more hps at lvl up) you are chained to a wall and you must endure a crushing closing wall from the right side..... you can have all for sides of the cubish room for maxium difficulty if you like alot of defence really quick.... |
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#9 |
Banned User
Join Date: October 6, 2001
Location: In Abyss
Posts: 1,181
|
You may choose! You have chose your monster! I'd suggest you train your monster in the Gym to gain experience! This is so that you wont die 2 quickly in a duel! Theres a representive monster in the respective room if you want to challenge it.... read all about it in my last post!
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#10 |
Banned User
Join Date: October 6, 2001
Location: In Abyss
Posts: 1,181
|
Leviathan goes into the Weight Room
he starts beating on a dummy bag and fights furiously! *a Warrior Man and its master mosey over to me* guy: If you beat my warriorman, I'll give you money and these Punch Gloves if you beat me! The battle begins! Warriorman punches Leviathan for 7 damage! Me: Leviathan! Use Slam on his head! (you can direct where the monster hits; its a quick way to get the lesser masters out of the way and only the most experienced masters (like club leaders, etc) know this perk!) (this is wye its good to have a helmeted monster or have a mecha as when they punch anything but flesh it causes damage (1-2 or with higher level monsters sometimes 30-40) Warriorman is dazed.... (cant attack) Leviathan slams the warrior again; this time on the shoulder! *not only is Leviathan targeting the head area, but also hes got more strength (25) and the warrior man got 19 so its double trouble and since mechas (as the standalone type) have the best defence in the game, sometimes they get reduced damage! Guy: NO MORE! here is your reward.... please stop! Gained Punch Gloves! Gained 230 gold |
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