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#1 |
Ironworks Moderator
![]() Join Date: June 10, 2001
Location: Pasir Ris, Singapore
Age: 42
Posts: 11,063
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After much debating with myself and weighing the pros and cons, I finally came up with a spell list for an aspiring solo Sorcerer. This Sorcerer was designed to be able to survive both SoA AND ToB easily. Comments, suggestions and criticisms will be appreciated and evaluated.
Observant people will notice that I left out Breach, this is not an oversight. Breach mostly removes protections that hinder fighters, but not against spells. If you still feel uncomfortable about not having Breach, feel free to replace Sunfire with Breach instead. You may also notice that there is no Dispel Magic or Remove Magic, this is because... well, think about it, if your Sorcerer is incapacitated, you cannot rescue yourself anyway. True, you can store it in a Contingency, but it is much better to ensure that nothing bad happens in the first place. Remove Magic is also kind of useless when you fight against high-level opponents, you might as well use other spells which are sure-fires. The (7) tags indicate the level at which you get the spell. Solo Sorcerer Spell List -------- Level 1
Level 2
Level 3
Level 4
Level 5
Level 6
Level 7
Level 8
Level 9
I will be making a webpage for this list too. [img]smile.gif[/img] Look out for it soon in my signature in about 2 weeks. [ 11-06-2001: Message edited by: Dundee Slaytern ] |
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#2 |
Zhentarim Guard
![]() Join Date: October 2, 2001
Location: Canton, OH USA!!
Posts: 397
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This spell list looks very good and is similiar to my own especially the higher levels. What do you think of my (revised) choices.
1st level: Magic Missle Identify Blind Spook Protection from petrification 2nd level: Mirror Image Knock Melf's acid arrow resist fear detect invisibility 3rd level: melf's minute meteors skull trap disple magic slow flame arrow 4th level: stoneskin greater malison emotion minor sequencer wizard eye 5th level: breach lower resistance spell immunity animate dead cone of cold 6th level: contingency death spell true seeing chain lightning mislead 7th level: spell sequencer khelben's warding whip ruby ray of reversal prismatic spray protection from the elements 8th level: spell trigger Protection from energy abi-dalzims horrid wilting simulacrum 9th level: timestop chain contingency spell strike meteor swarm |
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#3 |
Ma'at - Goddess of Truth & Justice
![]() Join Date: August 31, 2001
Location: Land of the Britons
Age: 38
Posts: 3,224
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I agree with pretty much your whole list, mine is very similar, and I definitely agree about time stop, at my sorcerers current level I have the ability to stop time, then pelt my enemies with 5 Dragons breaths, which is quite nasty.
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Resident cantankerous sorcerer of the Clan HADB<br />and Sorcerous Nuttella salesman of the O.R.T<br /> ![]() |
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#4 |
Ironworks Moderator
![]() Join Date: June 10, 2001
Location: Pasir Ris, Singapore
Age: 42
Posts: 11,063
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quote: |
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#5 |
Manshoon
![]() Join Date: October 12, 2001
Location: Bloomington, MN, USA
Posts: 244
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If you're looking at high-level advancement, then as a Sorcerer it makes no sense to have Contingency or either of the Sequencers. Wait until you can get Spell Trigger and Chain Contingency, since you can only have 1 of each active at any time.
I still say don't pick Identify. Get Chromatic Orb, and once you reach level 12, it does unsaveable acid damage, which can replace Melf's as your Troll killer entirely. Oh yeah, I was looking at the anti-mage spells, does it make sense to get Spellstrike when you have Khelben's AND Ruby Ray? There are only two protection spells of 9th level, Absolute Immunity and Spell Trap. Ruby Ray works on spell trap, Absolute Immunity lasts only four rounds and won't matter much to a solo Sorcerer, and Khelben's Warding Whip takes care of everything else! So really, the only spells you will need to defeat buffing or attack spellcasters number 3 in total: Breach, Khelben's, and Ruby Ray. [ 11-04-2001: Message edited by: Kaleban ]
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#6 |
Zhentarim Guard
![]() Join Date: October 2, 2001
Location: Canton, OH USA!!
Posts: 397
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Okay this is what I'm gonna do. For first level I think I will take chromatic orb instead of identify because it seems that monsters are always dropping those scrolls. I am going to take lightning bolt instead of dispel magic. Sunfire instead of breach. Feeblemind instead of cone of cold. Protection from magic weapons instead of chainlightning. Project image instead of prismatic spray. Symbol stun instead of simulacrum, and wish instead of meteor swarm. Now please tell me I'm good to go I'm getting squirrely!!!!!!!!
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#7 |
Quintesson
![]() Join Date: September 5, 2001
Location: Florida
Age: 53
Posts: 1,016
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quote: I agree with the Spellstrike though. |
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#8 |
Zhentarim Guard
![]() Join Date: October 2, 2001
Location: Canton, OH USA!!
Posts: 397
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Just one more question. Does the spider spawn/web combo work well against higher level opponents? What I really need to know is will it help out mid to late in the game?
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#9 |
Quintesson
![]() Join Date: September 5, 2001
Location: Florida
Age: 53
Posts: 1,016
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quote: After 12th level it turns from a phase spider to a sword spider. A lot faster but still pretty ineffective. Try polymorph other, unless you don't have many summoning spells. You might need the spiders for distractions. I'd change your identify to protection from evil, instead of chromatic orb. More useful in my opinion. |
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#10 |
Zhentarim Guard
![]() Join Date: September 26, 2001
Location: Seattle, WA
Posts: 311
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Cone of Cold destroys loot?
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