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#1 |
Ra
![]() Join Date: May 19, 2002
Location: The US of A
Age: 36
Posts: 2,365
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http://www.thief-thecircle.com/thief3/forumqa.asp
and another question for those who have an Xbox and PC which system would you purchase the game for?
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#2 |
Knight of the Rose
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PC
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"When you start with a presupposition, it's hard to arrive at any other conclusion." "We are never to judge a philosophy by its abuse." - Augustine "If you're wondering if God has a sense of humor, consider the platypus." http://www.greaterthings.cbglades.com |
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#3 | |
Ironworks Webmaster
Join Date: January 4, 2001
Location: Lakeland, Florida
Age: 52
Posts: 11,727
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#4 |
Knight of the Rose
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Just noticed that the first question in the FAQ asked are the levels bigger than in Invisible War. I can only assume they are speaking about DX2. What on earth do DX2 level sizes have to do with Thief 3?
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"When you start with a presupposition, it's hard to arrive at any other conclusion." "We are never to judge a philosophy by its abuse." - Augustine "If you're wondering if God has a sense of humor, consider the platypus." http://www.greaterthings.cbglades.com |
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#5 |
Jack Burton
![]() Join Date: May 31, 2002
Location: Ireland
Posts: 5,854
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Same engine, Firestormalpha.
Thread in mind, I am a big fan of the Thief trilogy but I will say that Thief 2 started to get rather tedious after a while. The story was great, vc acting etc. but the engine was basically in the exact same state as Thief 1. It was almost like a series of excellent Thief mods but aside from some new items and opponents your tactics were the same: Sneak past the AI and get to your goal/treasure/person. In NWN's terms I would call it an expansion with some modifications to the 2das. "But that's what a Thief does" you say? I agree, save for the fact that due to the lack of change I felt like I was doing exactly what I did in Thief 1. Nothing exceptionally new was brought to the table. I am looking forward to the new engine and It's workings in the knowledge that it will breath new life into the game. I want to *re-learn* Thief in a better way if that makes any sense. Alongside updated graphics and hopefully a more user-friendly feel to both combat and guidance I can't wait.
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