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#1 |
Elite Waterdeep Guard
![]() Join Date: January 17, 2002
Location: United States
Posts: 5
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Question??
From a Walkthough posted on a Wizardry 8 webpage I discovered that you can enter a secret/retro dungeon from the cemetary in the Arnika/Tryton Road area. Apparently, you click on the six runes on the graveyard stones, then stick a dagger in the pillar on the southwest corner wall. Well, I clicked on all the icons, then proceeded to the appropriate pillar. I've tried sticking a dagger in it everyway I can think of and nothing works? (I am getting a message here saying "specific item required", so I know I'm at the right place). Will any dagger work, or do I need a specific dagger? Am I using the wrong method to "insert" the dagger? Please help. Thanks!! |
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#2 |
Elite Waterdeep Guard
![]() Join Date: January 7, 2002
Location: Sydney, Australia
Posts: 44
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First confirm for certain you are at the right pillar - your cursor will turn to a hand when you get up close and put your mouse on it.
Next pickup a normal dagger (not any of the dagger variations) and click on the piller again with it. It should stick into it. Then you can run all the way to the right hand bottom of the section and you will see the mushrooms.
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All that is gold does not glitter,<br />Not all those who wander are lost;<br />The old that is strong does not wither,<br />Deep roots are not reached by the frost. |
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#3 |
Manshoon
![]() Join Date: December 14, 2001
Location: the great beyond
Posts: 172
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Also the appropriate corner is slightly illuminated once you have activated all of the runes. I'm not certain how easy this is to see during the daylight hours, but it is noticeable in the evening.
The circle of mushrooms that Strider mentioned are actually outside the cemetary wall where you must place the dagger. You might try getting as close as possible to the wall before attempting to "use" the dagger. Simply take the dagger out of your inventory and click on the corner/wall. Often times I've found that your proximity to a target area that requires action (such as this corner) makes a big difference. You will know when it works, as the dagger will be graphically displayed as being wedged into the wall. Edit: Though you probably know this already, make sure you're using a standard dagger (no poison daggers for example). [ 01-18-2002: Message edited by: Erydian ]
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Erydian<br /> ![]() |
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#4 |
Drizzt Do'Urden
![]() Join Date: October 6, 2001
Location: central coast of Ca.
Age: 78
Posts: 653
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Also make sure you have a pretty high lockpicking skill or have plenty of lockpicks!!!The only way out is past a very difficult locked door. I had to restart after getting stuck there myself. So save before going in...John
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John |
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#5 |
Hathor
![]() Join Date: April 6, 2001
Location: the desert
Posts: 2,296
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if you do the entire dungeon, there are things provided for you down there that help you get past the lock.
however, i was a lvl 8/9 bard and had no problems with the locks. V***V
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my best friend is a junkie. what does your best friend do? |
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#6 |
Dungeon Master
![]() Join Date: January 17, 2002
Location: Thunder Bay ON
Posts: 81
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How come too think about it there is that corps in the grave yard.
I never gave it a 2nd thought after i got mummy dust. Makes me think what else did i miss. never killed Nessy was too hard at the time. there was some thing in Trynton that req. a speffic item.. looked like one of the green flame things with out flames. hmm i wonder what else i missed. got a good walkthrough? would like to read it and see what else i missed. |
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#7 |
Ma'at - Goddess of Truth & Justice
![]() Join Date: October 18, 2003
Location: Oslo, Norway.
Age: 62
Posts: 3,360
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Ridgid trie this page! [img]graemlins/bonghit.gif[/img]
http://www.volberding.com/Wizardry8/Wiz8Main.htm |
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