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#1 |
Elite Waterdeep Guard
![]() Join Date: January 12, 2002
Location: Michigan
Posts: 17
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I have a book of cure poison for my priest. The icon does NOT have a red background so I should be able to use it but the use item icon is grayed out.
So I can't learn the spell. The spell is air level 3 and I do not have any spells in that realm yet. Is this why I cannot learn it?? Do I have to learn a level 1 spell, then a level 2 spell before I can learn a level 3 spell?? I can't find out why I can't use the damn book. |
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#2 |
Quintesson
![]() Join Date: March 17, 2001
Location: Where I am.
Posts: 1,089
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You've provided your own answers. Both skill and experience levels are essential in this case. They don't need previous spells in that realm to learn it, but without those spells, you'd have to give 'em plenty of skill points for many levels.
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#3 |
Hathor
![]() Join Date: April 6, 2001
Location: the desert
Posts: 2,296
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the following is a post we keep circulating about how the spell learning system works. it was written by alex meduna, the lead designer of the game.
![]() V***V ************************************************** ****************** To become eligible to learn new higher level spells for your class, you have to meet 2 requirements: 1) minimum level in *THAT* class (not overall), and 2) minimum skill, for*THAT* spell's spellbook & realm. 1) Minimum Level requirement: Pure Caster Classes: Mage, Priest, Psionic, Alchemist, Bishop Hybrid Caster Classes: Monk, Ninja, Ranger, Samurai, Lord, Valkyrie Spell Level .... Min. Class Level ................. PURE .. HYBRID 1 ................ 1 ....... 5 2 ................ 3 ....... 7 3 ................ 5 ....... 9 4 ................ 8 ...... 12 5 ............... 11 ...... 15 6 ............... 14 ...... 18 7 ............... 18 ...... 22 2) Minimum Skill Requirement To calculate your effective skill level for a given spell: * Take your highest spellbook skill (Wizardry, Divinity, Psionics, Alchemy) that the spell in question appears in. Important for bishops or class- changed characters, since many spells appear in multiple books. * Add 10% of your *natural* skill in that spell's realm. This doesn't include temporary skill bonuses such as those from items. Spell Lvl ..... Min. Effective Skill Lvl 1 .................. 0 2 .................. 15 3 .................. 30 4 .................. 45 5 .................. 60 6 .................. 75 7 .................. 90 It's not as complicated as it sounds. Example: A mage, a pure caster, must be level 5 AND have an effective skill of 30 to learn Fireball, a third level Fire realm Mage spell. If he has 30+ skill in Wizardry, he's all set. He could also qualify if he has, say 28 in Wizardry and 20+ in Fire skill (10% rule). Hope this helps... -----signature----- Alex Meduna Wizardry 8 Lead Gameplay Programmer/Designer
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#4 |
Drow Warrior
![]() Join Date: November 28, 2001
Location: Madison, CT
Posts: 292
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Are you trying to use the book while buying or selling from an NPC? If you are then stop talking to the NPC. The use button should now be active again.
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