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#1 |
Elite Waterdeep Guard
![]() Join Date: December 4, 2001
Location: Canada
Posts: 5
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Hi,
I am having a tough time deciding which classes and races to use. My Current party consists of the following : 1 Lizardman Fighter 1 Human Monk 1 Felpurr Ninja 1 Mook Gadgeteer 1 Faery Mage 1 Dracon Priest I get a feeling that I am missing on fighting skills ? Any suggestions or will I do fine ? |
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#2 |
Manshoon
![]() Join Date: August 29, 2001
Location: Santa Rosa, CA
Posts: 186
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If it were me, I'd replace the monk with either a fighter or a Valkirie for more front-line power. I haven't played either a monk or a ninja yet, but they appear to both be the type of class that if you manage them right, will be weak in the early game, but pretty awsome in the late game. Of course, usually with clases like these, if you manage them wrong, they will suck eggs.
![]() My Current party is: 2 Dracon fighters Mook Ranger Halfling Bard Rawulf Priest Elf Mage I've just started again using this line-up,so can't tell you much about it yet, except I think it will be pretty balanced.
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#3 |
Dungeon Master
![]() Join Date: May 8, 2001
Location: Manchester, CT, USA
Posts: 80
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I like monks as front line fighters. I just restarted (again...), with a fighter and monk as front line guys. My monk always hits, for 5 damage, while my fighter hits less often but does 10 or more damage per hit. My monk hits twice per round, the fighter once. It adds up to about the same. The fighter has many more hps though. I always use martial arts with my monk, get rid of any weapons.
Early in the game, rogues are better in combat than ninjas. Rogues always backstab for their attack, so they can have a damage multiplier on their hits. Ninjas supposedly get very powerful in the end game, but are fairly weak early on. Finally, a gadgeteer does low damage with plain bullet stones. If you can buy some spike stones, he'll start doing 9 or 10 damage per shot. Also, you'll find an electricity rod at some point. This casts the Energy Bolt spell, and your gadgeteer can use it. If I was you, I would swap the gadgeteer for a ranger. Both are ranged attackers, but rangers get the added bonus of always searching for items. This seems trivial, but you find a lot of extra potions and ammunition. When I tried a party without a ranger, I really missed him. |
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#4 |
Guest
Posts: n/a
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Just my opinion but replace the Faerie mage with an Elven Mage, you can wear more armor, carry more stuff and in general you live longer...again its just an opinion though. Oh and you NEED a Ranger as a third fighter type, no need for a ninja or rogue since you have a gadgeteer..
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#5 |
Elite Waterdeep Guard
![]() Join Date: October 4, 2001
Location: Madison, WI USA
Posts: 25
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I also recommend having a ranger in your party. It 12th level, mine does some pretty good damage with his bow, plus, almost once every battle, he will get an instant kill. I'd probably lose the gadeteer. They're kind of fun, but his omni-gun isn't the greatest weapon, and the only other thing I use mine for, is picking locks.
If I was you, I'd start my ninja out as a rouge (for lockpicking), then make him a ninja as soon as your mage gets the knock knock spell. Put max skill points each level for your rouge into locks&traps, and split remaining points for stealth,ranged and close combat, as these will be benifical for your ninja when he/she is ready to change. Next, I would replace the gageteer with a ranger. This will balance you for having both good ranged combat, as well as close. Also, after you get high enough level (5th) select one of either the monk, ranger, or ninja, and start beefing up their magical skills gradually because you'll want it later in the game. The reason I say pick one, is that you'll spread your fighters to thin if you put too much into magic instead of combat skills. If you really have your heart set on a gageteer, you can pick up an NPC gageteer fairly early in the game. - Pat |
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#6 |
Elite Waterdeep Guard
![]() Join Date: December 4, 2001
Location: Canada
Posts: 5
|
Thanks for all the replies it's really appreciated.
My next Question is How Useful are gadgeteers ? What Class is better suited for disarming traps ? Based on you response I thinK I will go with 1 Fighter 1 Monk 1 Ranger 1 Thief 1 Priest 1 Mage Races will most likely stay the same except I won't be taking any faeries with me. |
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#7 |
Dungeon Master
![]() Join Date: May 8, 2001
Location: Manchester, CT, USA
Posts: 80
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Airk, that is exactly the party I am currently playing with. Just switch the position of the rogue and the ranger. You want the rogue in the front line, and the ranger will usually attack with the bow, so he can be in the back.
Any class that gets the Locks & Traps skill (Rogues, Gadgeteers, Ninjas and Bards) can be good at disarming traps. Its all a matter of allocating the points and practicing. I'm not crazy about Gadgeteers. If you're really into monkeying around with stuff to make new things, you'll probably like them. It doesn't really interest me. |
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#8 |
Elite Waterdeep Guard
![]() Join Date: December 4, 2001
Location: Canada
Posts: 5
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Thanks for all your replies.
I have only restarted the game 6 times so far. ![]() I can't decided what I want as characters. I may have to play the game a couple of times at least. Well I'm off to play now. See you guys in Arnika .... |
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#9 |
Guest
Posts: n/a
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quote: Hehehe I like his omnigun, it works pretty well if you use different ammo for different things...but the really cool, funny, hysterical thing is the gadgets he can make. I loved the lava lamp [img]smile.gif[/img] set it out and all the monsters oooh and ahhh looking at it while you hack on them...it was just too funny [img]smile.gif[/img] Cant wait to make even better things as I figure them out. |
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