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#1 |
Manshoon
![]() Join Date: September 5, 2002
Location: Minnesota, USA
Age: 50
Posts: 180
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Been play testing my mod a little bit, and I keep seeing this 'problem'. When I run the engine with the editor going (I run the engine from the
A) They show a negative value in HP (which is o.k. I assume in debug) b) No matter how long I rest for, their HP never come back up. Fast forward to me running the Engine just by itself. It searches the HD for all modules, I select mine and go running happily along. Get into a fight, and my char gets knocked out in a fight. Game shows a negative value for HP, status is UNCONCIOUS. Camp and rest for a few days, and eventually the HP comes back up, but now my char is stuck in a state of perpetual unconciousness. I can't get her to wake up via resting. I guess my question is has anyone else seen this phenomenon with resting in camp, or is it just me? Thanks in advance!
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#2 |
Manshoon
![]() Join Date: September 5, 2002
Location: Minnesota, USA
Age: 50
Posts: 180
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Ack! I've got another one!!
![]() Text Statement | ----> Text Statement | ----> Question Yes/No |--Normal Chain : No Event(0) |--Yes Chain : Quest Stage | |--Normal Chain : No Event(0) | |--Accept Chain : No Event(0) | |--Decline Chain : No Event(0) |--No Chain : No Event(0) Now, in the quest stage event, I have it set to always fire, and in the event itself I am trying to set a new quest for the party, and I have the accept box set to Automatic (No Question). For reasons I don't understand, the quest stage event doesn't get triggered. I even have the event set to Always go, and it still doesn't. The odd part is if I put another Text Statement in where the quest stage is, it get's triggered as expected. Anyone know what is going on here? The only explaination I can come up with is that the party is only allowed to have so many quests/special items in it. Right now my partys has 3. 1 Special item and two quests (which are complete). The even stranger part is that I have other event trees very similar to this one, and they work fine. Anyone have any idea what I might be doing wrong???
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#3 |
Manshoon
![]() Join Date: September 5, 2002
Location: Minnesota, USA
Age: 50
Posts: 180
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Yep. I am crazy. I knew I had to be..
I restarted the mod from the beginning, using the same chars and not running the engine in it's debug mode, and all seems to be well with the world again. If I had to hazard a guess, saving a game in the two modes messes something up with the samegame file. (i.e. playing and saving in debug mode, the loading that save file in non-debug mode, and combinations of that). Well, my event works now and my char isn't in a coma, so I guess I am happy. [img]graemlins/knightsmile.gif[/img]
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#4 |
Elite Waterdeep Guard
![]() Join Date: June 18, 2003
Location: australia
Age: 49
Posts: 12
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cool
[img]tongue.gif[/img]
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signature free since 1976 |
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