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#1 |
The Magister
![]() Join Date: January 29, 2002
Location: Adelaide, South Australia
Posts: 130
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Cocoaspud,
Here is a strange bug I have found. I set up a transfer event with no question asked, and set to activate when the party attempts to enter the cell. They are not supposed to know that they are being transported - it should seem like they are just walking down a passageway. This part works fine. The only problem is that when you go through the transfer event, there is no "step" sound, so the player might get suspicious. So I put a "sounds" event at the transfer destination, and played the step sound. That was fine too. The problem is after that, if you walk into a wall (causing the "bump" sound to be played) the "bump" sound is played again after every subsequent step (rather than the "step" sound). I may be able to send you the module if you need to see this for yourself. Steve |
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