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#1 |
Elite Waterdeep Guard
![]() Join Date: July 11, 2002
Location: Australia
Age: 60
Posts: 7
|
Okay, scenario, two levers on a wall, both in the up position,
1/ how do i get one lever to show as down after an event 2/ can i use the mouse to click on the right lever to activate an event (if screen pos x,y or something) In the end, what i ended up doing, was starting at the wall with the image of the levers down, putting an on try to enter event on the other side, teleporting the user to a new area that looked the same, with a small image, and a question left or right so they wouldnt see the lever already down and door open when arriving, then after the event, the new area (already showing the correct images) is displayed, correct lever down and the door open, messy but effective. What i would really like to do, is either click on the correct lever with the mouse and activate an event, failing that i would like to change the wall/overlay picture at the end of the event (or during) so that it is now 1 lever up, 1 lever down, and the door open, does anyone have the GPDL script that changes a wall/overlay image during the game, if so, could you forward me an example of how i use it. Thanks Tazadof |
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#2 |
Jack Burton
![]() Join Date: July 13, 2001
Location: Stumptown
Age: 53
Posts: 5,444
|
i prefer to use sprites. when approaching, always show sprite 'a' but if event happens, show sprite 'b'. you can even assign a quest variable so that until the lever event is done again, sprite 'b' will always show when approaching.
as for your second posing, i don't think this is possible. but, i'd love to be proven wrong. ![]() [img]graemlins/monster6.gif[/img] -manikus |
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#3 |
Elite Waterdeep Guard
![]() Join Date: July 11, 2002
Location: Australia
Age: 60
Posts: 7
|
Cool thanks, i never thought about using a sprite to overlay the images of the levers on a wall, or to even possibly show a closed then open empty box...
rather sheepishly, he says, i must admit i havnt actually been able to get the sprites to do anything, i have see them there with the 3 images in, but how do i get them to display one after the other?. So that it looks like the monster is coming towards you?.... |
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#4 |
Jack Burton
![]() Join Date: July 13, 2001
Location: Stumptown
Age: 53
Posts: 5,444
|
i've been having problems with the sprites myself, though i haven't tried to make them work since about version .7something of dungeon craft.
i take that back, i just tried sprites and i can't get them to show anything but the first frame when i test or play, though in the editor they look fine. and i do have the latest release. ![]() plus when i got to the part where sprite was called, dungeon craft killed my internet access, i.e. it kicked me off. for future reference (in case richard wants to know) my sprite was the opening picture for a combat event with everything default and the sprite set to advance through frames with a 500 millisecond delay. the service i use is netzero. [img]graemlins/monster6.gif[/img] -manikus |
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#5 |
Zhentarim Guard
![]() Join Date: March 15, 2001
Location: Melbourne, FL, USA
Posts: 375
|
You can use LogicBlock to alter wall images during the game. There should be some docs for it in the help file. Basically, LogicBlock can over-ride the art slot used for a wall in a particular map location. Just switch to the art slot showing the levers in the new position.
What part of the sprites is not working? Is it the auto-approach? Except for the Encounter event, most events that display a sprite just let you specify a particular sprite frame (far, near, close). Combat is supposed to auto-approach the sprite but I don't remember if that is working yet. Are you sure DC affected you internet connection? There is no networking code in DC, no attempts to go online or anything. Only the DC installer uses the internet connection. You can configure the DC installer to automatically check for online updates periodically, but I turn that off by default. Did DC crash when your internet connection went down?
__________________
CocoaSpud<br />Dungeon Craft Development Team<br /> [url]\"http://uaf.sourceforge.net\" target=\"_blank\">http://uaf.sourceforge.net</a> |
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#6 |
Jack Burton
![]() Join Date: July 13, 2001
Location: Stumptown
Age: 53
Posts: 5,444
|
sprites- selection of frame works well, it's just the auto-approach that isn't working, and it sounds like that's because it hasn't been enabled yet. [img]smile.gif[/img]
internet and me- if i'm on online (isp=netzero) and i try and test a design with dungeon craft, anything that causes dungeon craft to do anything other than walk around, causes netzero to crash. i've tried this a couple of times this morning to make sure. it always crashes when the sprite is called for. it also crashed when i tried to exit the testing mode. dc did not crash when online went down. it did say that there was an error. also, the way i was booted offline, a message box popped up saying "netzero cannot continue" and counted down from 5 to zero at which point i lost service. i hope this helps. if you need more info, just ask. i do have the error files that dungeon craft generates, if those would be of any help. [img]graemlins/monster4.gif[/img] -manikus |
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#7 |
Manshoon
![]() Join Date: May 24, 2001
Location: Halifax
Posts: 161
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Actually I discovered that the LogicBlock is the most powerfulist event in DC ever! I am not surprised that with LogicBlock you can do almost anything you put your imagination into it. The only downside is although it is powerful it is very complicated to use. I think the LogicBlock should be placed in the help file with severe details of it's use.
__________________
I would like to thank you man sooooooooooooooooooooo much for creating the best maker in my life. IT KICK ASS!! * HUGS * Thank you soo much, thank you so much ^____^*.<p>I can hardly wait to see this program support onlining. Heheheh, imagine if online is supported ^^*. |
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#8 | |
Zhentarim Guard
![]() Join Date: March 15, 2001
Location: Melbourne, FL, USA
Posts: 375
|
Quote:
An experiment, Run NetZero, then start any recent game you might have that plays fullscreen, then exit the game. If NetZero disconnects, then it's not something specific to DC that can be fixed.
__________________
CocoaSpud<br />Dungeon Craft Development Team<br /> [url]\"http://uaf.sourceforge.net\" target=\"_blank\">http://uaf.sourceforge.net</a> |
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#9 |
Jack Burton
![]() Join Date: July 13, 2001
Location: Stumptown
Age: 53
Posts: 5,444
|
sorry i took so long to respond but i've been on vacation and then the board was down. [img]smile.gif[/img]
i love expirements! ![]() good news for dc, swbgcc crashed netzero. i was just reading elsewhere that some folks have been having the same problem with half-life. bad news for me, as i kinda like netzero and have been wanting to play some online games. ![]() [img]graemlins/monster1.gif[/img] -manikus |
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