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#1 |
Manshoon
![]() Join Date: May 24, 2001
Location: Halifax
Posts: 161
|
How do you set monsters to equip weapons?
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I would like to thank you man sooooooooooooooooooooo much for creating the best maker in my life. IT KICK ASS!! * HUGS * Thank you soo much, thank you so much ^____^*.<p>I can hardly wait to see this program support onlining. Heheheh, imagine if online is supported ^^*. |
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#2 |
Elite Waterdeep Guard
![]() Join Date: April 14, 2002
Location: Munich / Germany
Age: 58
Posts: 4
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Hi foody, I am but a newbie here, but I am the only one around at this time for now.
![]() 1. u want the monster to attack with a specific weapon-->in the monster editor (menu-database-edit monster) u will have to change the damage amount the monster does with that weapon (e.g. an orc equipped with shortsword will do 1d6 and so on). That changes the damage amount for all the specified monsters in the design, but u can add another orc (for example), doin 1d8 (longsword) if u wish and name him 'Orc-Raider' or soemething. Remember that any new monster in the design must have an individual name. 2. u want the monster to drop a specific weapon when dying, --> add new combat event --> add ur monster --> specify the item via the 'extra item' button. I hope that has answered ur question...
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<i>Time has run on like a river, as they say, until it has come upon a certain rock. A rock where ye and I must sit down for a breath or two and have a little private talk</i> |
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#3 |
Manshoon
![]() Join Date: May 24, 2001
Location: Halifax
Posts: 161
|
What about letting the monster shoot from far? Meaning I want the monster to equip a sling or something, how do I go about doing that?
__________________
I would like to thank you man sooooooooooooooooooooo much for creating the best maker in my life. IT KICK ASS!! * HUGS * Thank you soo much, thank you so much ^____^*.<p>I can hardly wait to see this program support onlining. Heheheh, imagine if online is supported ^^*. |
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#4 |
Elite Waterdeep Guard
![]() Join Date: April 14, 2002
Location: Munich / Germany
Age: 58
Posts: 4
|
In the Monster Editor (database menue), u can equip the monster with 'default items'. Just give em a sling or dart, then they will use it. It worx with bow or crossbow if u also equip Bolts or arrows to the edited monster...
[ 04-16-2002, 05:31 AM: Message edited by: Gundorac ]
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<i>Time has run on like a river, as they say, until it has come upon a certain rock. A rock where ye and I must sit down for a breath or two and have a little private talk</i> |
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#5 |
Manshoon
![]() Join Date: May 24, 2001
Location: Halifax
Posts: 161
|
I did...but it doesn't work. The monster refuses to equip the weapon and use it.
__________________
I would like to thank you man sooooooooooooooooooooo much for creating the best maker in my life. IT KICK ASS!! * HUGS * Thank you soo much, thank you so much ^____^*.<p>I can hardly wait to see this program support onlining. Heheheh, imagine if online is supported ^^*. |
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#6 |
Elite Waterdeep Guard
![]() Join Date: April 14, 2002
Location: Munich / Germany
Age: 58
Posts: 4
|
Please make sure u added the missile weapon in the Monster Editor (database) for the whole monster type and NOT in the Combat event itself. I assure u: it does work!
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<i>Time has run on like a river, as they say, until it has come upon a certain rock. A rock where ye and I must sit down for a breath or two and have a little private talk</i> |
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#7 |
Manshoon
![]() Join Date: May 24, 2001
Location: Halifax
Posts: 161
|
That is the funny thing, I did that and still refuses to work.
__________________
I would like to thank you man sooooooooooooooooooooo much for creating the best maker in my life. IT KICK ASS!! * HUGS * Thank you soo much, thank you so much ^____^*.<p>I can hardly wait to see this program support onlining. Heheheh, imagine if online is supported ^^*. |
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#8 |
Zhentarim Guard
![]() Join Date: March 15, 2001
Location: Melbourne, FL, USA
Posts: 375
|
For the simple AI we have right now,
A monster will try to pick the most damaging weapon it can equip that is usable at the current range to target. Once a target is picked it tends to stay with it until the target dies. Some ranged weapons need a launcher and ammo that are matched (that is, usable together). The class restrictions for the items must allow fighters before a monster can use it. The monster will use a ranged weapon even if by doing so it uses up it's only weapon (such as throwing an axe, which can be thrown or used close up). If a weapon has a damage value of zero, it probably won't get used.
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CocoaSpud<br />Dungeon Craft Development Team<br /> [url]\"http://uaf.sourceforge.net\" target=\"_blank\">http://uaf.sourceforge.net</a> |
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#9 |
Manshoon
![]() Join Date: May 24, 2001
Location: Halifax
Posts: 161
|
All what you said is there, so really the only thing left is AI. Can you work on the AI and um...no offence but I don't like the spell editor at all. It is not and I repeat not user friendly.
__________________
I would like to thank you man sooooooooooooooooooooo much for creating the best maker in my life. IT KICK ASS!! * HUGS * Thank you soo much, thank you so much ^____^*.<p>I can hardly wait to see this program support onlining. Heheheh, imagine if online is supported ^^*. |
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#10 | |
Zhentarim Guard
![]() Join Date: March 15, 2001
Location: Melbourne, FL, USA
Posts: 375
|
Quote:
Which parts do you find unfriendly, and how would you arrange things?
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CocoaSpud<br />Dungeon Craft Development Team<br /> [url]\"http://uaf.sourceforge.net\" target=\"_blank\">http://uaf.sourceforge.net</a> |
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