![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
#1 |
Elite Waterdeep Guard
![]() Join Date: March 6, 2002
Location: Pieksamaki, Finland
Posts: 38
|
Hi! I´m new here and i´m doing desing for DC. Don´t ask me when
it´s going to be ready. I encountered some problems such as: -modification of rules. 0.82 Editor doesn´t apply baseclass, class and race-files modifications. It says that they were read ok, but any modifications don´t show up even if i restart editor. Beacuse setting is slightly diffrent than ordinary ADD-game i need only following races: Humans Forest-people (short, stupid and agly tribal humans) Elf Mountain Elf (dwarfish version of elf, cross between half elf and elf) Half-Elf -Spells. I know that spell system is not ready, but are there any command that i could use to make sleep or poison spell? I would also be nice to find some FAQ:s about spell script language. For example how i make spell that lowers targets AC?
__________________
*In Finland we have this thing called ´reilu meininki´* |
![]() |
![]() |
![]() |
#2 |
Zhentarim Guard
![]() Join Date: March 15, 2001
Location: Melbourne, FL, USA
Posts: 375
|
The new release uses the baseclass/race config files more than previous releases. Even so, the files are not fully ready for user customizations. You could probably get away with some name changes and class allowances, but it is not really a supported feature yet. Adding more classes/races than are already in the files will definitely not work properly.
The spell scripting uses LUA, and there is a LUA help file included with the DC help file that you can download from the DC site. There is also lots of info on the web about LUA scripting syntax. In the help file there is some info on what DC parameters are available for use in LUA scripts. To make a spell modify armor class, add a spell attribute that modifies the $CHAR_AC variable. Enter the delta amount as a literal, or as a diceplus value. There is info on diceplus expressions in the help file. For instance, 3d6+level*3, will give 3 die 6 plus a bonus of 3 per character level of the caster. The spell duration is also specified as a diceplus expression. You won't need to use LUA for this if the spell can affect any target. If you want it to work only on female elves that are age 20 and have 18 dexterity, LUA can be used to do this. Spells that modify the basic character attributes should work fine. Some spells can't be done yet, and Sleep is one of them. We'll work it out though.
__________________
CocoaSpud<br />Dungeon Craft Development Team<br /> [url]\"http://uaf.sourceforge.net\" target=\"_blank\">http://uaf.sourceforge.net</a> |
![]() |
![]() |
![]() |
#3 |
The Magister
![]() Join Date: January 29, 2002
Location: Adelaide, South Australia
Posts: 130
|
Cocoaspud,
If you have other spells that are ready, it would be really cool if you could post them on your website (as a separate download). Even if they don't work quite perfectly yet. Same applies to weapons with spell like properties (eg. boots of speed I don't think are included with DC) |
![]() |
![]() |
![]() |
#4 |
Elite Waterdeep Guard
![]() Join Date: March 6, 2002
Location: Pieksamaki, Finland
Posts: 38
|
Thanks, that really help. I´ll try with only name changes. Like SMD said, it would be really cool get couple spells more. One more thing:
do firebolts and such projectile spells work?
__________________
*In Finland we have this thing called ´reilu meininki´* |
![]() |
![]() |
![]() |
#5 |
Zhentarim Guard
![]() Join Date: March 15, 2001
Location: Melbourne, FL, USA
Posts: 375
|
I have been lurking in my cave and working on spells very diligently for the last two weeks. At this point you can cast projectile spells and see the animation travel to each target in combat. The large coverage animation such as is used for area effect (fireball) isn't in there yet.
As I improve the spells I keep adding things that are needed. The spell config files are sort of a pain to keep up to date in terms of adding additional load/save code for each new spell configuration item. Give me a little more time to be relatively sure that the spell have everything they need, and then I'll bring the config file loader up to date. There are volunteers just waiting for the green light to begin adding spell config data. [ 03-25-2002, 10:57 AM: Message edited by: CocoaSpud ]
__________________
CocoaSpud<br />Dungeon Craft Development Team<br /> [url]\"http://uaf.sourceforge.net\" target=\"_blank\">http://uaf.sourceforge.net</a> |
![]() |
![]() |
![]() |
Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
|
|
![]() |
||||
Thread | Thread Starter | Forum | Replies | Last Post |
Beginning of ToB | Xero279 | Baldurs Gate II: Shadows of Amn & Throne of Bhaal | 8 | 03-10-2003 04:10 PM |
Beginning | Xero279 | Icewind Dale | Heart of Winter | Icewind Dale II Forum | 6 | 12-29-2002 11:42 PM |
Melusine - it's a small, small world | Donut | General Conversation Archives (11/2000 - 01/2005) | 12 | 03-11-2002 06:54 AM |
The Beginning | Marcos The Black | Wizards & Warriors Forum | 3 | 12-14-2001 05:24 AM |
at the very beginning | johnj | Wizards & Warriors Forum | 10 | 03-08-2001 07:15 PM |