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#1 |
Elite Waterdeep Guard
![]() Join Date: June 3, 2001
Location: Yonkers, NY
Age: 53
Posts: 22
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I remember reading a while back that multiplayer mods would be possible. Has there been any new info on this?
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#2 |
Zhentarim Guard
![]() Join Date: March 15, 2001
Location: Melbourne, FL, USA
Posts: 375
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You know, each time I look forward and estimate the effort remaining I never get it right
![]() I am working the magic code now. Casting some simple spells and doing some tedious testing of various spell options. I want to wait on multiplayer until after spells are working. My estimates on completion have been poor ones, and people tend to get irritated if it takes me longer than I said it would. If I am lucky the magic will be completed this summer, before September arrives. My real job might take me out of the country for a couple of months, so that will put a dent in my progress for certain. I truly am eager to get started on the multiplayer stuff, it is a big reason why I got started on this in the first place. ------------------ CocoaSpud Dungeon Craft Development Team http://uaf.sourceforge.net |
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#3 |
Elminster
![]() Join Date: March 20, 2001
Location: Hampshire, England
Age: 51
Posts: 428
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Hey CoCoaSpud,
I think that anyone with any noggin knows that some things take longer than others and that you can't be expected to work on DC every waking hour. You're doing a great job, so don't beat yourself up if things aren't out when predicted ![]() BTW I'd be very interested to see how you plan to implement multiplayer. In the game you never see 'yourself'. See ya dominions ------------------ Hey! Like RPGs? See the DungeonCraft - RPG Game Maker on the Ironworks Gaming Forum [This message has been edited by dominions (edited 06-22-2001).] |
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#4 |
Zhentarim Guard
![]() Join Date: March 15, 2001
Location: Melbourne, FL, USA
Posts: 375
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My plan is to make it work similar to the original Neverwinter Nights that AOL used to run. Not as a public server though, just peer-to-peer.
In short, one person has total party control while walking around, and during combat each player controls a character. ------------------ CocoaSpud Dungeon Craft Development Team http://uaf.sourceforge.net |
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#5 |
Elminster
![]() Join Date: March 20, 2001
Location: Hampshire, England
Age: 51
Posts: 428
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Hmmm...wouldn't that be a little boring for the everyone but the persaon controlling the party? I've never played Neverwinter Nights, so I don't know how well that system works.
------------------ Hey! Like RPGs? See the DungeonCraft - RPG Game Maker on the Ironworks Gaming Forum |
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#6 |
Zhentarim Guard
![]() Join Date: March 15, 2001
Location: Melbourne, FL, USA
Posts: 375
|
Probably would be. I'll take a closer look at how the original Neverwinter Night's on AOL tried to handle it when the time comes.
------------------ CocoaSpud Dungeon Craft Development Team http://uaf.sourceforge.net |
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#7 |
Elite Waterdeep Guard
![]() Join Date: June 3, 2001
Location: Yonkers, NY
Age: 53
Posts: 22
|
Cocoaspud,
I don't know if your the one I spoke to a long while ago, but if you ever need some info or descriptions of how the old NWN ran, just give me a hollar! I played for quite a while and I ahve the soloplayer version of NWN as well as the last AOL multiplayer version of the client. ![]() ![]() ------------------ John Von Draugr |
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#8 |
Elite Waterdeep Guard
![]() Join Date: June 3, 2001
Location: Yonkers, NY
Age: 53
Posts: 22
|
Cocoaspud,
I don't know if your the one I spoke to a long while ago, but if you ever need some info or descriptions of how the old NWN ran, just give me a hollar! I played for quite a while and I ahve the soloplayer version of NWN as well as the last AOL multiplayer version of the client. ![]() ![]() ------------------ John Von Draugr |
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#9 |
Elite Waterdeep Guard
![]() Join Date: June 3, 2001
Location: Yonkers, NY
Age: 53
Posts: 22
|
Cocoaspud,
I don't know if your the one I spoke to a long while ago, but if you ever need some info or descriptions of how the old NWN ran, just give me a hollar! I played for quite a while and I ahve the soloplayer version of NWN as well as the last AOL multiplayer version of the client. ![]() ![]() ------------------ John Von Draugr |
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#10 |
Elite Waterdeep Guard
![]() Join Date: June 3, 2001
Location: Yonkers, NY
Age: 53
Posts: 22
|
How did that get printed 3 times?
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