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#1 |
Ironworks Webmaster
Join Date: January 4, 2001
Location: Lakeland, Florida
Age: 52
Posts: 11,727
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#2 |
Ironworks Moderator
![]() Join Date: October 26, 2003
Location: Sydney, Australia
Age: 44
Posts: 4,416
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Man I can't wait for this its going to ROCK. Excitement PLUS!
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#3 |
Zhentarim Guard
![]() Join Date: January 25, 2004
Location: San Diego
Age: 53
Posts: 345
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Im just hoping they dont butcher it. havent read any of the forums on NWN2 yet, but I am hoping characters are transferable as well as mods. If EfU cant be moved to NWN2 and has to be made again insteat, ill be pretty erked.
But I guess I should read a little bit before i climb up on this here soapbox huh.
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The voices in my head dont talk to me anymore... Now they Instant Message me |
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#4 |
Avatar
![]() ![]() ![]() ![]() Join Date: July 6, 2004
Location: Wilmington, North Carolina
Age: 37
Posts: 528
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Whaaaaat? I just got NWN and the Expansions and now there's going to be a new one!!! Oh well. To a sequel that isn't a complete change.
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\"I haven\'t the time for this!\"-Irenicus <img border=\"0\" alt=\"[mage1]\" title=\"\" src=\"graemlins/mage1.gif\" /> |
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#5 | |
Ironworks Moderator
![]() Join Date: March 1, 2001
Location: Midlands, South Carolina
Age: 49
Posts: 14,759
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Quote:
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#6 |
Ironworks Moderator
![]() Join Date: October 26, 2003
Location: Sydney, Australia
Age: 44
Posts: 4,416
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I would say that most of the scripts "should"be transferable but the tilesets and placeables that im not to sure about.
In terms of transfering characters remember what they said before NWN was realeased ? That you could import your BG2 character. Remember how far that went? The moral of this sotry is take anything they say in the early days with a grain of salt.
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#7 |
Ironworks Webmaster
Join Date: January 4, 2001
Location: Lakeland, Florida
Age: 52
Posts: 11,727
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Guys, this won't be out till 2006 or maybe later. We have a long time to enjoy NWN1. [img]smile.gif[/img]
I hope they remake the engine--the SAME way, but with highres textures, high poly counts and such. Oh yeah, and if I have to remake Undermountain, I will. no sweat. It would be simple IF they used the same scripting as in NWN1. If not, I will redo it with new levels--same Yawning Portal tho--I Love that tavern. Spent MANY hours tweaking the hell outta that inn. ![]() I'd like to see a Dragonlance NWN type game too. That would be awesome. I have a second project I am working on in secret for a few Months now, and I leeked a bit of info on what its name was here, but it will link to Undermountain (using the portal IP system)! |
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#8 |
Ironworks Moderator
![]() Join Date: October 26, 2003
Location: Sydney, Australia
Age: 44
Posts: 4,416
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Speaking fo Dragonlance have you seen the latest Bioware Newletter ? Outlining the Dragonlance project that is going on? I will link it below.
http://nwn.bioware.com/players/profile_dla_03aug04.html
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