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#1 |
Ironworks Webmaster
Join Date: January 4, 2001
Location: Lakeland, Florida
Age: 52
Posts: 11,727
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I've been working hard on those outer 'cave' areas that split off from level 11, and they are nearly done!
But also, I have tweaked level 10's last area--less creatures spawn, still a lot, but a few less than their used to be. Level 11's 'Desert' Fighters have all been re-created from scratch, as they were doing Druid things, and was a bug. They work fine now, and do normal 'fighter' things.. [img]smile.gif[/img] Also added 'Cleric, Mage and...others'. Also, I have nearly finished up the last 'area' of level 11, and added a bunch of new placements (Trees, etc..) and more monsters/traps. Level 12 is also underway, and is something totally different than any other level ever seen--talking about the WAY it's laid out. And prepare for level 13---a lucky number? ha.. nope! ![]() Loads of corrections, and changes to many levels--and 40 new items, and dropping new unique/set/other items as well! I'm finishing some things tonight, and sometime tomorrow it'll be opened up and updated for the server!! |
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#2 |
Ironworks Moderator
![]() Join Date: March 1, 2001
Location: Midlands, South Carolina
Age: 49
Posts: 14,759
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Ack...I had to drop out tonight after the town battle and never went down to 11. I'll have to see it another day.
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#3 |
Xanathar Thieves Guild
![]() Join Date: March 17, 2001
Location: Wichita, KS USA
Age: 62
Posts: 4,537
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I haven't gotten there to see what's different tonite, but I might, insomnia is a drag, unless there is exploring to do. Was down there today, a few times, damn those teleporting doors, lol, even though we were using them for escape routes.
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To those we have lost; May your spirits fly free. Interesting read, one of my blogs. |
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#4 |
Ironworks Webmaster
Join Date: January 4, 2001
Location: Lakeland, Florida
Age: 52
Posts: 11,727
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Just wondering if anyone has tried out level 10 and 11 today with the changes? I totally redid all the desert warriors and even added a new one--one of many more to come. Also trickled some unique and set items on level 11, and added many new treasure areas.
I decided to wait till I finish ALL 12 of the small cave areas before I link them--which will be in a day or so, I didn't get to work on them as much today as I thought I would. (Had to work on the hot water heater) yey. [img]smile.gif[/img] Anyway, try the new desert warriors out, and let me know what you think--they are weaker, but there will be more of them.. give me some feedback on it! [img]smile.gif[/img] Thanks!!!! |
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#5 |
Ironworks Moderator
![]() Join Date: March 1, 2001
Location: Midlands, South Carolina
Age: 49
Posts: 14,759
|
Well, last night, I was playing a new gnome wizard that was built to have hopes of a fun time in level 10, and I quickly discovered that he was too weak to last even a few steps! I may have to pass it up tonight (don't know yet), but will hopefully be able to get into ch. 11 by Tuesday night.
Ziroc, if you'll slip me a secret portal somewhere, I will play-test 11 for you and let you know if I find any troubles. Or you coooouuuuuuld make me a DM.... ![]()
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#6 |
Xanathar Thieves Guild
![]() Join Date: March 17, 2001
Location: Wichita, KS USA
Age: 62
Posts: 4,537
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First off, that was one of the funniest things i have ever seen in undermountain. Nothing like a naked drow to get things going. Lvl 11 is great. I loved it, even the odd spawn thing that kept happening, hmmmm, lol. I gave him the what for on uber gear in Undermountain.
The snow has to go, way too laggy. None of the creatures seemed too hard to deal with, and i really like their gear. I left the game with a lot of it. Oh, but i will be deep in Durnan's pocket on my next visit! ![]()
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To those we have lost; May your spirits fly free. Interesting read, one of my blogs. |
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#7 | |
Ironworks Webmaster
Join Date: January 4, 2001
Location: Lakeland, Florida
Age: 52
Posts: 11,727
|
Quote:
I have attached 2 caves (they are not done inside, but the layout and placeables are done. (just gotta place monsters and treasure). [img]smile.gif[/img] Should be done tomorrow!!!! |
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#8 |
Ironworks Moderator
![]() Join Date: March 1, 2001
Location: Midlands, South Carolina
Age: 49
Posts: 14,759
|
How 'bout that quick-jump for your play-testers, mate?!!
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#9 | |
Ironworks Webmaster
Join Date: January 4, 2001
Location: Lakeland, Florida
Age: 52
Posts: 11,727
|
Quote:
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