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#1 |
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![]() ![]() ![]() ![]() Join Date: March 20, 2005
Location: North Yorkshire, England
Age: 45
Posts: 520
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1. Why does Dorna have the "Dual Wield" feat that rangers have when she is a Rogue/Cleric. Now I can accept that some characters bend the rules a little, but the problem here is that it doesn't seem to work. According to the feat description, provided the character is wearing light or no armour he/she will get the benefits of both two weapon fighting and ambidexterity. You'd think therefore when Dorna uses a light offhand weapon she'd only receive a 2 point attack penalty, so why then is this penalty 4?
2. The dodge feat description suggests that you get a +1 AC bonus against your current target ot last attacker. When then does the current target/last attacker receive a -2 penalty to their attack roll? Surely this is effectively granting a +2 AC bonus rather than +1!? 3. Why, after around 2 years, haven't they changed the Improved Parry description? It did indeed used to provide a +4 bonus to both attack rolls and damage rolls when making riposte attacks which actually made Parry mode far more appealing (at least to me!). Now it merely grants a +4 skill bonus (barely more than a Skill Focus -> Parry), so why does this need a 13 INT and why does the description still tell me I get a +4 attack bonus? 4. Does the rogue "Skill Mastery" feat allow him/her to set traps whilst in combat mode, as well as disarm them? If so then this could be pretty handy [img]smile.gif[/img] . 5. Does the Assassins "Death Attack" ability stack with the Sneak attack, or does it replace it? Cheers guys Jim |
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#2 |
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![]() ![]() ![]() ![]() Join Date: July 6, 2004
Location: Wilmington, North Carolina
Age: 37
Posts: 528
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2. Are you sure they aren't under any other penalties as well?
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#3 |
Jack Burton
![]() Join Date: March 31, 2001
Location: The zephyr lands beneath the brine.
Age: 40
Posts: 5,459
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1. Not a clue.
2. The others are actually getting a +2 bonus to hit you. The doge feat itself is not visible, but when you've an AC 19 and the dodge feat, anyone rolling a 19 to hit (including modifiers) will still miss you. This is also the case with Protection from Alignment spells, which do give you a +2 AC, but you don't see that anywhere either. 3. It's probably not considered urgent. 4. No, but they let you take 20 in combat. 5. They stack. |
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#4 |
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![]() ![]() ![]() ![]() Join Date: March 20, 2005
Location: North Yorkshire, England
Age: 45
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Neo/Legolas - I'm pretty sure about the dodge feat. If I approach 2 skeletons without the feat, then they attack me with a BAB of 0. E/g. My character with an AC of 16 will be hit if they roll an 16 or higher (ahown in the display as Attack roll: 16 + 0). However, if I take the feat and then attack the very same skeletons - the current target has "-2" after their attack roll, and therefore needs a roll of 18 (shown as Attack Roll: 18 - 2 in the display). I've just used skeletons as an example here, but this is the same when attacking any foe with the dodge feat for me!
Thanks for your responses Legolas. 2. I'm not sure how it can be a bonus when it's shown as attack bonus "- 2" in the display. Surely this is a penalty!? 4. I wonder how the Shadow Dancer class would deal with this. If you can hide in plain sight - which I assume means whilst in combat - then you could theoretically dis-engage the enemy by hiding and then set a trap could you not? Or does it not work like that? 5. Thanks - pity you have to be evil! |
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#5 |
Xanathar Thieves Guild
![]() Join Date: March 17, 2001
Location: Wichita, KS USA
Age: 62
Posts: 4,537
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I can answer 4 really easy, you cannot hide while in combat, you can, however, disengage, hide, and set the trap, beware attacks of oppurtunity, though, yours, not the opponents, your char will still attack, even if that is not your intent, if the enemy gets too close. Also, as soon as the trap is set, you become visible again.
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