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Old 03-09-2003, 11:47 AM   #1
Mezu
Elite Waterdeep Guard
 

Join Date: February 26, 2003
Location: ohio
Age: 49
Posts: 23
Just curious, are bards worth having? what do their songs do? i see no noticeable stat change when they are crooning.. I'm at the stage of freeing Har'dalis or whatever his name is, and i'm considering dumpin off someone to nab him, but I don't see any major benefit from having a bard. I don't really see any postings on them, so my initial thought is, they aren't vital or useful much.

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Old 03-09-2003, 11:49 AM   #2
Gangrell
Iron Throne Cult
 

Join Date: January 2, 2003
Location: Big Castle in the Sky
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I guess they're worth while, I used him for a brief while in the game and for a Blade his offensive/defensive spins are pretty good to beef him up. Plus they have mage spells so I guess they could come in handy.
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Old 03-09-2003, 11:52 AM   #3
AuraMancer
Dungeon Master
 

Join Date: April 13, 2002
Location: The Netherlands
Age: 37
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Hear Dealis(sp?) isn't really worth having in SoA, In ToB he is a very good char.

A Skald can be very good. The songs help, and they are free! And he can cast some spell removals, so your mage can focus on offencive.
Afetr the spell is cast, just let the skald sing again...So the effect never wears of.
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Old 03-09-2003, 12:54 PM   #4
Pirengle
Symbol of Cyric
 

Join Date: April 20, 2003
Location: Sarasota, Florida, USA
Age: 42
Posts: 1,101
Quote:
Originally posted by Mezu:
Just curious, are bards worth having? what do their songs do? i see no noticeable stat change when they are crooning.. I'm at the stage of freeing Har'dalis or whatever his name is, and i'm considering dumpin off someone to nab him, but I don't see any major benefit from having a bard. I don't really see any postings on them, so my initial thought is, they aren't vital or useful much.
According to the manual, bard songs from a generic bard (a bard without a kit) raise party morale and luck. This makes party members less likely to flee in terror, and the luck part decreases enemy attack rolls and damage. The higher the bard's level, the higher the luck. When a bard's using his or her song, he or she can't attack. They're too busy playing music.

Bards can also cast wizard spells. Depending on the bard's intelligence, bards can potentially get 6th level wizard spells. I find it easier giving the bard a lot of party and personal protection spells and giving my mages the offensive ones. My BG1 bards are usually playing music instead of attacking, and it's no problem getting them to stop for a second to cast something.

Bards also get 10 points of lore per level. A character with a high lore rating can identify stuff in their inventory by simply right-clicking on it. At the beginning of the game, a PC-created bard has ~90 lore. By the time you're in chapter 3, the bard can identify just about anything. No more identify scrolls!

Bards also have a pickpocket ability, and can drink potions of mastery thievery to increase it. (Or, at least, they could in BG1.)

Bards must also be human or half-elven, must be of some neutral alignment (NG, LN, TN, CN, NE), can't use a shield or helmet, and can't wear armor heavier than chainmail. (Also can't cast spells in anything other than elven chainmail.)

Bards have three kit options:

Blade: Blades get an offensive and defensive spin that allow them more attacks per round (offensive) or a high AC to defend someone (defensive). Blades only get 5 points of lore per level, 1/2 pickpocket percentage, and their bard song doesn't increase with levels. To me, a blade is so much like a regular fighter with little nifties that you're better off with an actual fighter.

Jester: The only thing different about a Jester is that his song confuses enemies instead of providing morale and luck bonuses.

Skald: Skalds get +1 to hit and damage. Their bard song acts like the BG1 bard song, as it gives attack and save roll bonuses to allies. Their only penalty is a 1/2 pickpocket percentage. This is my choice for a BG2 bard.

Haer'Dalis: Good ol' H'D is a blade, which means he sucks. (Kidding.) But it kinda stinks that the only NPC bard in the game took a kit that isn't very bard-like. That being said, I was tempted to pick him up. He comes to your party versed in short swords and two-weapon style, and by the time you get him you'll find several nice swords and a harp for him, plus with a little more rooting around you can uncover elven chainmail, just perfect for a warrior spellcaster. Plus, H'D has some great party interactions. Anomen is not fond of Haer'Dalis. Somehow, all the women in the party like him, and all the men don't.
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Old 03-09-2003, 01:17 PM   #5
Lord Demerol
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Join Date: October 4, 2002
Location: Caribbean Island
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I'm currently playing a SoA + TDD game. I already hit the TDD XP Cap (solo thief L26/Mage L40, and for my next game I'm planning to play a Blade, so I took Haer'Dalis in to familiarize myself with his skills and abilities (I don't know crap about bards).

The first item I got in my inventory was a 'Rod of Resurrection', thinking "I bet I'll have to recharge this thing some 24 times to keep this weakling alive through the next quest".

But no, I haven't had a chance to use the rod yet. The 'weakling' is good, much better than I thought. Now, he does have some state-of-the-art equipment: Boots of the Hornet (Item Upgrade), Melodic Chain, BlackRazor + Improved Mace of Disruption + Improved Entropy, Light Crossbow of Speed, Girdle of Fortitude, Girdle of Strength.

With a single "Offensive Spin" this guy can take down 4 Skeleton Warriors without effort... and I still have to explore his song/pickpocketing abilities.

So, I'd say yes, a bard is worth having, IMHO. Maybe not the first choice for powergaming, but 100% fun!!!

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Old 03-09-2003, 01:18 PM   #6
Butterfingers
Drizzt Do'Urden
 

Join Date: November 30, 2002
Location: Five Flagons Inn
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Jaheira HATES him... And has threatened to kill him on several occasions. He wants to sell Jahaira for some coin... They don't like each other much [img]smile.gif[/img]
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Old 03-09-2003, 01:28 PM   #7
Xero279
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Join Date: May 12, 2002
Location: Atlanta
Age: 37
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Quote:
Originally posted by Butterfingers:
Jaheira HATES him... And has threatened to kill him on several occasions. He wants to sell Jahaira for some coin... They don't like each other much [img]smile.gif[/img]
Who doesn't wanna sell Jahiera away? hehe

[ 03-09-2003, 01:29 PM: Message edited by: Xero279 ]
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Old 03-09-2003, 01:38 PM   #8
Butterfingers
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Join Date: November 30, 2002
Location: Five Flagons Inn
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Well, Jay does end up being one of the best tanks in the game. It's very hard to imagine playing a game with out her. Between her and Aerie, it's hard to imagine doing any thing at all with out them.

I dragged Haer through one game, and, doubt I will ever do so again. I can see why people think Bards suck.. The game does not offer a very good one. Yes, there are workarounds for his weak points, but, not everybody is experienced enough to figure them out. He gets piss poor THAC0, lousy hit points, starts with a poor spell selection, his major bonus is he gets 2 stars in short swords. He can be made into a passable character, but, I find him highly annoying and he does not play well with others. With out going into detailed spoilers, he can screw up a romance something wicked. Also, I can not help but feel he should have been a Skald... Also, I think his pick pockets is bugged. In the game I played, when I picked him up, he had less then 20% for pick pocking.
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Old 03-09-2003, 07:49 PM   #9
SixOfSpades
Dracolisk
 

Join Date: September 16, 2001
Location: Bellingham, WA, USA
Age: 47
Posts: 6,901
Bards are a decent class, fun to roleplay, but they fall short of what you can achieve with, say, a Fighter/Thief, Fighter/Mage, or Thief/Mage. The only thing I find truly useful is that if you have ToB, you have have one lesrn Improved Bard Song. That's about it.

The Bard's biggest handicap is that his THAC0, hitpoints, and Saving Throws are no better than a Thief's, so if you're trying to Tank with one, good luck. Of course, they can throw up an impressive array of protection spells, but not as well as a Fighter/Mage or Fighter->Mage can.

Haer'Dalis also has ** in Long Sword as well as Short Sword, and some physical resistances. (While I was playing with Shadowkeeper, I noticed that he only seems to have his Physical REsistances if you get him when he's Level 15. Can anyone confirm/refute this?)
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Old 03-09-2003, 08:37 PM   #10
Lord Demerol
Dungeon Master
 

Join Date: October 4, 2002
Location: Caribbean Island
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Quote:
Originally posted by SixOfSpades:
Haer'Dalis also has ** in Long Sword as well as Short Sword, and some physical resistances. (While I was playing with Shadowkeeper, I noticed that he only seems to have his Physical REsistances if you get him when he's Level 15. Can anyone confirm/refute this?)
I got him after finishing SoA & starting TDD, so I guess he had 1,200,000 XP. In ShadowKeeper, he has a 15 RES to Crushing, Piercing, Slashing and Missile.
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