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#1 |
Gold Dragon
![]() Join Date: May 19, 2002
Location: Blessed are those who are not....
Age: 43
Posts: 2,556
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I wanna play a cheating powergamer and now I wanna use the Any Item ability for my fighter/mage. How do I do this in shadowkeeper. I have no idea, plz help!
And for that matter, how do I grant myself permanent prot from EVERYTHING and such? [ 06-17-2002, 07:33 PM: Message edited by: Zuvio ]
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#2 | |
Ironworks Moderator
![]() Join Date: February 28, 2001
Location: Boston/Sydney
Posts: 11,771
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Quote:
If you want to be a cheating powergamer FROM BIRTH (i.e. at level 1) then simple, bring your XP back down after you've selected your abilities (you can do this using CLUAConsole:SetCurrentXP("xxxxx"); where you can set your XP back to 40 or something (the XP value of killing a kobold). You won't lose your nefarious abilities. As for giving yourself immunity from everything, just go to the resistance tab in Shadowcheater and give yourself 100% resistance to everything - magic, slashing, bludgeoning, electricity, fire, etc. Then make sure you start doing calisthenics for your index finger because you will be doing an awful lot of pointing and clicking. You can probably use your other hand to read a book while you're cutting a swathe through the Underdark. ![]() |
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#3 |
Legion Symbol
![]() Join Date: May 29, 2002
Location: Somewhere in between
Age: 40
Posts: 7,029
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using shadow keep; use any item is a lvl 1 inate abil, its near the end, since its arranged alphabetical order... u should find it easily
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Skydracgrrl: Cruelty, thy name is Cal! --- There are none so blind as those who refuse to see, none so deaf as those who refuse to hear, and none so smelly as those who refuse to bathe. ![]() |
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#4 | |
Ironworks Moderator
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Quote:
If I were you, I would get the Assassination ability as well - allows your every attack in the next round to act as a backstab, with the appropriate multiplier. And while you're at it, get Greater Whirlwind as well - give yourself 10 attacks per round. And give yourself Kai as well - every hit in the next round gives maximum damage. ![]() Just think - using something like the Warblade (1d12+4 damage), each hit (assuming you have 18/00 strength) will do 28 damage, assume you're at 40th level and have a backstab multiplier of x5 will make the per-hit damage something like 140 damage, then multiply by 10 for Greater Whirlwind, will mean you will do something like 1400 damage in 10 seconds, making you a JUGGERNAUT of DESTRUCTION - a MUNCHKIN among MUNCHKINS!! [img]graemlins/wow.gif[/img] Now nothing can stand in your way. ![]() |
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#5 |
Ironworks Moderator
![]() Join Date: February 28, 2001
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Not that there's anything wrong with doing that...to each his own. Just as long as you enjoy the game!
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#6 |
Ironworks Moderator
![]() Join Date: June 10, 2001
Location: Pasir Ris, Singapore
Age: 42
Posts: 11,063
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I have a hard time trying to see if there is genuine enthusiasm or mock cheerfulness in this thread. Heh.
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#7 | |
Gold Dragon
![]() Join Date: May 19, 2002
Location: Blessed are those who are not....
Age: 43
Posts: 2,556
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Quote:
And if you wanna be god, put your ac to -1000 and thaco to -1000. You'll solo the game with a dagger! But what I was aiming at was stuff like, permanent NPP or free action or death ward. But then not with any item. And dragons can always see invisible ppl, how do you cheat that into the game? And instead of the Warblade, use The Darkest Day mod and cheat in the Vorpal Cutter, thats the cursed +5 variation. [ 06-18-2002, 11:54 AM: Message edited by: Zuvio ]
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#8 | |
Ironworks Moderator
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Quote:
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#9 | |
Ironworks Moderator
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DYRNWYN +6 This legendary moonblade is an immensely powerful artifact which dates back to the earliest days of Cormanthyr. Its powers are both legion and legendary. When Cormanthyr finally fell many centuries ago, the sword was believed to have been lost forever. Elven legend says that that whoever wields this blade shall “forever unite the elven peoples”. STATISTICS Armor Class: +2 bonus Saving Throws: +2 bonus Equipped Abilities: Invisibility Mind Shield Negative Plane Protection Protection From Evil Abilities: Trap Spell Duration: 8 hours or until 30 spell levels have been trapped Use: Once a day Combat Ability (each hit): Dispel Magic 25% chance of chain lightning on each successful hit (no save) 10% chance of instant death on each successful hit (no save) THAC0: +6 bonus Damage: 1D12 +6 Damage type: slashing Weight: 10 Speed Factor: 0 Proficiency Type: Long sword Type: 1-handed Requires: 13 Strength Not Usable By: Druid Cleric Mage Thief ![]() [ 06-19-2002, 12:42 AM: Message edited by: Memnoch ] |
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