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#1 |
Dungeon Master
![]() Join Date: February 6, 2002
Location: Farnborough, UK
Posts: 59
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Could someone inform me what special abilities "Dark Taint" and "Hand of Murder" give to the user?
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\"Size doesn\'t matter, although we halflings do have big feet!\" ... Master Ted Bigfoot (halfling Thief/MU) |
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#2 |
Silver Dragon
![]() ![]() ![]() Join Date: August 25, 2001
Location: -
Age: 40
Posts: 1,644
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Addendum: Descriptions Of The High-Level Abilities
(Good Ability for Challenge #1) Mass Healing (Necromancy) Range: Sight of caster Duration: Permanent Casting Time: 1 Area of Effect: 30 foot radius Saving Throw: None When using this ability, the Bhaalspawn must picture the faces of his fellow party members clearly and focus on the unity of the group. Upon completion, all party members within 30 foot radius of the caster are healed 2d8 + 2/level hit points. Other conditions suffered by the party are cured, as well: fatigue, poison, disease, blindness and deafness. ------------------------- (Evil Ability for Challenge #1) Regeneration (Necromancy) Level: 7 Sphere: Healing Range: Touch Duration: 1 round/ 2 levels Casting Time: 7 Area of Effect: Target Creature Saving Throw: None This powerful spell enables the priest to imbue 1 creature with the ability to regenerate. This regeneration will heal any wounds and even regenerate lost limbs. The creature affected will regain 3 hit points per second. The effect lasts for 1 round per every 2 levels of the caster or until dispelled. For example, a 14th level priest would regenerate 18 hit points per round for 7 rounds. ------------------------- (Good Ability for Challenge #2) Draw Upon Holy Might (Invocation) Range: 0 Duration: 1 turn Casting Time: 1 Area of Effect: The caster Saving Throw: None The Bhaalspawn calls upon the might of his blood to grant him power for a short period. When he does this, his strength, constitution and dexterity all are raised by 1 point for every 3 levels of the caster. A third level caster would have his abilities raised by 1, while a 12th level caster would have all his abilities raised by 4. ------------------------- (Evil Ability for Challenge #2) Dark Taint (Necromancy) Range: 20 feet Duration: 1 turn Casting Time: 1 Area of Effect: 1 creature Saving Throw: Negates Through this spell, the Bhaalspawn can expel the taint of their evil sire onto a victim, poisoning those who fail their save vs. death. The effects depend upon the caster's level and are detailed below: 7-9th level: 2d8 + 2/round, slow for 12 seconds, save at -2 10-12th level: 3d8 + 3/round, slow for 12 seconds, save at -2 13-14th level: 4d8 + 4/round, slow for 12 seconds, save at -2 15-16th level: 6d8 + 5/round, slow for 24 seconds, save at -2 17-21st level: 8d8 + 6/round, slow for 24 seconds, save at -4 25th level: 8d8 + 6/round, slow for 36 seconds, save at -4, affects group of targets ------------------------- (Good Ability for Challenge #3) Permanent Negative Plane Protection + 5% Magic Resistance (no description required) ------------------------- (Evil Ability for Challenge #3) Hand of Murder (Necromancy) Range: Caster Duration: 1 rounds/5 levels Casting Time: 1 Saving Throw: none When this power is called upon by the Bhaalspawn, they immediately do extra damage with each hit to their target with any melee weapon they wish (whether it be fist or sword), their dark energies travelling through their weapon and assaulting their victim...and absorb that damage as healing to themselves. The effects vary by level as follows: 10th: 2 rounds, 4 hp extra damage, 4 hp healed 15th: 3 rounds, 6 hp extra damage, 6 hp healed 20th: 4 rounds, 8 hp extra damage, 8 hp healed 25th: 5 rounds, 10 hp extra damage, 10 hp healed 30th: 6 rounds, 12 hp extra damage, 12 hp healed ------------------------- (Good Ability for Challenge #4) Resurrection (Necromancy) Range: Touch Duration: Permanent Casting Time: 1 Area of Effect: Creature Touched Saving Throw: None Like the 5th level spell Raise Dead, Resurrection will return a character back to life. However, Resurrection also heals the character so that they are ready for the adventuring life once more. ------------------------- (Evil Ability for Challenge #4) Permanent 25% Resistance to Physical Damage (Slashing/Piercing/Crushing/Missile) (no description required) Hope it helpz [img]smile.gif[/img]
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<strong> Odi et Amo. Quare id faciam facisse requires ? Nescio, sed fieri sentio et excrucior </strong><br /><br /><strong> Amantem cogit amare magis, sed bene velle minus </strong> |
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#3 |
Dungeon Master
![]() Join Date: February 6, 2002
Location: Farnborough, UK
Posts: 59
|
Many thanks for the detailed and timely reply Daan.
I think I'll be using "Hand of Murder" quite a bit in future combats.
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\"Size doesn\'t matter, although we halflings do have big feet!\" ... Master Ted Bigfoot (halfling Thief/MU) |
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#4 |
Elminster
![]() Join Date: October 17, 2001
Location: London, England
Age: 41
Posts: 480
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Yes...Hand of murder is quite letheal with a high level monk with gauntlets of crushing...
[ 05-09-2002, 08:46 AM: Message edited by: Daniel_M ]
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\"Sarcasm is a sign of genius.\"<br /><br />[url]\"http://www.hellspawnonline.tk\" target=\"_blank\">Hellspawn-Online.tk</a> |
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