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#1 |
Dungeon Master
![]() Join Date: January 25, 2002
Location: Ohio
Posts: 50
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Okay, this is really p*ssing me off. I'm in the Firkraag dungeon and facing those greater wolfwares. I throw 2 fire elementals, an air elem, 2 lesser earth elems, a lesser air elem and my party-this is after I've already killed everything but the wolfwere's. One goes down, and then I pour on over 700 bleeping hit points worth of damage. Down goes all of the elementals and Valygar and I put the cursor on the b*stard and the mini-scroll unfurls saying "greater wolfwere-uninjured". I mean, what the bleep. Well over 700 points of damage and he goes from barely injured to uninjured!!!??? I understand they have the greatest regeneration rate in the game and I appreciate a tough fight, but COME ON FOR CRYING OUT LOUD!!!!!!!!! What, does this guy have like 10 i.v.'s of extra healing connected that I can't see. This is just really frustrating.
Sorry, venting is now over. Unfortunately, I won't feel better until he's dead. |
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#2 |
Elite Waterdeep Guard
![]() Join Date: February 15, 2002
Location: Hartland, Wisconsin
Posts: 41
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CALM DOWN...
Greaterwolfweres have an inate property to piss off people (ok not really), but they also regenerate very quickly making them hard to take down, try your tactic over again, but also have all your tanks goin in, also, HASTE!!!, maybe a chant if you have Aerie (it give bonuses to attack rolls). bottomline- your tactics + enchant up to wazzoo+ inhibit the enenmy anyway you can (heck even try to charm them with domination or mental domination)= dead greater wolfies. also it depends on levels, i mean i went there after the underdark and i beat those with Minsc + Fire Elemental + Morkainden's swords (2)
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*Stats*<br />Kmazi- lvl 17 Sorcerer 66 Hp -2 Ac<br />Str- 18<br />Dex- 15<br />Con- 15<br />Int- 15<br />Wis- 10<br />Car- 09<br />Most Powerful Foes Defeated- Thaxll\'ssillyia, Nizidramanii\'yt, and Firkraag<br />Favorite Spells-<br />Level 1- Magic Missile<br />Level 2- Mirror Image <br />Level 3- Ghost Armor<br />Level 4- Stone Skin<br />Level 5- Shadow Door<br />Level 6- Spell Deflection<br />Level 7- Finger of Death/ Mordenkainen\'s Sword<br />Level 8- Abi-Dalzim\'s Horrid Wilting/ Spiralcrum<p>\"Death Comes To Those Who Go Against The Followers Of Kmaz Lord Of All Dragons\" |
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#3 |
Silver Dragon
![]() ![]() ![]() Join Date: March 14, 2001
Location: Agharti. Mountains of Madness
Posts: 1,673
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Just go at them one at a time and they will fall.
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#4 |
Dungeon Master
![]() Join Date: January 25, 2002
Location: Ohio
Posts: 50
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Okay, I've tried 5 more times hammering a wolfwere and greater wolfwere with 2 fire elems, 2 lesser earth elems, 1 lesser air and a greater air elem, all hasted. Immediately after an air elemtal had a 25 point hit on the greater wolf, I paused and checked the status. "greater wolfware-uninjured"-and this was on top of all the damage that I was handing out. How can he regenerate INSTANTLY????!!! Is this some sort of a bug?
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#5 |
Dungeon Master
![]() Join Date: January 25, 2002
Location: Ohio
Posts: 50
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Finally went ahead and used the cheat mode for an instant kill. It said he had 575 hit points, which seems kinda high to me. Still, I added up well over 700 hit points at one point and, unless he regenerates at over 50 hp/round, he should have shown some injury.
I'm ticked that I actually had to use the cheat (which I immediately removed from the .ini right after the gtr wolfwere was killed). |
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#6 |
Elminster
![]() Join Date: January 24, 2002
Location: Virginia Beach
Age: 41
Posts: 467
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they just regenerate insanely fast, thats all...it pissed me off too [img]smile.gif[/img]
i had 3 tanks (minsc, keldorn, and valygar) pounding on them while hasted, chanted, and blessed, and jaheira and aerie casted cause serious wounds....if you have harm, these fights will be a lot easier have you tried lowering saving throws and using instant death spells? those are fun if you have a thief, dont backstab until your tanks are already attacking it, so he doesnt have time to regenerate his life...hopefully it will be a high damage backstab, and then you shouldnt have any trouble killing it just some random thoughts. i hope they helped [img]smile.gif[/img] |
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#7 |
Set - Egyptian God of Chaos
![]() Join Date: January 7, 2002
Location: Christchurch, New Zealand
Age: 46
Posts: 2,975
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quote: He's right y'know! They should go down quick if you beef up your crew and go hard on them one at a time. I wouldn't recomend summoning elementals etc... as these tend to just get in the way and by this stage in the game your party should have better THac0 and AC than summoned creatures anyway, plus they can do more damage, faster. Just my 2cents worth [img]graemlins/blueblink.gif[/img]
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\"Doing stuff is overrated, like Hitler, he did lots of stuff, but doesn\'t everybody wish he\'d just stayed at home and smoked pot?!?\" |
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#8 |
Ironworks Moderator
![]() Join Date: February 28, 2001
Location: Boston/Sydney
Posts: 11,771
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There's a bit of a bug with these greater wolfweres sometimes. I've never experienced it, but others have. They do regenerate quickly, but not that quickly.
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#9 |
Guest
Posts: n/a
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Those things go psycho on me, so I go psycho on them. First I haste chant, bless, all wonder spells basically, cast em on my party, then my fighters go swarm up on one at a time.Throw in some healing spells and thats how i beat them.
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#10 |
Manshoon
![]() Join Date: November 7, 2001
Location: hell
Posts: 223
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Well, i never had any trouble with them. Actually i went their with a lvl 19 fighter/17(i think)illusionist using prot from mag. weopons and he dual wields long swords and since i went their at such high lvl i actually fought 5 GREATER werewolves at once!!! In the corridor near the bridge!!! My guy just slapped on improved haste and powered them one at a time - they lasted each about 5 seconds and my hp was 192/192 at the end. Yes i'm good!!!!
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