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#1 |
Manshoon
![]() Join Date: March 20, 2001
Location: A tomb somewhere.....
Posts: 216
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i was thinking of making a ninja charakter. im thinking of kensai/grandmaster katana) dualded to a thief when i get to saradush. do think it will work?
all opinions respected. ------------------ ![]() and the sky will rain fire... |
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#2 |
Symbol of Cyric
![]() Join Date: August 19, 2001
Location: Portland, Oregon
Age: 47
Posts: 1,224
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this is something that has always made me mad. they put in all of these specialty kits, and they didnt include the ninja. personaly, that and the BladeSinger would have been at the top of my list. anyway, if found that making a high level fighter/thief is the same thing as a ninja. they get better fighting skills, they're thief skills, and can specialize in weapons. something else that should be in these games is weapons GROUPS, that would be cool.
Just My Two Gold Pieces ![]() ------------------ Morgan Corbesant, Elven BladeSinger, Captain of the army of the Seldarine |
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#3 | |
White Dragon
![]() ![]() ![]() ![]() Join Date: April 1, 2001
Location: UK
Age: 44
Posts: 1,893
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#4 |
Symbol of Cyric
![]() Join Date: August 19, 2001
Location: Portland, Oregon
Age: 47
Posts: 1,224
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ACTUALLY, BLADESINGER IS FROM SECOND EDITION, SO IT ISNT A PRESTIGE CLASS. ITS A FIGHTER/MAGE KIT FROM THE COMPLETE BOOK OF ELVES, AND THEY ARE COOL. I SEE HOW A NINJA WOULD BE OUT OF PLACE AND NOT MATCH THE PLOT, BUT A BLADESINGER WOULD BE COOL. A NINJA WOULD FIT PERFECT IN BT2 NOW THAT I THINK ABOUT IT, I MEAN, LOOK AT YOSHIMO, HE IS CLOSE TO THE SAME THING. ANYWAY, AFTER I DID THAT LAST POST, I WENT AND MADE A HUMAN ASSASSIN, WENT UP TO ABOUT 8TH LEVEL, AND TODAY, DUALED HIM AS A FIGHTER. THAT SHOULD MAKE A GOOD NINJA CHARACTER. ANYWHO, THANX FOR THE RESPONSE AT LEAST, LOL. LATER
Just My Two Gold Pieces ------------------ Morgan Corbesant, Elven BladeSinger, Captain of the army of the Seldarine |
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#5 |
Symbol of Cyric
![]() Join Date: August 19, 2001
Location: Portland, Oregon
Age: 47
Posts: 1,224
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sorry about the caps lock on my last post by the way.
![]() ------------------ Morgan Corbesant, Elven BladeSinger, Captain of the army of the Seldarine [This message has been edited by Morgan_Corbesant (edited 08-31-2001).] |
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#6 |
Drow Warrior
![]() Join Date: June 13, 2003
Location: Never Never Land
Age: 55
Posts: 267
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No it won't work (tech. it will), the prob. is that a Ninja will have wepons skills that include missle ability (paticularly darts) & this isn't allowed to a kensai. Not only that but you are missing out on the ability to poison, which is VERY much in keeping w/ a ninja.
Suggestion: Fighter dualed to an Assasin (use Shadow Keeper while a fighter and set the class to assasin, when you dual to the theif class you will automatically become an assasin.) |
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#7 |
Manshoon
![]() Join Date: March 20, 2001
Location: A tomb somewhere.....
Posts: 216
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um. does "use any item" mean anything to you?
------------------ ![]() and the sky will rain fire... |
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#8 |
Ironworks Moderator
![]() Join Date: February 28, 2001
Location: Boston/Sydney
Posts: 11,771
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Nazgul, you might find the following info useful if you are planning to create a ninja kit. Apologies for the poor formatting.
Ninja and Rogue The ninja character class, like the thief and the bard classes, belongs to the rogue group. However, the ninja's similarity to other rogues lies not in temperament (ninja do not believe that the world owes them a living, and are not known as carefree, happy-go-lucky people) but in skills. (Ninja are proficient in matters of stealth, intrusion, and investigation.) Like other rogues, ninja combine traits from several character classes. They have many of the skills of the thief and some of the combat options of the fighter. A few are able to learn some magical spells. Table 1: Rogue Experience Levels !!tx7920Level Ninja Hit Dice (d6) 1 0 1 2 1,250 2 3 2,500 3 4 5,000 4 5 10,000 5 6 20,000 6 7 40,000 7 8 70,000 8 9 110,000 9 10 160,000 10 11 220,000 10+2 12 440,000 10+4 13 660,000 10+6 14 880,000 10+8 15 1,100,000 10+10 16 1,320,000 10+12 17 1,540,000 10+14 18 1,760,000 10+16 19 1,980,000 10+18 20 2,200,000 10+20 Ninja Experience!! Levels Ninja earn experience levels as other rogues do. Table 25 from the Player's Handbook is reproduced on page 5. One type of ninja, the Spirit Warrior (see Chapter 2) may learn magic spells and must earn more experience points to gain levels. Ninja of experience levels 1-5 are genin, the lowest-ranking ninja. Those of experience levels 6 through 9 are chunin, the middle management of the ninja clan-sometimes getting their hands dirty and sometimes hobnobbing with the upper ranks. Those of experience level 10 and above are jonin, the upper management of the clan. Ninja Class Requirements Ability Requirements Dexterity 13 Intelligence 10 Prime Requisite Dexterity Races Allowed Human Dwarf Halfling The ninja must have a Dexterity score of at least 13 (reflecting intensive training from childhood in ninja arts) and an Intelligence score of at least 10. The ninja PC, regardless of race, must have been raised from youth by a human ninja clan. There are no demihuman ninja clans, and the DM and players will have to be very creative to account for a ninja clan's fostering of a dwarf or halfling. For exceptions to this requirement, see the section on "Spies" in Chapter 3. The DM has the right to decide whether a player can run a ninja character. Ninja bring new levels of secrecy and intrigue into a campaign. The DM who does not wish to complicate the campaign to this extent may forbid the use of ninja PCs. Alignment Technically, a ninja may be of any alignment. However, each ninja belongs to a clan (see Chapter 6), and each clan's members are restricted to a range of alignments. A player might be able to cho!!ose the character's clan but cannot then choose an alignment inappropriate for that clan. The standard ninja clan allows its members to be of any lawful or neutral alignment (LG, LN, LE, NG, N, NE). The "lawful" aspect of the alignment applies to the rules of conduct of the clan, not those of the society or the nation. Weapons and Armor The ninja can use any weapon, giving a much wider range of choices than a thief has. Armor choices are limited to leather, padded, studded leather, ring mail, brigandine, scale male, hide armor, and chain mail. The ninja can use a shield and fights as a rogue. To avoid any adverse effect, ninja avoid wearing armor heavier than leather when they plan to use their thieving skills. Thieving Skills Like other rogues, ninja can learn thieving skills. They are not as proficient in most of these skills as thieves are, but a !!ninja who becomes very experienced and specializes in two or three thieving skills can achieve great proficiency. Table 2 shows the base scores for ninja thieving skills. To these base scores, apply appropriate bonuses and penalties for Dexterity (Table 3, reproduced here from Table 28 in the Player's Handbook), for race (below), and for armor worn (Table 5, replaces Table 29 from the Player's Handbook and is compatible with Table 38 in The Complete Thief's Handbook). Table 2: Ninja Thieving Skill Base Scores Skill Base Score Pick Pockets 0% Open Locks 0% Find/Remove Traps 0% Move Silently 20% Hide in !!Shadows 20% Detect Noise 10% Climb Walls 40% Read Languages 0% Dwarf: +10% Open Locks, +15% Find/Remove Traps, -10% Climb Walls, -5% Read Languages Halfling +5% Pick Pockets, +5% Open Locks, +5% Find/Remove Traps, +10% Move Silently, +15% Hide in Shadows, +5% Detect Noise, -15% Climb Walls, -5% Read Languages Ninja receive extra training in their thieving skills as their careers progress. Each ninja at 1st level receives 60 discretionary percentage points to add to the base scores. (The ninja may put no more than 30 points into any one skill.) At each additional experience level, he receives another 30 points to distribute (and may put no more than 15 points into a skill). As with the thief, the ninja cannot raise any sk!!ill above 95%, including all adjustments for Dexterity, race, and armor. Backstab The ninja has the same backstab ability as the thief. Table 3: Thieving Skill Dexterity Adjustments Pick Open Find/ Move Hide in Dexterity Pockets Locks Remove Traps Silently Shadows 13-15 - - - - - 16 - +5% - - - 17 +5% +10% - +5% +5% 18 +10% +15% +5% +10% +10% 19 +15% +20% +10% +15% +15% Table 4: Backstab Damage Multipliers Ninja's Damage Level Multiplier 1-4 x2 5-8 x3 9-12 x4 13+ x5 Clan Signs Instead of thieves' cant, ninja know clan signs. Cl!!an signs form a language of hand-signs and written ideograms. Clan signs can convey entire sentences and complex sets of instructions. However, clan signs are not sophisticated enough to convey poetry, and do not include technical terminology unrelated to the ninja. (Topics such as philosophy, physics, and so forth are best left to normal spoken tongues.) Each ninja clan knows its own secret set of clan signs. A member of one clan cannot understand the hand-signs or written symbols of another. The nonweapon proficiency Detect Signing (see Chapter 4) allows a character to detect when other clans' signs are being used, though the proficiency does not provide an interpretation of the signs' meaning. Table 5: Thieving Skill Armor Adjustments No Elfin Studded/ Ring/ Briga!!ndine/ Scale/ Armor Leather Chain Padded Hide Chain Splint Banded Shield PP +5% - -20% -30% -60% -40% -40% -50% -60% OL - - -5% -10% -50% -15% -15% -20% -20% F/RT - - -5% -10% -50% -15% -25% -20% -20% MS +10% - -10% -20% -30% -40% -40% -60% -10% HS +5% - -10% -20% -20% -30% -30% -50% - DN!!b - - -5% -10% -10% -20% -25% -30% -10% CW +10% - -20% -30% -60% -40% -50% -90% -30% RL - - - - - - - - - *These numbers for the shield are all cumulative with other modifiers. Thus, climbing walls in chain mail with a shield yields a -70% adjustment. **This adjustment applies only if the character is tyring to pick pockets with the hand carrying the shield. ***This adjustment applies only to removing traps, not to finding them. Use Scrolls The ninja does not aut!!omatically receive the thief's ability to use scrolls. However, the Spirit Warrior ninja kit (see Chapter 2) does impart this ability. ------------------ ![]() |
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#9 |
Manshoon
![]() Join Date: March 20, 2001
Location: A tomb somewhere.....
Posts: 216
|
Thanks memnie! this is really usefull!
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