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#1 |
The Magister
![]() Join Date: May 27, 2001
Location: Holland
Posts: 114
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Can someone tell me what the archer exp stats and specials (eg called shot effects per level) will be in TOB?
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#2 |
The Magister
![]() Join Date: May 27, 2001
Location: Holland
Posts: 114
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*bump*
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#3 |
Dungeon Master
![]() Join Date: March 1, 2001
Location: FL, USA
Posts: 71
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Have not played the archer, but from the manual, all abilities are capped at lvl 20, when the special abilities kick in. Rangers get to choose tracking, in addition to critical strike, deathblow, greater deathblow, whirlwind, greater whirlwind, hardiness, power attack, resist magic, and smite. From the descriptions, it's not clear if the strikes, deathblows, and whirwinds are applicable to missile weapons. I think that it's just melee' weapons. Someone else will have to help out with this...
------------------ Be careful! I think it's a tr... |
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#4 |
Elite Waterdeep Guard
![]() Join Date: April 8, 2001
Location: Fayetteville, AR
Posts: 39
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Greater Whirlwind and suchs work with range weapon. I let Keldorn use Firetooth and GW him, he shoot just like a high rate of fire machine gun. Look very funny. I bet it could be much better with ranger + call shot.
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