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#1 |
Zhentarim Guard
![]() Join Date: January 4, 2003
Location: Australia
Posts: 300
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hey all
i'm going to solo the game with a chaotic evil dwarven fighter from the start of BG1 all the way to the end of TOB. I have some questions regarding the feasibility of role playing. Having low reputation means that items are far more expensive. The only way to remotely dampen this would be to have high charisma. I feel that this is slightly 'unevil' as i don't think an evil character would not wield much charisma. Anybody else have thoughts on this? Also, does anybody think that installing a patch that introduces virtue or threatening to kill the shopkeeper seem fair? Can anybody recommend one for BG1 and BG2. Thanks to all for thier oppinions! |
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#2 |
Elminster
![]() Join Date: January 16, 2003
Location: Michigan
Age: 59
Posts: 419
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Why wouldn’t an evil individual have a high Charisma? Hitler had a very high charisma.
Further why would an evil character spurn a high reputation? Wouldn’t it be the height of evil to be evil and have people love and praise you? An evil person would consider a good reputation and the benefits of a discount from shopkeepers as just things they so rightly deserve.
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Ever notice that "What The Hell!" is always the right decision?- Marilyn Monroe |
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#3 |
Fzoul Chembryl
![]() ![]() ![]() ![]() Join Date: July 13, 2004
Location: Finland
Age: 36
Posts: 1,701
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Kind of depends on the kind of chaotic evil character you are making. He could be the kind of evil character that kills people because it's fun, like Korgan. Or he could be a cunning, manipulative, lying and cheating characterr, to whom micromanipulating reputation would be only good roleplaying.
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#4 |
Lord Soth
![]() Join Date: October 23, 2001
Location: Edinburgh
Age: 40
Posts: 1,918
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-Simply put, I don't think there is a genuinely viable way to RP an evil character with a high rep, sheerly because to get the high rep you need to do either - charitable and well meaning quest options or donate plenty money to the temples, neither of which any of my evil PC's would ever consider
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One room, one axe, one outcome. |
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#5 | |
Apophis
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Quote:
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http://cavestory.org PLAY THIS GAME. Seriously. http://xkcd.com/386/ http://www.xkcd.com/406/ My heart is like my coffee. Black, bitter, icy, and with a straw. |
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#6 |
Dracolisk
![]() Join Date: September 16, 2001
Location: Bellingham, WA, USA
Age: 48
Posts: 6,901
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Is no one going to mention the Virtue mod? (www.pocketplane.net)
Or the mod that grants lower store prices for low reputations ("Gee, if you overcharge me for this, I can't guarantee that your store won't burn down in the night") as well as high ones? ("I'm on this quest to destroy all Evil in the Realms, and it'd sure be nice if you helped me out.")
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#7 | |
Fzoul Chembryl
![]() ![]() ![]() ![]() Join Date: July 13, 2004
Location: Finland
Age: 36
Posts: 1,701
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Quote:
Or install the negative reputation discount mod. (Although I think it shouldn't work on people richer and more powerful than you, like the Adventurers Mart.)
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#8 |
Ma'at - Goddess of Truth & Justice
![]() Join Date: June 3, 2003
Location: New York
Age: 40
Posts: 3,302
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As Makevelli said, "The ends justify the means." If you are evil, do what you've got to do so that you can get what you want.
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"You're a thief and a liar." "No, I only lied about being a thief." |
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#9 | |
Lord Soth
![]() Join Date: October 23, 2001
Location: Edinburgh
Age: 40
Posts: 1,918
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Quote:
Or install the negative reputation discount mod. (Although I think it shouldn't work on people richer and more powerful than you, like the Adventurers Mart.) [/QUOTE]To me that sounds like playing the game as a good guy and just pretending to be evil, IMO an evil character wouldnt go about doing any do gooder quests, instead just maiming and robbing without giving a care for his reputation. ![]() The mod mentioned regarding discount for low rep characters does appeal to me tho.
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One room, one axe, one outcome. |
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#10 |
Avatar
![]() ![]() ![]() ![]() Join Date: July 6, 2004
Location: Wilmington, North Carolina
Age: 37
Posts: 528
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Alignments aren't binding contracts. They're guidlines that provide a base for the character's overall standpoint. In other words, they're the AVERAGE of the character, of their views and actions.
A good character could potentially find justification to do something evil (Like say..... razing a town so a plague doesn't spread.) Likewise an evil character could find justification to do something good.
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