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#1 | |
Ironworks Moderator
![]() Join Date: June 10, 2001
Location: Pasir Ris, Singapore
Age: 42
Posts: 11,063
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The following contains item spoilers. Read on at your own peril.
Quote:
Assassin Bonus: +1 Grandmastery Patch: +5 Gauntlets of Extraordinary Specialisation: +2 Equalizer Bonus: +6 Unarmed Target: +4 Total: +18 25 STR: +14 Poison Weapon: +30 Scenerio 1: Undead damage bonus only applies to Daystar Daystar: 14(Daystar) * 2(vs undead) = 28 Total = [(46 * 7) + 14] * 2(critical hit) + 30 = 00FFFF">702 Scenerio 2: Undead damage bonus applies to other bonus damage as well Total = {{[32 * 2(vs undead)] * 7} + 14} * 2(critical hit) + 30 = 00FFFF">954 FFFFFF">Sarevok->Thief Grandmastery Patch: +5 Gauntlets of Extraordinary Specialisation: +2 Equalizer Bonus: +6 Unarmed Target: +4 Total: +17 25 STR: +14 Deathbringer Assault: +200 Scenerio 1: Undead damage bonus only applies to Daystar Daystar: 14(Daystar) * 2(vs undead) = 28 Total = {[(45 * 5) + 14] * 2(critical hit)} + 200 = 00FFFF">678 Scenerio 2: Undead damage bonus applies to other bonus damage as well Total = {{[31 * 2(vs undead)] * 5} + 14} * 2(critical hit) + 200 = 00FFFF">848 FFFFFF">Kensai->Thief Grandmastery Patch: +5 Gauntlets of Extraordinary Specialisation: +2 Equalizer Bonus: +6 Unarmed Target: +4 Kensai Bonus: +8 Total: +25 25 STR: +14 Scenerio 1: Undead damage bonus only applies to Daystar Daystar: 14(Daystar) * 2(vs undead) = 28 Total = [(53 * 5) + 14] * 2(critical hit) = 00FFFF">558 Scenerio 2: Undead damage bonus applies to other bonus damage as well Total = {{[39 * 2(vs undead)] * 5} + 14} * 2(critical hit) = 00FFFF">808 [ 01-04-2005, 11:24 AM: Message edited by: Dundee Slaytern ] |
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#2 |
Silver Dragon
![]() ![]() ![]() Join Date: December 28, 2002
Location: Wales
Age: 45
Posts: 1,617
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The poison weapon ability damage applies against the undead? I think not.
Is the +30 included in the calculations? |
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#3 | |
Manshoon
![]() Join Date: December 11, 2001
Location: calgary
Age: 41
Posts: 155
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Quote:
Scenerio 1: Undead damage bonus only applies to Daystar Daystar: 14(Daystar) * 2(vs undead) = 28 Total = [(46 * 7) + 14] * 2(critical hit) = 00FFFF">672 Scenerio 2: Undead damage bonus applies to other bonus damage as well Total = {{[32 * 2(vs undead)] * 7} + 14} * 2(critical hit) = 00FFFF">924 Therefore, Sarevok->Thief comes out ahead if senario 1 is true, otherwise the Assasin->Fighter comes out ahead. I don't have the game installed on the computer infront of me so I can't check if poison applies to Undead. My gut tells me that it doesn't, it just seams wrong that poison could have a effect on a skelton, mummy, or lich.
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#4 | |
Ironworks Moderator
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Quote:
[ 01-06-2005, 10:29 PM: Message edited by: Dundee Slaytern ] |
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#5 |
Drow Priestess
![]() Join Date: March 13, 2001
Location: a hidden sanctorum high above the metroplex
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[img]graemlins/erm.gif[/img] What would 900+ points of damage from a backstab be, in real world terms? Slicing something in half? Bursting it like a balloon? The mind boggles!
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Everything may be explained by a conspiracy theory. All conspiracy theories are true. No matter how thinly you slice it, it's still bologna. |
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#6 |
Emerald Dragon
![]() Join Date: December 10, 2003
Location: UK
Age: 41
Posts: 961
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well if we remember Dead gentelmens "The Gamers" 264 points of damage is enough to splatter somone over an entire room..
So 900 odd points would be cutting them in half the long way..
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#7 |
Symbol of Cyric
![]() Join Date: February 11, 2003
Location: UK
Age: 55
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this sort of conversation reminds me of the old (paper) d&d convention that said (from memory) that no human had more the around 60 'real' physical hit points - a long sword does and average of, say, 6 HP damage per hit - a purely physical interpetation suggests that your 60HP character could survive 9 unopposed hits with that sword - clearly not . . .
what your extra HPs signify then is dodging, fighting, luck, the toughness to carry on when injured, the ability to minimise injury, fitness . . . they still go 'down' during a fight but not necessarily from people carving into you - you're fighting 3 orcs - one 'hits' your but you dodge it but in doing so you get put in the path of the other one who swings at you - you manage to block but clumsily so you're arm is numbed which puts you at a disadvantage and the next one actually nicks you - and so on . . . in that sense a 600 HP backstab is one so good that even someone with superhuman abilities can't avoid dying |
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#8 |
Gold Dragon
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Location: Blessed are those who are not....
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From a roleplaying perspective (mind you, I'm no P&P D&D-player), a backstab would kill you anyway. Unless you have a mithril chainmail covering every inch of your body. Also, the fireball is hard to dodge either, so that could kill you instantly also.
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#9 | ||||
Quintesson
![]() Join Date: May 1, 2001
Location: Leeds, West Yorkshire, England
Age: 45
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Quote:
Quote:
[Start attack] Character A attacks undead: hit Character A does 1D8+4 damage to undead Character A does 1D8+2 damage to undead [End attack] This is the same for Dragon Slayer too. The weapon base damage is doubled, but this cannot be multiplied within a backstab. It also means that we cannot do "Scenerio 2: Undead damage bonus applies to other bonus damage as well" since it is only the weapon base damage that gets doubled. This would alter your calculations to: Daystar: 14 Total = [(32 * 7) +14] * 2(critical hit) + 36 (poison spread over 24 seconds) + 14 (daystar double damage to undead) = 00FFFF">526 Quote:
Daystar: 14 Total = {[(31 * 5) + 14] * 2(critical hit)} + 200 + 14 = 00FFFF">552 Quote:
Daystar: 14 Total = [(39 * 5) + 14] * 2(critical hit) + 14 = 00FFFF">432 Another point worth considering is that finding a chaotic evil unarmed undead character without any physical resistance to slashing weapons is going to be mighty hard indeed, but there's probably a few cases that exist. I've never really paid much attention to daystar since I rarely use longswords in my games, but does it really do 1D8+2 with an additional 4 to evil characters, or is it 1d8+4 to evil characters? This is certainly an interesting relook on the backstab! I wonder if the equiliser can be used to even greater effect somehow? |
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#10 |
Fzoul Chembryl
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As for the 'what does HP mean' discussion I have a simple answer:
This is not the real world. There is magic, and people are brought up in a world of hardship. People have different bodies from ours, and can stand hits from weapons. Their bodies are simply capable of dealing with more. They do not die from a sword slash. They get no hinder from it either. As for the backstab, are undead capable of being backstabbed?
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Thread | Thread Starter | Forum | Replies | Last Post |
RE: A Relook At The Backstab Damage Formula & The Real Most Damaging Physical Strike | Dundee Slaytern | Baldurs Gate II: Shadows of Amn & Throne of Bhaal | 20 | 06-19-2006 07:44 PM |
Highest backstab damage ever? | Xen | Baldurs Gate II: Shadows of Amn & Throne of Bhaal | 28 | 01-07-2005 05:48 AM |
High Damage Backstab Query | Dace De'Briago | Baldurs Gate II: Shadows of Amn & Throne of Bhaal | 25 | 08-25-2003 06:06 AM |
Maximum Damage possible? | drewal | Baldurs Gate II: Shadows of Amn & Throne of Bhaal | 7 | 12-31-2002 05:18 AM |
Backstab 4*damage!!! | Charlander | Baldurs Gate II Archives | 6 | 09-18-2001 12:16 AM |