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#1 |
Elite Waterdeep Guard
![]() Join Date: October 16, 2003
Location: Bullard, TX
Age: 36
Posts: 48
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alright I really didn't get it in the readme soo could someone explain to me, in lamense terms, how to make my own voice sets... thanks!
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***SUPERCOWMAN***<br /> a.k.a. Thaddues Karine...<br /> a.k.a. death in half elven form.... |
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#2 |
Jack Burton
![]() Join Date: November 10, 2001
Location: Bathurst & Orange, in constant flux
Age: 38
Posts: 5,452
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Download other people's custom soundsets, and note how they have it set up. The only tricks are the format they're in, and the naming conventions, which you should be able to work out quite quickly by looking at the work of people who know how. [img]smile.gif[/img]
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#3 |
Elite Waterdeep Guard
![]() Join Date: October 16, 2003
Location: Bullard, TX
Age: 36
Posts: 48
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.......................... whoa..... that's a good Idea and I'll try that but I was wondering if anyone had a step by step process...
[ 12-07-2004, 09:57 PM: Message edited by: supercowman ]
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***SUPERCOWMAN***<br /> a.k.a. Thaddues Karine...<br /> a.k.a. death in half elven form.... |
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#4 |
Symbol of Cyric
![]() Join Date: April 20, 2003
Location: Sarasota, Florida, USA
Age: 42
Posts: 1,101
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It's pretty step-by-step in the readme file. You need 36 different sound clips in .wav format. After you've found the 36 .wav files you want, you need to change their filename to a seven-letter tag plus an ending number/letter. That lets the game know which sound to play when. The readme also tells which ending number/letter belongs to which clip. ("a" is a battle cry, etc.)
http://pirengle.icelus.net has a few soundsets I made. Like LennonCook said, it's easier to see it than explain it.
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