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#1 |
Symbol of Moradin
![]() Join Date: June 5, 2002
Location: Slovenia,Ljubljana
Age: 37
Posts: 8,554
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Hello!My Cavalier has *** in Axe,*** in Flail and *** in Dual-Wield. I am currently in Asylum and I was wondering where should iI put WPˇs in.I will do all the Quests in Chapter 6.
Cheers. [img]smile.gif[/img] Oh and Daan!Please do not mess with me again!!Or Else!!-This was intened as a joke nothing more. Xen |
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#2 |
Red Wizard of Thay
![]() Join Date: August 23, 2002
Location: come play with my wings
Age: 41
Posts: 821
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Two-handed swords?
sounds like your dual wielding, other good dual wield options include, long swords, katanas(ok so katana), I'd proably do long swords at this point. my kensai, after he filled katanas and had some in flails, went to long swords. it opens some nice options later in the game
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#3 |
Symbol of Moradin
![]() Join Date: June 5, 2002
Location: Slovenia,Ljubljana
Age: 37
Posts: 8,554
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I have ToB installed too.So I was thinking about:
-Two Handed Sword-Carsomyr and Vorpal Blade -Purifer---what is it?Long Sword or Bastard Sword -Foebane-I am sure this is Bastard Sword -Katana...hmm...No i will probably not use Celestial Fury,becuase of this weapons I just mentioned.But will have it for certain reasons. So anythung else? |
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#4 |
Dracolisk
![]() Join Date: September 16, 2001
Location: Bellingham, WA, USA
Age: 47
Posts: 6,901
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If you're in the Asylum, you are going to need a +3 (or better) weapon very soon. There are 2 +3 weapons in Spellhold--a Staff and a Spear. Unless you're already carrying a good +3 weapon, I would put a point in Spear.
Another good option, considering your chapter, would be Bastard Sword. Care to tell us how a Cavalier has 3 points in Axe and Flail?
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#5 | |
Symbol of Moradin
![]() Join Date: June 5, 2002
Location: Slovenia,Ljubljana
Age: 37
Posts: 8,554
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Quote:
I am not sure about this.Really.I have a +3 weapon.Azuredge+3. |
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#6 |
Dracolisk
![]() Join Date: September 16, 2001
Location: Bellingham, WA, USA
Age: 47
Posts: 6,901
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In that case, you're adequately prepared for what's coming--be aware that Azuredge can be set to a "melee-only" ability as well, because you don't want your melee opponents to get a free -4 bonus to their THAC0.
I would still reccommend Spear or Bastard Sword. Depends on what you want to do with this character, really.
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Volothamp's Comeuppance Everything you ever needed to know about the entire Baldur's Gate series......except spoilers. |
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#7 |
Symbol of Moradin
![]() Join Date: June 5, 2002
Location: Slovenia,Ljubljana
Age: 37
Posts: 8,554
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Yes.I have a *** in Axe and ** in Flail and *** in Dual-Wield.
Sp i will probably go for 2 Handed Sword and Bastard Sword... |
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#8 |
Baaz Draconian
![]() Join Date: February 28, 2003
Location: SLO
Age: 53
Posts: 737
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Six, Xen uses Grandmastery patch - that's why he can have *** or more in Axe or whatever.
Xen, If you plan using Carsomyr, you can then put ** in twohanded sword and ** in twohanded weapon. So you know for your next 12 levels where you will put your *. ![]()
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#9 |
Symbol of Moradin
![]() Join Date: June 5, 2002
Location: Slovenia,Ljubljana
Age: 37
Posts: 8,554
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Heh thanx Leslie!
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#10 |
Manshoon
![]() Join Date: November 9, 2002
Location: Houston, TX
Age: 52
Posts: 240
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Xen: If you ARE using the Baldurdash Grandmastery mod/patch, then to take full advantage of it you should probably pick whatever weapon you use most often (or plan to use more often long-term) in your primary hand and get ***** in it. Full Grandmastery under that mod/patch grants a complete extra attack, so if you were getting 3 attacks per round dual-wielding an axe and a flail and the axe was your primary weapon, you'd go up to 4 attacks per round by getting ***** in Axe. As far as TOB is concerned, I believe there are quite good Axe and Flail weapons in TOB as well as two-handed swords and bastard swords.
It would also help to know your Cavalier's current level, party composition, mod selection if applicable, and what your other party member's proficiencies are in to make the best choice. But with what info you've given, and knowing you're TOB-bound, I think two more in Axe to get up to *****, and ** in Bastard sword would be a good long-range plan. That lets you stick with dual-wielding as your primary combat style with axe as your primary weapon, and using either flail or bastard sword in the off-hand, switching to two flails vs enemies that require blunt damage or just a single grandmastered throwing axe for ranged combat. Add extra proficiencies to whichever weapon you're using more, but I think those three weapon types will be plenty. Specific item spoilers... . . . . . . . . . . . . SOA: Flail of Ages +3 and Defender of Easthaven +3 (requires bonus merchants) for flails, Frostreaver +3 and possibly Stonefire +3 for melee axes, and you already mentioned you have Azuredge +3 for a ranged anti-undead axe. Carsomyr is a VERY nice two-handed sword, but you've already invested in 2-weapon style and you can still be equally if not more effective by sticking to that style. TOB: I haven't played it myself, but I understand there will be Axe of the Unyielding +5 as a primary axe, the upgraded Flail of Ages +5, and Purifier +5 and Foebane +5 as bastard swords, every one of whom is considered a top weapon choice. I think there's a +4 throwing axe as well in TOB.
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