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Old 02-18-2003, 07:10 PM   #1
Tarlanon
Manshoon
 

Join Date: September 5, 2002
Location: Minnesota, USA
Age: 50
Posts: 180
AACK! I'm stuck! Maybe I just don't know how the questing system works, but I am having problems!

Here is the situation. I set up a quest, using the event, and set it to automatic so it is transparent to the players. Some events take place, and I want to set the quest as complete, so I call another event, set it to automatic and check the little and I am assuming that because it was set to automatic that it would flag the quest as complete. Then laterm I have a new event which is set to be triggered if the previous event is complete, except it is not firing. And the quest still shows up in the view for the chars at stage 1. (Is there some way to turn showing all the quests and the stages off in the character view?)

In short...HHHHEEEEEEEELLLLLLLLLLPPPPP! I know how to get around this, but I would rather not have to rework all those other events.
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Old 02-19-2003, 12:04 AM   #2
Steve McDonald
The Magister
 

Join Date: January 29, 2002
Location: Adelaide, South Australia
Posts: 130
Not sure if this will help you but...

If you set the quest to 65000 it is complete.

If you set the quest to 65001 it is failed.

Anywhere in between is considered "in progress"

You can trigger an event to occur when the quest is in progress (and I think also complete and failed) by selecting the trigger "quest present in party".

I hope this helps you. Souns like the easiest thing to do is set the quest to 65000.

As for the display of quests in the character view/items screen, I think this is only displayed in test mode - to help the designer see what is going wrong with his or her quests. It is not visible to the player who begins the design outside of the editor.
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Old 02-21-2003, 07:27 PM   #3
Tarlanon
Manshoon
 

Join Date: September 5, 2002
Location: Minnesota, USA
Age: 50
Posts: 180
Yahooooo! It works! Thanks for the info Steve! Now I can get back to working on my mod! W00t!
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