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#1 |
Manshoon
![]() Join Date: September 5, 2002
Location: Minnesota, USA
Age: 50
Posts: 180
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AACK! I'm stuck! Maybe I just don't know how the questing system works, but I am having problems!
Here is the situation. I set up a quest, using the ![]() In short...HHHHEEEEEEEELLLLLLLLLLPPPPP! I know how to get around this, but I would rather not have to rework all those other events.
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#2 |
The Magister
![]() Join Date: January 29, 2002
Location: Adelaide, South Australia
Posts: 130
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Not sure if this will help you but...
If you set the quest to 65000 it is complete. If you set the quest to 65001 it is failed. Anywhere in between is considered "in progress" You can trigger an event to occur when the quest is in progress (and I think also complete and failed) by selecting the trigger "quest present in party". I hope this helps you. Souns like the easiest thing to do is set the quest to 65000. As for the display of quests in the character view/items screen, I think this is only displayed in test mode - to help the designer see what is going wrong with his or her quests. It is not visible to the player who begins the design outside of the editor. |
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#3 |
Manshoon
![]() Join Date: September 5, 2002
Location: Minnesota, USA
Age: 50
Posts: 180
|
Yahooooo! It works!
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