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#1 |
Elite Waterdeep Guard
![]() Join Date: April 23, 2002
Location: Magalia, CA
Age: 82
Posts: 16
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Can anyone tell me how to test game modules from the editor using a full party instead of the one player that came with the editor. Any help appreciated.
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#2 |
Elite Waterdeep Guard
![]() Join Date: May 22, 2001
Location: Germany
Posts: 31
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I think there is no Way to use a full party if you don't use the option FROM START, but so you could not test a specific module.
I think there is no easy Way to test a module in the midgame, because you would have to set Quest Variables and so on. You could save your game at the entry point of the module you want to test and use that saved game for testing. It would be also a nice feature for dungeoncraft. |
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#3 |
Manshoon
![]() Join Date: May 24, 2001
Location: Halifax
Posts: 161
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What would really be a nice feature is have a spelling/grammar checkers, like words 2000 LOL!
__________________
I would like to thank you man sooooooooooooooooooooo much for creating the best maker in my life. IT KICK ASS!! * HUGS * Thank you soo much, thank you so much ^____^*.<p>I can hardly wait to see this program support onlining. Heheheh, imagine if online is supported ^^*. |
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#4 |
Elminster
![]() Join Date: March 20, 2001
Location: Hampshire, England
Age: 52
Posts: 428
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I tend to put the start point for the module down then add an event next to it with all the necessary quest events chain to each other next to it. It's the only way of testing a module without going through the whole game.
__________________
[img]\"http://www.shalewyn.com/Images/KrynnWhiteDragon1.gif\" alt=\" - \" /><br />\"Hah!\", thought the white dragon. \"A wand of Ice Storm will never harm me!\"<br />He never did figure out that he was in a CRPG... |
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#5 |
Manshoon
![]() Join Date: May 24, 2001
Location: Halifax
Posts: 161
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By the way dominion, your awesome when it came to fixing my spelling/grammar. Thank you so much.
__________________
I would like to thank you man sooooooooooooooooooooo much for creating the best maker in my life. IT KICK ASS!! * HUGS * Thank you soo much, thank you so much ^____^*.<p>I can hardly wait to see this program support onlining. Heheheh, imagine if online is supported ^^*. |
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#6 | |
Zhentarim Guard
![]() Join Date: March 15, 2001
Location: Melbourne, FL, USA
Posts: 375
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Quote:
Any suggestions? I think the default test character should be editable. Perhaps the user should be able to create a test party.
__________________
CocoaSpud<br />Dungeon Craft Development Team<br /> [url]\"http://uaf.sourceforge.net\" target=\"_blank\">http://uaf.sourceforge.net</a> |
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#7 |
Elite Waterdeep Guard
![]() Join Date: April 23, 2002
Location: Magalia, CA
Age: 82
Posts: 16
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In FRAU when you clicked to test a module it prompts you to load a saved game. You can have save games for each dungeon, but it would really be nice to be able to have a test party to be able to quickly jump in and just check a certain portion of a game, (like making sure monsters are not too tough for party, etc).
With a test party most things could be checked quickly like another person said, (place events temporarily to bring party up to par). Would be a big improvement over having to play through all things to test one..... |
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#8 |
Zhentarim Guard
![]() Join Date: March 15, 2001
Location: Melbourne, FL, USA
Posts: 375
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Ok, I'll try to work that in. At first glance, I believe you would need to add the party members you want to use as NPC's, then select them as party members for the test.
__________________
CocoaSpud<br />Dungeon Craft Development Team<br /> [url]\"http://uaf.sourceforge.net\" target=\"_blank\">http://uaf.sourceforge.net</a> |
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#9 |
Elite Waterdeep Guard
![]() Join Date: April 23, 2002
Location: Magalia, CA
Age: 82
Posts: 16
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Singing the praises of CocoSpud....
It is greatly appreciated all the work you do, and each time I check the message board I see that you have responded to more questions and wishes. I can only imagine how your list of THINGS TO DO must keep growing and growing. Thanks for all your hard work..... |
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#10 |
Zhentarim Guard
![]() Join Date: March 15, 2001
Location: Melbourne, FL, USA
Posts: 375
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I usually try to throw in a feature request or two with each release of DC. Lately I've been trying to stick to the magic code to speed up the progress on it, and my To-Do list is getting very long indeed.
__________________
CocoaSpud<br />Dungeon Craft Development Team<br /> [url]\"http://uaf.sourceforge.net\" target=\"_blank\">http://uaf.sourceforge.net</a> |
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