Visit the Ironworks Gaming Website Email the Webmaster Graphics Library Rules and Regulations Help Support Ironworks Forum with a Donation to Keep us Online - We rely totally on Donations from members Donation goal Meter

Ironworks Gaming Radio

Ironworks Gaming Forum

Go Back   Ironworks Gaming Forum > Ironworks Gaming Forums > Entertainment (Movies, TV Shows and Books/Comics)

Reply
 
Thread Tools Search this Thread
Old 05-26-2001, 12:59 PM   #1
Dramnek_Ulk
Guest
 

Posts: n/a
why do fantasy storeys always come in many volumes? is it beacuse their epic scope and grandeur is too much for one book? or its it beacause they want to extract as cash as possilbe out of us, look at wheel of time series for a start...

------------------


BOW before your Dread lord and ultimate tyrant lyachtu Xvim!

bow
bow
bow
bow
bow
bow
bow
bow
bow
bow
bow
bow
bow
bow
bow

BOW TO HIM!
  Reply With Quote
Old 05-26-2001, 01:44 PM   #2
Djinn Raffo
Ra
 

Join Date: March 11, 2001
Location: Ant Hill
Age: 50
Posts: 2,397
I think most authors vision is just to grand for single volumes.

Especially in Sci-Fi and Fantasy where quite probably the author is
not only creating the characters and events but the entire universe as well.

Even though many lack the expertise to make it large and keep it good.
Djinn Raffo is offline   Reply With Quote
Old 05-26-2001, 01:57 PM   #3
Fljotsdale
Thoth - Egyptian God of Wisdom
 

Join Date: March 12, 2001
Location: Birmingham, West Mid\'s, England
Age: 88
Posts: 2,859
<font color=yellow>Sometimes</font>, I don't think it the author trying to make money out of us, so much as the publisher. When they see they are onto a good thing, they just keep pushing the author to produce more of the same with the argument that 'the public' ONLY want more of the same.
Some authors can do it, and keep the quality pretty good - some can't. For the ones who can't, it would be much more sensible and fulfilling to produce something entirely different. Just my opinion

------------------


Fljotsdale is offline   Reply With Quote
Old 05-26-2001, 04:49 PM   #4
jabidas
Silver Dragon
 

Join Date: March 14, 2001
Location: Agharti. Mountains of Madness
Posts: 1,673
I think its impossible to get a whole world cut down into a single book and trilogies give writers the space to create wht they need

------------------
jabidas is offline   Reply With Quote
Old 05-27-2001, 10:38 PM   #5
Lord of Alcohol
Xanathar Thieves Guild
 

Join Date: January 8, 2001
Location: Charlotte,NC
Age: 61
Posts: 4,570
Jordan is really sucking the wallet dry though, I quit reading him when he started stretching it out so long
Lord of Alcohol is offline   Reply With Quote
Old 05-29-2001, 06:02 PM   #6
Axterix
Manshoon
 

Join Date: May 4, 2001
Posts: 160
I think it has much to do with the need to be unique, as well as tradition/expectations.

As a fantasy author, you can't borrow someone's world, magic system, or characters. Instead, you've got to create your own. Add to that that you have much more freedom in what you do than in other forms of writing. Because the world is your world, anything and everything you decide to do, if done properly, is believable.

Tradition also weighs in heavily. Fantasy as we know it started from two main sources... pulp and Tolkien. The first relied mostly upon 15,000 word or so short stories and it brings us the likes of Elric and Conan. These characters typically accomplished their goal (or at least wound up out of danger) in each 15,000 page segment. But characters, enemies, and the like were persistant and often the authors had their whole history figured out before hand. The characters developed. Tolkien inspired an attention to detail in terms of cultures and past histories. While the pulps encouraged character building, Tolkien encouraged world building. Meanwhile, the reader expects epic things to occur. A simple murder and the like isn't epic.

Combine it all and you have a style of writing that encourages the development of entire worlds and the creation of stories that span 3 or more books.

And while this is typically good, it can also go bad.

People expect sequels. Which means that if you don't plan your whole story before hand, you've got to keep introducing new villians, each in some way tougher than the last. Some writers get stretched to the edge of what they can create (Eddings, for one). Of course, consumer/publisher demand also factors in. The demand for yet another book, when the author might want to move on to something else, writer's block, whatever. A good example of this is Rowley's Bazil Broketail series... good series, but the last book was a bit disappointing, or the Xanth series, which changed it's direction big time in Ogre-Ogre. However, the sequels aren't really a many volume thing... they are sequels just like any other non-fantasy character. They do tend to get judged compared to the true multi-volumes though. The same type of feeling can occur in the multi-volumes though, when an author hasn't fully thought the whole story through. Typically, when this occurs, you'll get a great build up... and the last book or two will be skinny compared to the rest. It can be caused by the author or by the publisher wanting the book before the author has time to flesh it all out properly.

And then there are the true multi-volumes. Some people can get lost in all the details. They lose their grip on the story, try and pack in too many references to languages (Tolkien) or various minor plot threads (Jordan). It's not publisher demand. It's the authors. They create this whole world and fall into a trap of "ooh, this is neat" and put it in the book. Add too much and it grows convoluted and detracts instead of adds to the story.

For the most part though, the multi-book epics strengthen the fantasy category. Most people can't write a great series on the 3rd world war that spans multiple books. It's not accepted for that genre. Consider World War III, Team Yankee, or Red Storm Rising... all three depict relatively short wars... just short enough to fit nicely into a single book.

Gotta take the good with the bad. And overall, there's a lot of good.
Axterix is offline   Reply With Quote
Reply


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools Search this Thread
Search this Thread:

Advanced Search

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
[OBV] Early impressions - stuff you like, stuff you don't like Aelia Jusa Miscellaneous Games (RPG or not) 33 04-03-2006 08:20 PM
XP and stuff NiceWorg Baldurs Gate II: Shadows of Amn & Throne of Bhaal 8 01-16-2003 08:45 AM
Were are the stuff? Calsiumus Baldurs Gate II: Shadows of Amn & Throne of Bhaal 4 09-04-2002 02:12 PM
is this stuff useful? RAISTLIN Baldurs Gate II Archives 7 02-05-2001 03:01 PM
stuff syphen Wizards & Warriors Archives 1 12-02-2000 10:44 PM


All times are GMT -4. The time now is 11:51 AM.


Powered by vBulletin® Version 3.8.3
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
©2024 Ironworks Gaming & ©2024 The Great Escape Studios TM - All Rights Reserved