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#1 |
Drow Warrior
![]() Join Date: September 10, 2001
Location: CA, USA
Age: 62
Posts: 298
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(This is a trivial question, but I'm just curious)
I used a Skull Trap with some werewolves and I just finally noticed that I get numbers like these: 39 damage to Werewolf 34 damage to Werewolf Werewolf: death Werewolf: save vs spell 17 damage to Werewolf Why are there TWO damage numbers, why not just one? (I see two numbers with ADHW and Fireball as well, among others.) FYI - obviously I have not played PnP AD&D (well not yet, anyway) |
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#2 |
Manshoon
![]() Join Date: October 20, 2002
Location: Finland
Age: 38
Posts: 166
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There was a threat about this not so long time ago. IIRC, it had something to do with calcutations. It is easier (or should I say faster) for computer to calculate them in two parts. Or at least that's what I remember about it. [img]smile.gif[/img]
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#3 |
Galvatron
![]() Join Date: December 14, 2001
Location: Israel
Age: 38
Posts: 2,187
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It's just the game engine way of dealing the damage for spells who allow a save for half.
For a spell that deals XdY damage and allows a save vs. spells for half (spells like the ones you mentioned), it goes like this: (1) Roll the save dice. If the victim fails deal (X/2)dY damage. (2) Deal (X/2)dY damage. Sometimes there are other parameters, but this is the basic formula. [img]smile.gif[/img]
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