Consider carefully before you create your characters.
Decide what each character will be and do.
Write it down. Refer to these notes as your characters advance.
Here's what you should decide:
Each character gets 6 ability points per level, and 9 skill points. You can put a maximum of 3 into any one slot. So write down which statistics and skills your character will work on. The simplest is to choose two stats and three skills, maximizing each one every time. The will work very well for the basic character classes. Sometimes, especially for hybrids or on the skills screen, you'll have more priorities than you can maximize. In this case, write skills and abilities that you will split points between like this: Dex/Speed. When you advance, using three points, try and keep those two skills close to equal. For example, here's my notes for Gonk.
Elf Gadgeteer
Abilities: Int (max 70), Dex/Speed/Senses
Skills: Locks & Traps, Engineering, Modern Weapons/Ranged Combat
This means that at level up, Gonk gets +3 Int until Int reaches 70, and +1 Dex/Speed/Senses. After Int reaches 70, he'll get +2 Dex/Speed/Senses. On the Skill screen, he gets +3 Locks & Traps, +3 Engineering, and divides 3 points between Modern Weapons and Ranged Combat.
Write up you entire party this way, and you will be able to check at a glance *before* creation, that you've covered every skill you want, and haven't foolishly doubled up on, e.g., Artifacts.
Good luck,
Horpner
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